Player Matchup

Ares
Ares
Gold II
IxAMxREDEMPTION
Ares
Gold II
Level 160
God Stats
85W - 60L
1,502 SR
Queue Stats
348W - 341L
1,481 MMR
Solo
Hou Yi
Hou Yi
Gold III
KuJo313
Hou Yi
Gold III
Level 144
God Stats
10W - 9L
1,477 SR
Queue Stats
755W - 764L
1,476 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Kаiser
Sun Wukong
Gold IV
Level 101
God Stats
6W - 2L
1,722 SR
Queue Stats
84W - 79L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Bronze V
Retr1but1on
Baron Samedi
Bronze V
Level 69
God Stats
2W - 0L
1,630 SR
Queue Stats
5W - 7L
1,500 MMR
Party 1
Fenrir
Fenrir
Silver I
RoyalSpartan9398
Fenrir
Silver I
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,500 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,566 SR
1,491 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,537 SR
1,497 MMR
Artio
Artio
Gold V
 
Artio
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tiamat
Tiamat
Silver II
Dreamz989
Tiamat
Silver II
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,362 MMR
Party 3
Charybdis
Charybdis
Bronze V
IBeMeep
Charybdis
Bronze V
Level 124
God Stats
20W - 13L
1,500 SR
Queue Stats
190W - 200L
1,500 MMR
Solo
Vamana
Vamana
Gold II
slayermj12
Vamana
Gold II
Level 141
God Stats
13W - 12L
1,620 SR
Queue Stats
65W - 54L
1,645 MMR
Party 3
Guan Yu
Guan Yu
Gold III
spaceeeeeeeee
Guan Yu
Gold III
Level 135
God Stats
9W - 13L
1,568 SR
Queue Stats
451W - 441L
1,481 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 19
13,214
551
19,885
26,503
38,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
KuJo313
Hou Yi
20
18 / 2 / 4
14,738
614
24,932
14,981
6,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Kаiser
Sun Wukong
18
2 / 6 / 13
12,428
518
18,357
28,259
23,164
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Baron Samedi
Retr1but1on
Baron Samedi
18
6 / 3 / 12
12,745
531
22,172
12,680
6,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
5 / 7 / 11
13,370
557
16,888
26,085
12,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ShivaAtlasSetBastet

VS

Bans
KaliAthenaThothKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
2 / 9 / 6
9,953
415
6,765
29,548
35,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
Dreamz989
Tiamat
17
3 / 7 / 2
10,379
432
9,348
15,716
8,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
IBeMeep
Charybdis
13
1 / 9 / 3
9,458
394
11,562
19,714
4,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
slayermj12
Vamana
19
5 / 5 / 2
11,527
480
17,553
24,328
15,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Guan Yu
18
8 / 5 / 3
12,297
512
20,360
36,817
31,754
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
35
35
Kills
19
19
Deaths
35
59
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
2
9
6
0.56
L
Tiamat
Dreamz989
Tiamat
3
7
2
0.57
L
Charybdis
IBeMeep
Charybdis
1
9
3
0.28
W
4
1
19
13.5
W
Hou Yi
KuJo313
Hou Yi
18
2
4
10
W
Sun Wukong
Kаiser
Sun Wukong
2
6
13
1.42
W
Baron Samedi
Retr1but1on
Baron Samedi
6
3
12
4
W
5
7
11
1.5
L
Vamana
slayermj12
Vamana
5
5
2
1.2
L
Guan Yu
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,234
Damage
65,588
108,508
Taken
126,123
87,735
Mitigated
96,103
44,579
Healing
31,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
6,765
1,020
984
4,332
29,548
35,364
0
12,962
16,252
29,226
0
L
Tiamat
Dreamz989
Tiamat
9,348
1,757
0
1,696
15,716
8,219
0
6,169
9,304
66,958
0
L
Charybdis
IBeMeep
Charybdis
11,562
5,998
0
4,302
19,714
4,840
0
2,341
17,347
0
62,113
W
19,885
1,092
0
5,995
26,503
38,442
1,340
5,415
20,772
38,897
4,685
W
Hou Yi
KuJo313
Hou Yi
24,932
13,241
0
7,243
14,981
6,758
6,606
2,359
12,622
0
109,666
W
Sun Wukong
Kаiser
Sun Wukong
18,357
5,337
0
11,167
28,259
23,164
65
2,398
25,721
0
81,115
W
Baron Samedi
Retr1but1on
Baron Samedi
22,172
1,206
3,394
4,357
12,680
6,652
1,518
2,874
9,806
83,969
0
W
16,888
6,697
0
12,423
26,085
12,719
2,527
4,133
21,952
0
114,143
L
Vamana
slayermj12
Vamana
17,553
10,088
0
7,235
24,328
15,926
0
9,117
14,973
0
97,434
L
Guan Yu
20,360
5,610
1,120
11,405
36,817
31,754
0
9,363
27,171
0
78,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,495
Gold Earned
53,614
541
Minions Killed
543
0
Camps Cleared
0
2,260,713
Distance Traveled
2,116,673
28
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,953
415
42
2
0
393,985
3
L
Tiamat
10,379
432
103
4
0
413,354
6
L
Charybdis
9,458
394
95
4
0
303,582
2
W
Ares
13,214
551
26
1
0
425,047
7
W
Hou Yi
14,738
614
142
6
0
474,299
11
W
Sun Wukong
12,428
518
114
5
0
440,069
6
W
Baron Samedi
12,745
531
127
5
0
417,639
1
W
Fenrir
13,370
557
132
6
0
503,659
3
L
Vamana
11,527
480
165
7
0
499,072
1
L
Guan Yu
12,297
512
138
6
0
506,680
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role