Player Matchup

Tiamat
Tiamat
Gold IV
AkiraWay
Tiamat
Gold IV
Level 105
God Stats
2W - 4L
1,300 SR
Queue Stats
258W - 251L
1,301 MMR
Party 2
Chaac
Chaac
Silver IV
JoseMaTeTe
Chaac
Silver IV
Level 129
God Stats
3W - 2L
1,278 SR
Queue Stats
210W - 202L
1,275 MMR
Solo
Sol
Sol
Silver IV
Ximmii
Sol
Silver IV
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 55L
1,312 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
dcrunner
Gilgamesh
Gold V
Level 145
God Stats
2W - 2L
1,576 SR
Queue Stats
36W - 37L
1,314 MMR
Party 2
Ne Zha
Ne Zha
Silver II
ruliodelatess
Ne Zha
Silver II
Level 159
God Stats
9W - 10L
1,393 SR
Queue Stats
56W - 54L
1,242 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,409 SR
1,289 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,522 SR
1,326 MMR
Sun Wukong
Sun Wukong
Silver III
 
Sun Wukong
Silver III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold IV
FR3YA13
Fenrir
Gold IV
Level 126
God Stats
3W - 8L
1,386 SR
Queue Stats
263W - 264L
1,316 MMR
Solo
Izanami
Izanami
Silver I
McSh4ne
Izanami
Silver I
Level 142
God Stats
3W - 4L
1,500 SR
Queue Stats
505W - 519L
1,206 MMR
Solo
Khepri
Khepri
Silver III
Saaga
Khepri
Silver III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,193 MMR
Party 1
Merlin
Merlin
Silver II
destroysminds
Merlin
Silver II
Level 114
God Stats
3W - 2L
1,726 SR
Queue Stats
7W - 11L
1,414 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AkiraWay
Tiamat
20
2 / 3 / 10
14,388
514
17,582
19,176
9,792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
20
7 / 4 / 5
16,455
588
24,116
36,664
52,330
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sol
Ximmii
Sol
20
4 / 3 / 3
15,833
565
14,776
20,687
6,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
dcrunner
Gilgamesh
20
8 / 2 / 9
15,301
546
18,455
27,292
20,308
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
3 / 2 / 10
14,511
518
11,294
23,819
22,617
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
KaliCliodhnaThothShiva

VS

Bans
AresBastetGebAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
18
0 / 7 / 1
11,135
398
10,231
22,465
16,406
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
FR3YA13
Fenrir
18
8 / 5 / 0
11,859
424
17,288
25,303
19,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
McSh4ne
Izanami
20
4 / 5 / 4
14,410
515
16,836
22,294
11,688
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
Saaga
Khepri
18
1 / 1 / 7
11,815
422
6,456
18,573
32,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
0 / 6 / 4
11,058
395
16,078
18,318
8,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
29
24
Kills
13
14
Deaths
24
37
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
7
1
0.07
W
Tiamat
AkiraWay
Tiamat
2
3
10
2.33
L
Fenrir
FR3YA13
Fenrir
8
5
0
1.6
W
Chaac
7
4
5
2.38
L
Izanami
McSh4ne
Izanami
4
5
4
1.2
L
Khepri
Saaga
Khepri
1
1
7
4.5
W
Sol
Ximmii
Sol
4
3
3
1.83
W
Gilgamesh
dcrunner
Gilgamesh
8
2
9
6.25
L
0
6
4
0.33
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,223
Damage
66,889
127,638
Taken
106,953
111,696
Mitigated
88,912
59,830
Healing
20,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
10,231
1,871
0
4,922
22,465
16,406
9
7,183
15,282
0
69,964
W
Tiamat
AkiraWay
Tiamat
17,582
1,420
0
9,195
19,176
9,792
2,875
4,197
14,979
115,704
0
L
Fenrir
FR3YA13
Fenrir
17,288
2,976
0
4,794
25,303
19,473
0
6,309
18,914
349
92,077
W
Chaac
24,116
4,698
0
18,233
36,664
52,330
2,162
7,087
29,577
4,514
130,741
L
Izanami
McSh4ne
Izanami
16,836
10,541
0
6,408
22,294
11,688
0
9,300
12,908
0
153,112
L
Khepri
Saaga
Khepri
6,456
473
596
1,923
18,573
32,490
0
6,933
11,554
41,385
0
W
Sol
Ximmii
Sol
14,776
3,915
0
13,691
20,687
6,649
6,216
3,964
16,723
137,219
3,274
W
Gilgamesh
dcrunner
Gilgamesh
18,455
5,156
0
8,525
27,292
20,308
0
7,139
20,153
0
116,368
L
16,078
502
0
1,664
18,318
8,855
0
3,907
14,251
89,083
0
W
11,294
2,336
1,599
8,587
23,819
22,617
592
5,879
17,550
0
79,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,488
Gold Earned
60,277
850
Minions Killed
751
0
Camps Cleared
0
2,836,322
Distance Traveled
2,613,896
44
Wards Purchased
45
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,135
398
141
5
0
487,030
10
W
Tiamat
14,388
514
199
7
0
549,068
8
L
Fenrir
11,859
424
113
4
0
573,057
2
W
Chaac
16,455
588
194
7
0
558,638
4
L
Izanami
14,410
515
259
9
0
503,002
9
L
Khepri
11,815
422
52
2
0
547,460
13
W
Sol
15,833
565
221
8
0
532,444
13
W
Gilgamesh
15,301
546
147
5
0
625,471
15
L
Merlin
11,058
395
186
7
0
503,347
11
W
Ne Zha
14,511
518
89
3
0
570,701
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role