Player Matchup

Thor
Thor
 
Thor
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
HaGaRray
Neith
Level 11
God Stats
5W - 3L
1,744 SR
Queue Stats
17W - 13L
1,510 Elo+
Party 2
Achilles
Achilles
Smoogoo
Achilles
Level 29
God Stats
10W - 9L
1,543 SR
Queue Stats
21W - 17L
1,618 Elo+
Party 1
Cerberus
Cerberus
Sîegfried
Cerberus
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
63W - 63L
1,498 Elo+
Party 2
Merlin
Merlin
smáss
Merlin
Level 156
God Stats
1W - 1L
1,564 SR
Queue Stats
24W - 17L
1,643 Elo+
Party 1
Team Averages
Level 59
1,570 SR
1,554 Elo+

VS

Team Averages
Level 84
1,481 SR
1,532 Elo+
Chaac
Chaac
 
Chaac
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
JMB94
Bellona
Level 81
God Stats
12W - 5L
1,871 SR
Queue Stats
93W - 107L
1,551 Elo+
Party 3
Izanami
Izanami
TALVEZ_LAPROXIMA
Izanami
Level 23
God Stats
12W - 36L
1,245 SR
Queue Stats
270W - 335L
1,293 Elo+
Solo
Zeus
Zeus
pandabearrr
Zeus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,814 Elo+
Party 3
Nemesis
Nemesis
president1337
Nemesis
Level 156
God Stats
2W - 2L
1,290 SR
Queue Stats
138W - 149L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
18
7 / 3 / 7
10,929
841
10,449
11,429
5,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
HaGaRray
Neith
17
3 / 3 / 12
9,916
763
11,066
8,738
3,198
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
Smoogoo
Achilles
16
2 / 4 / 17
9,650
742
9,019
15,690
16,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cerberus
Sîegfried
Cerberus
16
3 / 2 / 14
10,213
786
12,071
15,156
18,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Merlin
smáss
Merlin
19
9 / 1 / 9
11,657
897
17,989
7,485
3,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
6 / 3 / 4
10,236
787
12,330
16,521
11,558
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bellona
JMB94
Bellona
16
4 / 7 / 4
10,167
782
8,721
15,160
12,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
0 / 4 / 1
8,497
654
3,235
11,832
3,591
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 6 / 3
8,880
683
9,381
11,209
3,079
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
15
2 / 4 / 4
9,328
718
9,177
16,092
5,229
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
29
24
Kills
13
13
Deaths
24
59
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
7
3
7
3.5
L
Chaac
 
Chaac
6
3
4
2.67
W
Neith
HaGaRray
Neith
3
3
12
3
L
Bellona
JMB94
Bellona
4
7
4
0.86
W
Achilles
Smoogoo
Achilles
2
4
17
2.63
W
Cerberus
Sîegfried
Cerberus
3
2
14
5
L
0
4
1
0.13
L
1
6
3
0.42
L
Nemesis
2
4
4
1
W
Merlin
smáss
Merlin
9
1
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,594
Damage
42,844
58,498
Taken
70,814
47,513
Mitigated
36,364
8,289
Healing
6,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
10,449
1,429
0
1,489
11,429
5,980
1,803
642
10,787
0
44,577
L
Chaac
 
Chaac
12,330
1,590
0
2,332
16,521
11,558
9
6,728
9,244
0
29,269
W
Neith
HaGaRray
Neith
11,066
4,011
196
1,198
8,738
3,198
845
1,258
7,480
0
25,992
L
Bellona
JMB94
Bellona
8,721
1,209
0
675
15,160
12,907
0
7,495
7,175
0
13,962
W
Achilles
Smoogoo
Achilles
9,019
1,138
0
1,457
15,690
16,392
253
2,269
13,421
1,818
14,911
W
Cerberus
Sîegfried
Cerberus
12,071
1,024
0
1,883
15,156
18,166
0
4,883
10,273
23,578
0
L
3,235
2,048
0
6
11,832
3,591
0
4,715
6,928
0
22,859
L
9,381
2,136
0
1,063
11,209
3,079
0
6,465
4,650
28,583
0
L
Nemesis
9,177
3,221
0
2,570
16,092
5,229
0
5,721
9,968
0
30,068
W
Merlin
smáss
Merlin
17,989
650
244
1,822
7,485
3,777
581
329
7,156
62,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,365
Gold Earned
47,108
266
Minions Killed
178
0
Camps Cleared
0
1,392,216
Distance Traveled
1,300,150
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,929
841
76
6
0
272,154
1
L
Chaac
10,236
787
45
3
0
281,712
3
W
Neith
9,916
763
37
3
0
245,347
2
L
Bellona
10,167
782
14
1
0
277,127
2
W
Achilles
9,650
742
11
1
0
316,130
0
W
Cerberus
10,213
786
33
3
0
265,649
3
L
Izanami
8,497
654
39
3
0
236,637
0
L
Zeus
8,880
683
33
3
0
208,488
0
L
Nemesis
9,328
718
47
4
0
296,186
1
W
Merlin
11,657
897
109
8
0
292,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role