Player Matchup

Chaac
Chaac
CaptainRex00000
Chaac
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
421W - 395L
1,384 Elo+
Party 2
Neith
Neith
Nixolaat
Neith
Level 59
God Stats
0W - 1L
1,461 SR
Queue Stats
10W - 3L
1,500 Elo+
Solo
Terra
Terra
PartyPanda113
Terra
Level 52
God Stats
1W - 3L
1,500 SR
Queue Stats
349W - 302L
1,404 Elo+
Party 2
Merlin
Merlin
hacker2004
Merlin
Level 104
God Stats
4W - 3L
1,438 SR
Queue Stats
190W - 215L
1,398 Elo+
Solo
Kali
Kali
ineedhelpfast
Kali
Level 17
God Stats
3W - 3L
1,500 SR
Queue Stats
302W - 279L
1,026 Elo+
Party 2
Team Averages
Level 49
1,480 SR
1,342 Elo+

VS

Team Averages
Level 109
1,478 SR
1,363 Elo+
Vamana
Vamana
BobbyMOJO0814
Vamana
Level 97
God Stats
17W - 14L
1,638 SR
Queue Stats
337W - 392L
1,374 Elo+
Party 3
Apollo
Apollo
Miralax
Apollo
Level 147
God Stats
4W - 7L
1,419 SR
Queue Stats
640W - 1,055L
1,352 Elo+
Party 1
Xing Tian
Xing Tian
SuperSleeper337
Xing Tian
Level 125
God Stats
1W - 1L
1,371 SR
Queue Stats
256W - 482L
1,349 Elo+
Party 1
Nu Wa
Nu Wa
TaylotMartins
Nu Wa
Level 103
God Stats
23W - 19L
1,561 SR
Queue Stats
25W - 30L
1,397 Elo+
Solo
Heimdallr
Heimdallr
sconni
Heimdallr
Level 75
God Stats
17W - 12L
1,403 SR
Queue Stats
240W - 267L
1,340 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 2
8,154
388
6,838
20,654
12,008
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
Nixolaat
Neith
12
1 / 5 / 2
7,442
354
6,850
10,564
4,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 0 / 4
8,362
398
6,068
17,227
18,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
hacker2004
Merlin
15
3 / 9 / 1
9,216
439
17,238
15,274
5,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
4 / 2 / 1
9,138
435
6,735
17,803
7,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 7
12,920
615
18,595
16,934
29,054
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
Miralax
Apollo
16
5 / 3 / 4
10,431
497
6,029
16,945
4,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Xing Tian
SuperSleeper337
Xing Tian
15
3 / 3 / 7
9,593
457
9,444
16,322
16,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
3 / 2 / 9
11,866
565
13,607
9,745
2,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
sconni
Heimdallr
16
3 / 0 / 5
10,484
499
11,947
10,381
3,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
53
9
Kills
21
21
Deaths
9
10
Assists
32
Player
Kills
Deaths
Assists
KDA
W
7
1
7
10.5
L
1
5
2
0.4
W
Apollo
Miralax
Apollo
5
3
4
2.33
L
Neith
Nixolaat
Neith
1
5
2
0.4
L
0
0
4
2
W
Xing Tian
SuperSleeper337
Xing Tian
3
3
7
2.17
W
3
2
9
3.75
L
Merlin
hacker2004
Merlin
3
9
1
0.39
L
4
2
1
2.25
W
Heimdallr
sconni
Heimdallr
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,729
Damage
59,622
81,522
Taken
70,327
47,437
Mitigated
56,525
18,571
Healing
18,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,595
7,797
0
3,610
16,934
29,054
2,193
3,493
13,441
0
95,278
L
6,838
2,200
0
5,366
20,654
12,008
0
4,389
15,984
0
38,054
W
Apollo
Miralax
Apollo
6,029
3,453
0
6,565
16,945
4,773
2,178
6,089
10,856
0
61,912
L
Neith
Nixolaat
Neith
6,850
2,325
254
1,581
10,564
4,244
0
2,403
8,003
0
46,562
L
6,068
1,043
1,792
4,092
17,227
18,437
0
5,513
11,115
17,906
0
W
Xing Tian
SuperSleeper337
Xing Tian
9,444
368
500
1,638
16,322
16,957
96
2,977
13,345
31,723
0
W
13,607
3,564
0
2,671
9,745
2,390
2,044
6,480
3,265
89,488
0
L
Merlin
hacker2004
Merlin
17,238
629
0
1,316
15,274
5,533
319
5,347
9,710
82,041
0
L
6,735
2,683
0
4,170
17,803
7,215
0
3,896
13,656
0
58,580
W
Heimdallr
sconni
Heimdallr
11,947
5,945
0
3,754
10,381
3,351
2,121
4,267
6,114
0
84,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,312
Gold Earned
55,294
401
Minions Killed
571
0
Camps Cleared
0
2,064,981
Distance Traveled
2,104,847
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,920
615
154
7
0
435,369
4
L
Chaac
8,154
388
80
4
0
405,479
3
W
Apollo
10,431
497
92
4
0
440,235
6
L
Neith
7,442
354
92
4
0
425,617
3
L
Terra
8,362
398
19
1
0
451,094
7
W
Xing Tian
9,593
457
33
2
0
431,524
6
W
Nu Wa
11,866
565
156
7
0
399,079
9
L
Merlin
9,216
439
128
6
0
320,236
3
L
Kali
9,138
435
82
4
0
462,555
1
W
Heimdallr
10,484
499
136
6
0
398,640
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role