Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Raystone123
Horus
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 86L
1,466 Elo+
Solo
Fenrir
Fenrir
StitchesFox
Fenrir
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Team Averages
Level 128
1,500 SR
1,489 Elo+

VS

Team Averages
Level 112
1,631 SR
1,470 Elo+
Atlas
Atlas
RisenMusic
Atlas
Level 66
God Stats
12W - 13L
1,557 SR
Queue Stats
32W - 37L
1,466 Elo+
Solo
Zeus
Zeus
RomeUltimo10
Zeus
Level 123
God Stats
3W - 2L
1,390 SR
Queue Stats
52W - 39L
1,443 Elo+
Solo
Chiron
Chiron
TheFlappySeal
Chiron
Level 147
God Stats
1W - 1L
1,948 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
3 / 3 / 4
8,750
673
5,524
11,273
3,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 1 / 8
10,092
776
10,953
18,762
21,964
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fenrir
14
5 / 7 / 4
9,617
740
7,893
18,216
7,572
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
12
0 / 4 / 9
8,818
678
6,477
12,541
9,250
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 5 / 4
9,804
754
10,950
8,624
2,184
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 3 / 4
10,284
791
19,088
9,457
3,471
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
28
12
Kills
11
11
Deaths
12
16
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
3
3
4
1.67
L
4
1
8
8
W
Atlas
0
4
9
1.13
W
5
5
4
1.4
L
Fenrir
5
7
4
1
W
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,370
Damage
36,515
48,251
Taken
30,622
33,145
Mitigated
14,905
12,350
Healing
6,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
5,524
565
1,793
2,569
11,273
3,609
329
3,575
7,698
28,989
0
L
10,953
4,741
1,657
3,991
18,762
21,964
223
8,068
10,694
0
27,832
W
Atlas
6,477
3,061
327
2,231
12,541
9,250
102
4,056
8,485
20,571
0
W
10,950
725
0
1,426
8,624
2,184
843
763
7,861
34,041
0
L
Fenrir
7,893
2,066
0
2,340
18,216
7,572
152
5,848
12,368
0
20,965
W
19,088
7,654
748
1,901
9,457
3,471
1,286
1,033
8,424
0
50,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,459
Gold Earned
28,906
108
Minions Killed
137
3
Camps Cleared
7
719,314
Distance Traveled
659,592
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,750
673
34
3
0
217,367
4
L
Horus
10,092
776
48
4
0
274,246
4
W
Atlas
8,818
678
15
1
0
238,793
1
W
Zeus
9,804
754
34
3
2
213,958
2
L
Fenrir
9,617
740
26
2
3
227,701
0
W
Chiron
10,284
791
88
7
5
206,841
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role