Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
VentusPL
Tsukuyomi
Level 88
God Stats
1W - 0L
1,142 SR
Queue Stats
18W - 21L
1,419 Elo+
Party 1
Medusa
Medusa
WashMachin
Medusa
Level 18
God Stats
3W - 2L
1,412 SR
Queue Stats
3W - 2L
1,686 Elo+
Party 1
Team Averages
Level 57
1,351 SR
1,535 Elo+

VS

Team Averages
Level 48
1,567 SR
1,412 Elo+
Neith
Neith
InsecteMilieu24
Neith
Level 77
God Stats
2W - 6L
1,508 SR
Queue Stats
34W - 62L
1,277 Elo+
Solo
Tiamat
Tiamat
bjes1896
Tiamat
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,480 Elo+
Party 2
Ymir
Ymir
rasierbaer
Ymir
Level 28
God Stats
2W - 1L
1,693 SR
Queue Stats
7W - 5L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
2 / 2 / 13
8,044
804
5,657
8,134
3,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
VentusPL
Tsukuyomi
12
7 / 3 / 12
8,632
863
11,785
10,270
3,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
WashMachin
Medusa
14
11 / 1 / 9
9,419
942
12,739
5,919
2,286
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 2
6,765
677
5,660
8,379
2,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
bjes1896
Tiamat
10
1 / 7 / 1
6,321
632
2,811
8,369
2,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 9 / 3
7,812
781
4,886
16,541
13,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
20
Kills
6
6
Deaths
20
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
2
13
4.25
L
2
4
2
0.75
W
Tsukuyomi
VentusPL
Tsukuyomi
7
3
12
4.33
W
Medusa
WashMachin
Medusa
11
1
9
15.5
L
Tiamat
bjes1896
Tiamat
1
7
1
0.21
L
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,181
Damage
13,357
24,323
Taken
33,289
9,847
Mitigated
18,119
9,717
Healing
4,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,657
514
1,043
3,701
8,134
3,605
310
3,534
4,600
26,974
0
L
5,660
2,630
0
1,047
8,379
2,436
0
1,442
6,937
0
25,019
W
Tsukuyomi
VentusPL
Tsukuyomi
11,785
3,279
0
3,415
10,270
3,956
220
2,965
7,305
0
21,107
W
Medusa
WashMachin
Medusa
12,739
5,718
0
1,558
5,919
2,286
879
1,684
4,235
0
36,003
L
Tiamat
bjes1896
Tiamat
2,811
420
0
1,122
8,369
2,613
0
1,372
6,997
13,746
0
L
4,886
1,248
0
1,844
16,541
13,070
0
3,168
13,373
7,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,095
Gold Earned
20,898
111
Minions Killed
78
7
Camps Cleared
3
534,732
Distance Traveled
436,201
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,044
804
47
5
6
165,655
0
L
Neith
6,765
677
36
4
2
154,170
3
W
Tsukuyomi
8,632
863
17
2
1
183,785
1
W
Medusa
9,419
942
47
5
0
185,292
2
L
Tiamat
6,321
632
31
3
1
146,427
1
L
Ymir
7,812
781
11
1
0
135,604
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role