Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
Agoneric
Cliodhna
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
43W - 32L
1,501 Elo+
Party 1
Hercules
Hercules
Evlap
Hercules
Level 112
God Stats
4W - 0L
1,715 SR
Queue Stats
196W - 197L
1,529 Elo+
Solo
Ra
Ra
x_Tensei
Ra
Level 126
God Stats
6W - 3L
1,500 SR
Queue Stats
355W - 345L
1,259 Elo+
Solo
Zeus
Zeus
yugni
Zeus
Level 144
God Stats
4W - 1L
1,625 SR
Queue Stats
43W - 33L
1,501 Elo+
Party 1
Team Averages
Level 127
1,568 SR
1,458 Elo+

VS

Team Averages
Level 129
1,577 SR
1,560 Elo+
Jing Wei
Jing Wei
Cerosia
Jing Wei
Level 123
God Stats
3W - 3L
1,500 SR
Queue Stats
211W - 183L
1,515 Elo+
Party 2
Horus
Horus
Primeius
Horus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,745 Elo+
Party 2
Pele
Pele
clewstah
Pele
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
303W - 297L
1,499 Elo+
Party 2
Athena
Athena
deinos
Athena
Level 157
God Stats
4W - 5L
1,697 SR
Queue Stats
334W - 318L
1,498 Elo+
Party 2
Chronos
Chronos
sesmic11
Chronos
Level 109
God Stats
5W - 4L
1,690 SR
Queue Stats
306W - 273L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
6 / 3 / 15
11,239
937
16,844
10,181
3,772
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cliodhna
Agoneric
Cliodhna
17
5 / 1 / 16
10,123
844
10,981
7,733
3,083
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Evlap
Hercules
14
3 / 6 / 13
9,125
760
7,784
16,369
16,463
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
3 / 3 / 15
10,637
886
10,212
12,526
5,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zeus
yugni
Zeus
17
6 / 2 / 13
9,969
831
27,997
5,951
2,267
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Cerosia
Jing Wei
15
4 / 6 / 5
8,716
726
9,775
15,558
6,701
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Primeius
Horus
14
0 / 3 / 8
7,596
633
3,375
18,585
22,079
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Pele
13
1 / 8 / 7
7,796
650
5,046
14,886
8,261
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Athena
deinos
Athena
15
4 / 5 / 6
9,034
753
6,961
20,616
23,129
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
sesmic11
Chronos
18
4 / 1 / 7
9,220
768
15,449
10,413
4,877
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
46
23
Kills
13
15
Deaths
23
72
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
3
15
4.5
W
Cliodhna
Agoneric
Cliodhna
5
1
16
13
L
Jing Wei
Cerosia
Jing Wei
4
6
5
1.08
W
Hercules
Evlap
Hercules
3
6
13
1.58
L
Horus
Primeius
Horus
0
3
8
1.33
L
Pele
1
8
7
0.56
L
Athena
deinos
Athena
4
5
6
1.4
L
Chronos
sesmic11
Chronos
4
1
7
7.5
W
3
3
15
3.5
W
Zeus
yugni
Zeus
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,818
Damage
40,606
52,760
Taken
80,058
30,743
Mitigated
65,047
25,745
Healing
33,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
16,844
4,233
1,430
2,409
10,181
3,772
2,765
5,233
4,948
0
29,789
W
Cliodhna
Agoneric
Cliodhna
10,981
458
679
900
7,733
3,083
0
3,419
4,314
0
18,824
L
Jing Wei
Cerosia
Jing Wei
9,775
7,247
1,209
3,075
15,558
6,701
63
7,147
8,350
0
24,611
W
Hercules
Evlap
Hercules
7,784
1,353
1,278
4,603
16,369
16,463
304
8,008
8,361
864
8,343
L
Horus
Primeius
Horus
3,375
884
10,176
7,882
18,585
22,079
0
7,761
10,680
0
6,200
L
Pele
5,046
457
1,409
1,042
14,886
8,261
0
8,844
5,941
0
10,755
L
Athena
deinos
Athena
6,961
2,398
2,388
2,562
20,616
23,129
0
7,930
12,377
13,156
0
L
Chronos
sesmic11
Chronos
15,449
2,549
1,151
2,239
10,413
4,877
0
6,881
3,532
38,302
0
W
10,212
636
6,907
6,284
12,526
5,158
952
2,544
9,982
41,845
0
W
Zeus
yugni
Zeus
27,997
1,984
797
458
5,951
2,267
1,487
3,206
2,745
42,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,093
Gold Earned
42,362
145
Minions Killed
114
0
Camps Cleared
0
1,156,345
Distance Traveled
1,162,805
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,239
937
38
3
0
228,047
0
W
Cliodhna
10,123
844
28
2
0
275,243
0
L
Jing Wei
8,716
726
40
3
0
211,672
3
W
Hercules
9,125
760
4
0
0
210,715
3
L
Horus
7,596
633
5
0
0
270,545
4
L
Pele
7,796
650
12
1
0
191,335
0
L
Athena
9,034
753
2
0
0
213,204
1
L
Chronos
9,220
768
55
5
0
276,049
1
W
Ra
10,637
886
55
5
0
225,622
2
W
Zeus
9,969
831
20
2
0
216,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role