Player Matchup

Bacchus
Bacchus
Ambiwavelent
Bacchus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,289 Elo+
Party 1
Ra
Ra
Marticus 2439
Ra
Level 34
God Stats
0W - 3L
1,500 SR
Queue Stats
180W - 220L
1,545 Elo+
Solo
Loki
Loki
Racc130
Loki
Level 103
God Stats
3W - 2L
1,709 SR
Queue Stats
17W - 26L
1,377 Elo+
Party 1
Chaac
Chaac
TheNiNoX77
Chaac
Level 22
God Stats
1W - 3L
1,213 SR
Queue Stats
16W - 30L
1,329 Elo+
Party 1
Artemis
Artemis
YouGotBamfed1
Artemis
Level 49
God Stats
7W - 7L
1,401 SR
Queue Stats
151W - 179L
1,423 Elo+
Solo
Team Averages
Level 43
1,465 SR
1,393 Elo+

VS

Team Averages
Level 75
1,648 SR
1,535 Elo+
Horus
Horus
Average Wing
Horus
Level 47
God Stats
7W - 3L
1,626 SR
Queue Stats
35W - 31L
1,544 Elo+
Party 2
Anhur
Anhur
KingBeefy1
Anhur
Level 112
God Stats
3W - 2L
1,515 SR
Queue Stats
63W - 53L
1,541 Elo+
Party 2
Mercury
Mercury
LGBTQuinn
Mercury
Level 81
God Stats
2W - 0L
1,765 SR
Queue Stats
256W - 190L
1,512 Elo+
Party 3
Nu Wa
Nu Wa
Mecha8818
Nu Wa
Level 49
God Stats
19W - 15L
1,495 SR
Queue Stats
76W - 81L
1,543 Elo+
Party 3
Sun Wukong
Sun Wukong
qwolff14
Sun Wukong
Level 84
God Stats
4W - 1L
1,841 SR
Queue Stats
152W - 100L
1,533 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ambiwavelent
Bacchus
12
1 / 7 / 10
7,735
455
7,509
17,031
16,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 5 / 2
8,464
498
6,472
10,225
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
Racc130
Loki
16
10 / 5 / 2
10,293
605
12,952
15,315
5,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
13
0 / 6 / 3
7,467
439
7,883
16,806
12,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Artemis
15
3 / 3 / 4
9,000
529
9,020
10,354
2,394
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 8
9,357
550
4,169
11,848
9,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
16
5 / 5 / 5
9,810
577
8,608
13,168
4,245
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mercury
LGBTQuinn
Mercury
16
4 / 4 / 5
9,382
552
6,142
12,064
5,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
Mecha8818
Nu Wa
17
10 / 2 / 8
10,789
635
21,217
8,733
3,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
qwolff14
Sun Wukong
17
5 / 2 / 6
10,583
623
14,489
21,424
14,805
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
58
15
Kills
26
26
Deaths
15
21
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Ambiwavelent
Bacchus
1
7
10
0.86
W
2
2
8
3
W
Anhur
5
5
5
1.5
W
Mercury
LGBTQuinn
Mercury
4
4
5
1.63
L
1
5
2
0.4
W
Nu Wa
Mecha8818
Nu Wa
10
2
8
7
L
Loki
Racc130
Loki
10
5
2
2.2
L
Chaac
0
6
3
0.25
L
Artemis
3
3
4
1.67
W
Sun Wukong
qwolff14
Sun Wukong
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,836
Damage
54,625
69,731
Taken
67,237
39,860
Mitigated
36,861
18,936
Healing
22,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Ambiwavelent
Bacchus
7,509
1,284
0
2,588
17,031
16,871
0
5,796
10,988
17,135
0
W
4,169
1,858
574
4,224
11,848
9,265
180
3,288
8,560
0
24,333
W
Anhur
8,608
4,592
0
5,790
13,168
4,245
732
3,268
9,900
0
69,365
W
Mercury
LGBTQuinn
Mercury
6,142
3,877
0
1,012
12,064
5,204
0
1,250
10,774
0
74,889
L
6,472
494
991
2,778
10,225
2,921
265
5,177
4,589
63,008
0
W
Nu Wa
Mecha8818
Nu Wa
21,217
3,503
53
1,607
8,733
3,342
673
3,195
5,538
79,120
0
L
Loki
Racc130
Loki
12,952
4,019
0
3,793
15,315
5,353
0
3,315
11,750
0
56,733
L
Chaac
7,883
1,772
0
4,734
16,806
12,321
0
2,807
13,756
0
39,624
L
Artemis
9,020
3,010
0
4,052
10,354
2,394
24
2,709
7,431
0
69,739
W
Sun Wukong
qwolff14
Sun Wukong
14,489
3,015
0
9,700
21,424
14,805
264
2,980
17,739
0
76,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,959
Gold Earned
49,921
426
Minions Killed
561
0
Camps Cleared
0
1,577,811
Distance Traveled
1,655,227
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,735
455
11
1
0
309,962
0
W
Horus
9,357
550
34
2
0
338,138
4
W
Anhur
9,810
577
124
7
0
299,450
1
W
Mercury
9,382
552
124
7
0
378,962
4
L
Ra
8,464
498
129
8
0
302,132
8
W
Nu Wa
10,789
635
128
8
0
311,239
0
L
Loki
10,293
605
97
6
0
353,836
3
L
Chaac
7,467
439
71
4
0
307,683
1
L
Artemis
9,000
529
118
7
0
304,198
9
W
Sun Wukong
10,583
623
151
9
0
327,438
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role