Player Matchup

He Bo
He Bo
Grandmaster
 
He Bo
Grandmaster
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Grandmaster
BleachedGene
Ah Muzen Cab
Grandmaster
Level 67
God Stats
51W - 7L
2,024 SR
Queue Stats
626W - 310L
2,861 MMR
Party 1
Sobek
Sobek
Grandmaster
scyτher
Sobek
Grandmaster
Level 160
God Stats
35W - 12L
1,921 SR
Queue Stats
459W - 235L
3,479 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 126
1,815 SR
2,613 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 98
1,584 SR
1,635 MMR
Agni
Agni
Gold IV
 
Agni
Gold IV
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Arachne
Arachne
Gold V
AuCarryBane
Arachne
Gold V
Level 82
God Stats
0W - 1L
1,752 SR
Queue Stats
30W - 9L
1,669 MMR
Party 2
Xing Tian
Xing Tian
Gold IV
Baneful Tiger
Xing Tian
Gold IV
Level 125
God Stats
16W - 15L
1,499 SR
Queue Stats
82W - 100L
1,735 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
8 / 4 / 5
8,249
917
11,231
7,818
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
BleachedGene
Ah Muzen Cab
12
2 / 2 / 11
7,632
848
8,649
8,497
3,186
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
scyτher
Sobek
12
4 / 1 / 10
8,243
916
6,497
8,944
8,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ShivaThothAchillesFenrirBastet

VS

Bans
AtlasMedusaHadesGilgameshPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
4 / 4 / 2
7,742
860
7,923
6,930
2,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
AuCarryBane
Arachne
10
3 / 4 / 4
7,358
818
6,416
12,555
7,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
Baneful Tiger
Xing Tian
9
0 / 6 / 5
6,469
719
2,878
12,293
6,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
14
Kills
7
7
Deaths
14
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
8
4
5
2.63
L
Agni
 
Agni
4
4
2
1.25
L
Arachne
AuCarryBane
Arachne
3
4
4
1.25
L
Xing Tian
Baneful Tiger
Xing Tian
0
6
5
0.42
W
Ah Muzen Cab
BleachedGene
Ah Muzen Cab
2
2
11
3.75
W
Sobek
scyτher
Sobek
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,377
Damage
17,217
25,259
Taken
31,778
13,870
Mitigated
17,026
12,171
Healing
7,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
11,231
1,103
0
1,698
7,818
2,567
740
3,919
3,899
30,026
0
L
Agni
 
Agni
7,923
392
0
992
6,930
2,222
0
2,566
4,304
31,190
0
L
Arachne
AuCarryBane
Arachne
6,416
2,545
0
3,609
12,555
7,812
0
7,360
5,021
3,422
7,469
L
Xing Tian
Baneful Tiger
Xing Tian
2,878
139
162
3,035
12,293
6,992
0
7,520
4,508
6,022
0
W
Ah Muzen Cab
BleachedGene
Ah Muzen Cab
8,649
2,787
0
3,767
8,497
3,186
1,680
4,681
3,816
0
32,369
W
Sobek
scyτher
Sobek
6,497
535
1,199
5,507
8,944
8,117
186
4,202
4,742
16,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,124
Gold Earned
21,569
127
Minions Killed
87
5
Camps Cleared
4
520,737
Distance Traveled
516,474
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,249
917
45
5
2
157,756
1
L
Agni
7,742
860
57
6
3
175,290
3
L
Arachne
7,358
818
14
2
1
180,640
1
L
Xing Tian
6,469
719
16
2
0
160,544
3
W
Ah Muzen Cab
7,632
848
51
6
2
180,109
1
W
Sobek
8,243
916
31
3
1
182,872
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role