Player Matchup

Ullr
Ullr
Diamond I
 
Ullr
Diamond I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Diamond III
Afterglows
Anubis
Diamond III
Level 58
God Stats
0W - 3L
1,757 SR
Queue Stats
262W - 255L
2,279 MMR
Solo
Horus
Horus
Diamond III
Gol_D_Shiesty
Horus
Diamond III
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
526W - 525L
2,287 MMR
Solo
Pele
Pele
Diamond II
JahJahBinks
Pele
Diamond II
Level 160
God Stats
1W - 3L
1,454 SR
Queue Stats
316W - 284L
2,297 MMR
Solo
Tiamat
Tiamat
Platinum I
QueenCatra
Tiamat
Platinum I
Level 160
God Stats
1W - 1L
1,269 SR
Queue Stats
62W - 39L
2,329 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,496 SR
2,139 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,636 SR
2,380 MMR
Thoth
Thoth
Diamond III
FabyElCrack
Thoth
Diamond III
Level 160
God Stats
17W - 22L
1,791 SR
Queue Stats
345W - 328L
2,227 MMR
Solo
Chaac
Chaac
Diamond I
HeaIthhazard
Chaac
Diamond I
Level 160
God Stats
10W - 6L
1,667 SR
Queue Stats
581W - 488L
2,764 MMR
Solo
Heimdallr
Heimdallr
Diamond II
Phase G
Heimdallr
Diamond II
Level 131
God Stats
3W - 2L
1,570 SR
Queue Stats
73W - 47L
2,392 MMR
Solo
Bacchus
Bacchus
Diamond IV
TlatoaniOfTheSky
Bacchus
Diamond IV
Level 155
God Stats
3W - 2L
1,552 SR
Queue Stats
90W - 62L
2,258 MMR
Solo
Awilix
Awilix
Diamond IV
Vizikes
Awilix
Diamond IV
Level 160
God Stats
4W - 2L
1,601 SR
Queue Stats
219W - 188L
2,260 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
17
5 / 4 / 7
11,001
550
15,414
18,969
6,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Afterglows
Anubis
14
1 / 10 / 0
8,826
441
9,549
17,251
7,392
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 5 / 8
9,113
456
8,749
20,929
19,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

18
6 / 6 / 5
11,097
555
12,505
20,369
9,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
QueenCatra
Tiamat
16
3 / 6 / 3
9,991
500
12,654
13,715
7,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
NemesisShivaLokiAtlas

VS

Bans
FenrirCliodhnaGebBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 8
12,095
605
12,672
10,045
3,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
15 / 2 / 5
14,531
727
23,341
22,745
21,992
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heimdallr
Phase G
Heimdallr
18
2 / 4 / 4
11,671
584
11,642
17,583
6,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
0 / 4 / 14
10,809
540
9,224
24,608
27,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Awilix
Vizikes
Awilix
20
11 / 4 / 7
13,164
658
19,118
22,238
8,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
69
18
Kills
31
31
Deaths
18
23
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
5
4
7
2.13
L
Anubis
Afterglows
Anubis
1
10
0
0.1
W
3
4
8
1.75
L
3
5
8
1.4
W
15
2
5
8.75
L
6
6
5
1.42
W
Heimdallr
Phase G
Heimdallr
2
4
4
1
L
Tiamat
QueenCatra
Tiamat
3
6
3
0.75
W
0
4
14
1.75
W
Awilix
Vizikes
Awilix
11
4
7
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,871
Damage
75,997
91,233
Taken
97,219
51,109
Mitigated
67,395
23,294
Healing
30,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
15,414
6,978
0
4,476
18,969
6,682
578
3,844
15,125
0
87,924
L
Anubis
Afterglows
Anubis
9,549
239
0
4,537
17,251
7,392
215
2,498
14,753
53,540
0
W
12,672
636
146
1,716
10,045
3,228
1,047
2,223
7,766
96,878
0
L
8,749
3,454
1,308
4,252
20,929
19,946
0
5,310
15,619
0
25,237
W
23,341
5,506
0
11,727
22,745
21,992
1,001
7,694
14,935
0
109,065
L
12,505
2,941
0
5,537
20,369
9,903
0
5,443
14,926
0
70,578
W
Heimdallr
Phase G
Heimdallr
11,642
5,387
0
5,923
17,583
6,126
4,453
2,797
14,748
0
90,833
L
Tiamat
QueenCatra
Tiamat
12,654
2,275
86
3,098
13,715
7,186
0
3,738
9,977
61,914
0
W
9,224
893
2,295
4,419
24,608
27,683
270
5,520
18,532
25,015
4,177
W
Awilix
Vizikes
Awilix
19,118
8,306
0
4,643
22,238
8,366
0
6,475
15,533
0
104,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,028
Gold Earned
62,270
544
Minions Killed
654
0
Camps Cleared
0
1,757,905
Distance Traveled
2,093,326
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
11,001
550
144
7
0
365,423
7
L
Anubis
8,826
441
103
5
0
290,058
4
W
Thoth
12,095
605
179
9
0
387,242
5
L
Horus
9,113
456
34
2
0
364,440
4
W
Chaac
14,531
727
180
9
0
436,594
3
L
Pele
11,097
555
115
6
0
394,116
6
W
Heimdallr
11,671
584
139
7
0
383,796
0
L
Tiamat
9,991
500
148
7
0
343,868
1
W
Bacchus
10,809
540
29
1
0
405,781
10
W
Awilix
13,164
658
127
6
0
479,913
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role