Player Matchup

Skadi
Skadi
 
Skadi
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
N01R_1
Thanatos
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 63L
1,511 Elo+
Party 1
Hercules
Hercules
ShadowMurdoc
Hercules
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 38L
1,536 Elo+
Party 1
Ah Puch
Ah Puch
Shakalom
Ah Puch
Level 141
God Stats
4W - 3L
1,776 SR
Queue Stats
413W - 453L
1,534 Elo+
Solo
Cthulhu
Cthulhu
SovereignTortuga
Cthulhu
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,494 Elo+
Solo
Team Averages
Level 100
1,555 SR
1,515 Elo+

VS

Team Averages
Level 109
1,526 SR
1,511 Elo+
Cliodhna
Cliodhna
Baldenstine
Cliodhna
Level 142
God Stats
0W - 2L
1,237 SR
Queue Stats
103W - 101L
1,657 Elo+
Party 2
King Arthur
King Arthur
KnownFreak
King Arthur
Level 157
God Stats
4W - 5L
1,564 SR
Queue Stats
341W - 423L
1,490 Elo+
Solo
Sol
Sol
Landorax
Sol
Level 121
God Stats
55W - 61L
1,515 SR
Queue Stats
122W - 160L
1,421 Elo+
Solo
Bacchus
Bacchus
PandoraTsuki
Bacchus
Level 109
God Stats
1W - 1L
1,717 SR
Queue Stats
103W - 124L
1,460 Elo+
Solo
Xbalanque
Xbalanque
xLitShaggy
Xbalanque
Level 16
God Stats
7W - 7L
1,600 SR
Queue Stats
28W - 34L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
1 / 0 / 9
8,071
734
5,192
6,412
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
N01R_1
Thanatos
14
4 / 1 / 6
8,380
762
6,551
8,623
3,184
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
ShadowMurdoc
Hercules
15
1 / 2 / 8
8,249
750
6,611
8,757
9,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ah Puch
Shakalom
Ah Puch
16
5 / 1 / 8
8,775
798
13,461
7,450
2,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 1 / 11
8,777
798
6,814
8,165
5,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Baldenstine
Cliodhna
15
3 / 4 / 2
8,481
771
11,763
8,950
3,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

King Arthur
KnownFreak
King Arthur
12
0 / 3 / 2
6,804
619
2,496
6,581
4,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
0 / 4 / 3
7,709
701
6,131
11,397
3,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
PandoraTsuki
Bacchus
13
1 / 3 / 2
7,428
675
4,521
11,677
11,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xbalanque
xLitShaggy
Xbalanque
12
1 / 3 / 1
7,174
652
4,954
6,728
2,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
15
17
Kills
5
5
Deaths
17
42
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
1
0
9
5.5
L
Cliodhna
Baldenstine
Cliodhna
3
4
2
1
L
King Arthur
KnownFreak
King Arthur
0
3
2
0.33
L
0
4
3
0.38
W
Thanatos
N01R_1
Thanatos
4
1
6
7
L
Bacchus
PandoraTsuki
Bacchus
1
3
2
0.67
W
Hercules
ShadowMurdoc
Hercules
1
2
8
2.5
W
Ah Puch
Shakalom
Ah Puch
5
1
8
9
W
6
1
11
11.5
L
Xbalanque
xLitShaggy
Xbalanque
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,629
Damage
29,865
39,407
Taken
45,333
23,217
Mitigated
25,415
14,237
Healing
9,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
5,192
1,672
0
2,796
6,412
2,468
1,162
2,920
3,492
0
27,748
L
Cliodhna
Baldenstine
Cliodhna
11,763
1,564
0
3,638
8,950
3,401
0
3,067
5,613
0
28,721
L
King Arthur
KnownFreak
King Arthur
2,496
302
0
268
6,581
4,545
0
3,114
3,235
0
8,319
L
6,131
1,838
0
2,789
11,397
3,629
0
5,168
5,967
30,481
0
W
Thanatos
N01R_1
Thanatos
6,551
999
0
4,059
8,623
3,184
217
2,169
6,422
0
20,774
L
Bacchus
PandoraTsuki
Bacchus
4,521
149
84
1,387
11,677
11,615
0
4,719
6,756
8,865
0
W
Hercules
ShadowMurdoc
Hercules
6,611
1,168
0
2,325
8,757
9,121
404
2,163
6,486
0
21,505
W
Ah Puch
Shakalom
Ah Puch
13,461
557
51
4,107
7,450
2,853
0
1,962
5,453
33,355
0
W
6,814
256
257
642
8,165
5,591
119
1,438
6,635
12,816
0
L
Xbalanque
xLitShaggy
Xbalanque
4,954
2,245
0
1,198
6,728
2,225
0
3,524
2,994
0
13,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,252
Gold Earned
37,596
193
Minions Killed
145
0
Camps Cleared
0
1,207,159
Distance Traveled
1,009,140
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,071
734
62
6
0
218,734
0
L
Cliodhna
8,481
771
46
4
0
230,043
0
L
King Arthur
6,804
619
9
1
0
177,382
1
L
Sol
7,709
701
60
5
0
203,087
0
W
Thanatos
8,380
762
23
2
0
253,348
0
L
Bacchus
7,428
675
10
1
0
213,048
3
W
Hercules
8,249
750
39
4
0
242,567
0
W
Ah Puch
8,775
798
52
5
0
221,484
0
W
Cthulhu
8,777
798
17
2
0
271,026
1
L
Xbalanque
7,174
652
20
2
0
185,580
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role