Player Matchup

Khepri
Khepri
Big Donnie D90
Khepri
Level 89
God Stats
5W - 9L
1,751 SR
Queue Stats
501W - 528L
1,521 Elo+
Solo
Zhong Kui
Zhong Kui
Call-me-Hokage69
Zhong Kui
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
118W - 155L
1,326 Elo+
Party 1
Mercury
Mercury
SCVKilljoy
Mercury
Level 137
God Stats
1W - 4L
1,715 SR
Queue Stats
951W - 994L
1,510 Elo+
Solo
Gilgamesh
Gilgamesh
TheGunnyOnes
Gilgamesh
Level 104
God Stats
0W - 1L
1,577 SR
Queue Stats
55W - 66L
1,445 Elo+
Party 1
Serqet
Serqet
TheLiftedOnes
Serqet
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 86L
1,406 Elo+
Party 1
Team Averages
Level 80
1,609 SR
1,442 Elo+

VS

Team Averages
Level 95
1,480 SR
1,499 Elo+
Heimdallr
Heimdallr
CawCawMF9365
Heimdallr
Level 98
God Stats
1W - 3L
1,339 SR
Queue Stats
65W - 67L
1,514 Elo+
Solo
Ymir
Ymir
MissaLi
Ymir
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 40L
1,392 Elo+
Solo
Cu Chulainn
Cu Chulainn
RiverDonk
Cu Chulainn
Level 129
God Stats
10W - 3L
1,807 SR
Queue Stats
440W - 460L
1,378 Elo+
Solo
Raijin
Raijin
UnrealSlxyer
Raijin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 19L
1,657 Elo+
Solo
Hera
Hera
hotmamma 1970
Hera
Level 156
God Stats
8W - 9L
1,254 SR
Queue Stats
603W - 631L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 8
8,516
774
5,502
16,183
19,135
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
13
1 / 6 / 6
7,703
700
5,427
11,390
8,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
SCVKilljoy
Mercury
16
8 / 5 / 5
9,320
847
8,469
10,279
5,352
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
TheGunnyOnes
Gilgamesh
15
4 / 3 / 7
9,439
858
10,577
19,872
10,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 6 / 11
8,178
743
5,752
10,547
6,248
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CawCawMF9365
Heimdallr
15
9 / 4 / 8
9,638
876
11,463
8,414
3,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
MissaLi
Ymir
16
3 / 2 / 19
9,933
903
9,277
11,811
11,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cu Chulainn
RiverDonk
Cu Chulainn
16
5 / 4 / 11
9,685
880
14,540
12,550
12,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
16
6 / 4 / 14
9,956
905
12,208
7,247
2,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
1 / 3 / 18
9,526
866
12,289
7,345
2,603
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
94
17
Kills
24
24
Deaths
17
37
Assists
70
Player
Kills
Deaths
Assists
KDA
L
2
4
8
1.5
L
Zhong Kui
1
6
6
0.67
W
Heimdallr
CawCawMF9365
Heimdallr
9
4
8
3.25
W
Ymir
MissaLi
Ymir
3
2
19
6.25
W
Cu Chulainn
RiverDonk
Cu Chulainn
5
4
11
2.63
L
Mercury
SCVKilljoy
Mercury
8
5
5
2.1
L
Gilgamesh
TheGunnyOnes
Gilgamesh
4
3
7
2.5
L
2
6
11
1.25
W
Raijin
6
4
14
3.25
W
1
3
18
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,727
Damage
59,777
68,271
Taken
47,367
49,038
Mitigated
32,325
20,789
Healing
14,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,502
402
1,871
2,702
16,183
19,135
0
8,919
7,114
14,600
0
L
Zhong Kui
5,427
578
795
918
11,390
8,112
0
7,034
4,185
17,342
0
W
Heimdallr
CawCawMF9365
Heimdallr
11,463
4,106
254
843
8,414
3,348
0
1,318
6,939
0
21,686
W
Ymir
MissaLi
Ymir
9,277
616
772
2,661
11,811
11,423
602
2,556
8,891
14,170
0
W
Cu Chulainn
RiverDonk
Cu Chulainn
14,540
4,245
596
4,102
12,550
12,058
1,758
4,369
8,181
0
24,366
L
Mercury
SCVKilljoy
Mercury
8,469
3,018
906
547
10,279
5,352
207
4,209
5,939
0
16,069
L
Gilgamesh
TheGunnyOnes
Gilgamesh
10,577
2,038
2,701
7,737
19,872
10,191
27
7,638
11,914
0
19,447
L
5,752
1,121
1,884
728
10,547
6,248
0
5,974
4,450
0
11,480
W
Raijin
12,208
655
1,369
1,316
7,247
2,893
955
1,245
6,002
28,102
0
W
12,289
3,594
1,116
1,915
7,345
2,603
1,503
1,441
5,904
29,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,156
Gold Earned
48,738
81
Minions Killed
124
0
Camps Cleared
0
1,147,580
Distance Traveled
1,007,646
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,516
774
8
1
0
226,325
2
L
Zhong Kui
7,703
700
24
2
0
198,208
2
W
Heimdallr
9,638
876
14
1
0
200,700
0
W
Ymir
9,933
903
16
1
0
205,464
1
W
Cu Chulainn
9,685
880
24
2
0
202,954
1
L
Mercury
9,320
847
26
2
0
279,993
0
L
Gilgamesh
9,439
858
11
1
0
260,172
2
L
Serqet
8,178
743
12
1
0
182,882
0
W
Raijin
9,956
905
28
3
0
196,364
2
W
Hera
9,526
866
42
4
0
202,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role