Player Matchup

Terra
Terra
 
Terra
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Blaspemí
Cthulhu
Level 158
God Stats
4W - 2L
1,427 SR
Queue Stats
726W - 793L
1,434 Elo+
Solo
Nike
Nike
FC Yabk
Nike
Level 83
God Stats
1W - 1L
1,541 SR
Queue Stats
42W - 55L
1,451 Elo+
Party 1
Artemis
Artemis
ShoweryFever1
Artemis
Level 156
God Stats
6W - 2L
1,705 SR
Queue Stats
215W - 241L
1,461 Elo+
Party 1
Tiamat
Tiamat
badassjg88
Tiamat
Level 77
God Stats
2W - 3L
1,500 SR
Queue Stats
43W - 62L
1,427 Elo+
Party 1
Team Averages
Level 115
1,535 SR
1,454 Elo+

VS

Team Averages
Level 89
1,500 SR
1,526 Elo+
Heimdallr
Heimdallr
ENZO-WARFARE11
Heimdallr
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,918 Elo+
Solo
Pele
Pele
KapLannister
Pele
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 75L
1,482 Elo+
Solo
Odin
Odin
byrongoalie
Odin
Level 112
God Stats
3W - 0L
1,500 SR
Queue Stats
114W - 124L
1,357 Elo+
Party 2
Chang'e
Chang'e
inazumajesse
Chang'e
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
118W - 125L
1,371 Elo+
Party 2
Sun Wukong
Sun Wukong
okotomii
Sun Wukong
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
17
1 / 7 / 14
10,725
715
9,428
26,822
40,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Blaspemí
Cthulhu
17
4 / 8 / 7
10,711
714
14,048
22,630
29,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nike
FC Yabk
Nike
16
3 / 7 / 13
10,616
708
18,094
17,043
20,926
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
20
15 / 4 / 6
13,252
883
34,771
16,560
9,384
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Tiamat
badassjg88
Tiamat
17
1 / 7 / 12
10,117
674
8,167
18,636
13,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ENZO-WARFARE11
Heimdallr
18
4 / 4 / 19
11,729
782
17,414
16,989
9,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
9 / 6 / 14
12,842
856
22,215
20,524
12,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
6 / 2 / 25
12,446
830
22,345
21,461
27,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chang'e
inazumajesse
Chang'e
19
11 / 6 / 14
12,642
843
17,102
22,596
9,243
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
okotomii
Sun Wukong
17
3 / 6 / 18
10,844
723
6,728
17,140
12,686
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
123
24
Kills
33
33
Deaths
24
52
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
7
14
1.14
L
Cthulhu
Blaspemí
Cthulhu
4
8
7
0.94
W
Heimdallr
ENZO-WARFARE11
Heimdallr
4
4
19
3.38
L
Nike
FC Yabk
Nike
3
7
13
1.36
W
9
6
14
2.67
L
Artemis
15
4
6
4.5
L
Tiamat
badassjg88
Tiamat
1
7
12
1
W
6
2
25
9.25
W
Chang'e
inazumajesse
Chang'e
11
6
14
3
W
Sun Wukong
okotomii
Sun Wukong
3
6
18
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,508
Damage
85,804
101,691
Taken
98,710
114,099
Mitigated
71,182
32,704
Healing
42,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
9,428
1,548
6,510
8,212
26,822
40,540
0
5,928
20,011
19,747
0
L
Cthulhu
Blaspemí
Cthulhu
14,048
992
1,616
2,008
22,630
29,799
0
2,917
18,933
27,358
0
W
Heimdallr
ENZO-WARFARE11
Heimdallr
17,414
8,268
1,140
2,310
16,989
9,421
2,161
5,005
11,875
0
36,567
L
Nike
FC Yabk
Nike
18,094
978
1,677
923
17,043
20,926
244
5,132
11,310
0
24,177
W
22,215
5,332
1,354
5,957
20,524
12,600
980
6,301
14,001
0
37,235
L
Artemis
34,771
19,896
1,207
4,982
16,560
9,384
4,568
1,153
15,008
0
62,384
L
Tiamat
badassjg88
Tiamat
8,167
995
1,600
3,969
18,636
13,450
32
1,972
16,114
18,550
0
W
22,345
5,671
1,886
5,504
21,461
27,232
372
6,299
15,015
0
41,055
W
Chang'e
inazumajesse
Chang'e
17,102
2,745
13,952
8,615
22,596
9,243
869
8,490
13,860
33,748
0
W
Sun Wukong
okotomii
Sun Wukong
6,728
934
1,152
928
17,140
12,686
299
4,749
12,316
0
14,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,421
Gold Earned
60,503
145
Minions Killed
165
0
Camps Cleared
0
1,294,688
Distance Traveled
1,329,620
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,725
715
18
1
0
260,065
1
L
Cthulhu
10,711
714
19
1
0
263,534
0
W
Heimdallr
11,729
782
50
3
0
239,685
0
L
Nike
10,616
708
9
1
0
274,262
0
W
Pele
12,842
856
32
2
0
270,735
1
L
Artemis
13,252
883
76
5
0
232,270
0
L
Tiamat
10,117
674
23
2
0
264,557
0
W
Odin
12,446
830
42
3
0
305,766
1
W
Chang'e
12,642
843
31
2
0
249,031
0
W
Sun Wukong
10,844
723
10
1
0
264,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role