Player Matchup

Horus
Horus
 
Horus
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
BernardoTV
Bakasura
Level 56
God Stats
0W - 1L
1,343 SR
Queue Stats
30W - 41L
1,500 Elo+
Solo
Ah Puch
Ah Puch
SuperAdobo
Ah Puch
Level 137
God Stats
9W - 8L
1,500 SR
Queue Stats
323W - 306L
1,436 Elo+
Solo
Thoth
Thoth
Toaadz
Thoth
Level 27
God Stats
1W - 2L
1,304 SR
Queue Stats
111W - 110L
1,436 Elo+
Party 1
Anhur
Anhur
sylvanuspulls
Anhur
Level 47
God Stats
1W - 3L
1,717 SR
Queue Stats
123W - 75L
1,627 Elo+
Party 1
Team Averages
Level 61
1,473 SR
1,500 Elo+

VS

Team Averages
Level 108
1,688 SR
1,570 Elo+
Shiva
Shiva
Deathxthexking
Shiva
Level 160
God Stats
13W - 5L
1,806 SR
Queue Stats
571W - 592L
1,567 Elo+
Party 2
Nike
Nike
Greenarm
Nike
Level 100
God Stats
2W - 3L
1,500 SR
Queue Stats
48W - 37L
1,484 Elo+
Solo
Sol
Sol
Krunkaholik
Sol
Level 160
God Stats
10W - 1L
1,663 SR
Queue Stats
222W - 167L
1,615 Elo+
Party 2
Izanami
Izanami
TheWolfiePup
Izanami
Level 15
God Stats
18W - 9L
1,888 SR
Queue Stats
342W - 316L
1,702 Elo+
Party 2
Ganesha
Ganesha
beltsuccv
Ganesha
Level 107
God Stats
5W - 2L
1,584 SR
Queue Stats
69W - 66L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 1 / 0
5,291
529
2,907
4,653
2,969
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
BernardoTV
Bakasura
11
0 / 1 / 0
5,905
591
1,053
8,379
2,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
SuperAdobo
Ah Puch
9
1 / 5 / 0
5,302
530
3,149
7,667
1,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thoth
Toaadz
Thoth
8
1 / 4 / 0
5,119
512
1,611
3,634
347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 2 / 0
4,966
497
2,464
7,794
1,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 0
6,738
674
4,540
5,761
2,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nike
11
1 / 0 / 0
6,076
608
2,971
5,241
2,412
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 0 / 3
6,398
640
5,387
4,773
1,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
TheWolfiePup
Izanami
12
5 / 0 / 2
7,273
727
4,728
5,186
1,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
beltsuccv
Ganesha
9
0 / 0 / 7
5,999
600
2,264
5,311
3,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
2
Kills
13
13
Deaths
2
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
0
0
L
Bakasura
BernardoTV
Bakasura
0
1
0
0
W
6
2
0
3
W
Nike
1
0
0
1
W
1
0
3
2.5
L
Ah Puch
SuperAdobo
Ah Puch
1
5
0
0.2
W
Izanami
TheWolfiePup
Izanami
5
0
2
6
L
Thoth
Toaadz
Thoth
1
4
0
0.25
W
Ganesha
beltsuccv
Ganesha
0
0
7
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,184
Damage
19,890
32,127
Taken
26,272
9,455
Mitigated
11,651
7,625
Healing
7,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,907
1,325
0
869
4,653
2,969
0
233
4,420
0
27,114
L
Bakasura
BernardoTV
Bakasura
1,053
858
0
3,032
8,379
2,841
0
2,194
6,185
0
33,312
W
4,540
1,428
0
606
5,761
2,279
0
1,056
4,695
0
36,833
W
Nike
2,971
505
0
121
5,241
2,412
524
0
5,241
113
32,212
W
5,387
1,973
0
2,450
4,773
1,550
0
1,952
2,811
43,277
0
L
Ah Puch
SuperAdobo
Ah Puch
3,149
98
0
1,209
7,667
1,780
0
3,130
4,537
20,340
0
W
Izanami
TheWolfiePup
Izanami
4,728
2,552
0
2,294
5,186
1,475
27
1,065
4,121
0
52,839
L
Thoth
Toaadz
Thoth
1,611
240
0
70
3,634
347
0
335
3,299
23,919
0
W
Ganesha
beltsuccv
Ganesha
2,264
110
0
2,042
5,311
3,935
0
687
4,361
12,722
0
L
2,464
668
775
1,670
7,794
1,518
0
1,759
6,035
0
14,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,583
Gold Earned
32,484
257
Minions Killed
362
0
Camps Cleared
0
1,005,092
Distance Traveled
1,026,399
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,291
529
53
5
0
197,951
0
L
Bakasura
5,905
591
89
9
0
267,596
0
W
Shiva
6,738
674
75
8
0
243,448
1
W
Nike
6,076
608
74
7
0
166,908
1
W
Sol
6,398
640
93
9
0
210,742
3
L
Ah Puch
5,302
530
50
5
0
182,045
1
W
Izanami
7,273
727
119
12
0
178,755
2
L
Thoth
5,119
512
41
4
0
165,956
2
W
Ganesha
5,999
600
1
0
0
226,546
2
L
Anhur
4,966
497
24
2
0
191,544
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role