Player Matchup

Achilles
Achilles
Fruchtubecrotte
Achilles
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,350 Elo+
Solo
Sun Wukong
Sun Wukong
Ix OniiChan
Sun Wukong
Level 106
God Stats
4W - 4L
1,560 SR
Queue Stats
336W - 357L
1,557 Elo+
Solo
Artio
Artio
Letsallbenicer
Artio
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,646 Elo+
Solo
Camazotz
Camazotz
Saga-siuk
Camazotz
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 35L
1,572 Elo+
Party 2
Anhur
Anhur
elguajeavuelto
Anhur
Level 159
God Stats
2W - 7L
1,565 SR
Queue Stats
64W - 60L
1,550 Elo+
Party 2
Team Averages
Level 104
1,525 SR
1,535 Elo+

VS

Team Averages
Level 91
1,461 SR
1,464 Elo+
Izanami
Izanami
AzureStarDragon
Izanami
Level 155
God Stats
2W - 1L
1,306 SR
Queue Stats
35W - 31L
1,483 Elo+
Party 1
Tiamat
Tiamat
PewDucky
Tiamat
Level 17
God Stats
8W - 7L
1,500 SR
Queue Stats
436W - 454L
1,620 Elo+
Solo
Kuzenbo
Kuzenbo
neithora
Kuzenbo
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,402 Elo+
Party 1
Skadi
Skadi
redcollar6268
Skadi
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,317 Elo+
Party 1
Chaac
Chaac
tiersou
Chaac
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
19
8 / 3 / 12
11,635
831
22,247
33,073
26,707
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Ix OniiChan
Sun Wukong
16
4 / 3 / 14
10,176
727
14,519
15,207
15,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
2 / 7 / 12
9,869
705
9,050
21,109
25,676
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman

Talisman

+75
Health
+15
Magical Protection

Camazotz
Saga-siuk
Camazotz
18
5 / 6 / 12
10,638
760
11,111
23,327
15,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 7 / 10
10,265
733
11,170
13,984
5,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 16
10,911
779
15,753
10,211
3,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
PewDucky
Tiamat
17
9 / 6 / 9
11,826
845
21,997
18,084
10,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
neithora
Kuzenbo
16
1 / 6 / 19
10,209
729
9,093
18,248
13,420
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
9 / 7 / 12
11,765
840
19,414
12,984
4,728
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chaac
tiersou
Chaac
18
4 / 2 / 17
11,018
787
24,205
20,906
23,902
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
99
23
Kills
26
26
Deaths
23
60
Assists
73
Player
Kills
Deaths
Assists
KDA
W
3
2
16
5.5
L
Achilles
8
3
12
4.67
L
Sun Wukong
Ix OniiChan
Sun Wukong
4
3
14
3.67
L
2
7
12
1.14
W
Tiamat
PewDucky
Tiamat
9
6
9
2.25
L
Camazotz
Saga-siuk
Camazotz
5
6
12
1.83
L
4
7
10
1.29
W
Kuzenbo
neithora
Kuzenbo
1
6
19
1.75
W
9
7
12
2.14
W
Chaac
tiersou
Chaac
4
2
17
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,097
Damage
90,462
106,700
Taken
80,433
90,105
Mitigated
56,533
47,332
Healing
32,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,753
10,467
1,687
2,610
10,211
3,927
2,109
1,514
8,359
0
46,408
L
Achilles
22,247
5,444
1,641
13,518
33,073
26,707
364
10,670
22,403
0
43,900
L
Sun Wukong
Ix OniiChan
Sun Wukong
14,519
1,540
1,996
3,486
15,207
15,940
388
5,615
9,592
0
25,190
L
9,050
976
4,820
6,024
21,109
25,676
68
4,879
16,230
18,795
0
W
Tiamat
PewDucky
Tiamat
21,997
3,560
3,078
6,093
18,084
10,556
758
2,409
15,509
37,356
0
L
Camazotz
Saga-siuk
Camazotz
11,111
2,473
817
10,423
23,327
15,814
1,163
5,651
17,676
966
19,698
L
11,170
5,987
1,233
3,374
13,984
5,968
1,590
4,275
9,709
0
30,319
W
Kuzenbo
neithora
Kuzenbo
9,093
3,074
968
2,321
18,248
13,420
779
1,228
16,475
14,256
0
W
19,414
7,644
714
1,608
12,984
4,728
2,281
1,663
11,136
0
31,671
W
Chaac
tiersou
Chaac
24,205
2,522
2,206
11,191
20,906
23,902
854
2,851
17,346
0
40,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,583
Gold Earned
55,729
162
Minions Killed
157
0
Camps Cleared
0
1,142,400
Distance Traveled
1,247,104
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,911
779
62
4
0
233,518
0
L
Achilles
11,635
831
39
3
0
278,284
0
L
Sun Wukong
10,176
727
26
2
0
253,959
3
L
Artio
9,869
705
22
2
0
229,895
0
W
Tiamat
11,826
845
37
3
0
227,603
3
L
Camazotz
10,638
760
28
2
0
214,213
0
L
Anhur
10,265
733
47
3
0
166,049
1
W
Kuzenbo
10,209
729
6
0
0
255,781
0
W
Skadi
11,765
840
15
1
0
239,685
0
W
Chaac
11,018
787
37
3
0
290,517
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role