Player Matchup

Danzaburou
Danzaburou
Diamond I
 
Danzaburou
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Diamond I
 
Nu Wa
Diamond I
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Yemoja
Yemoja
Diamond II
Fire3agl3
Yemoja
Diamond II
Level 148
God Stats
2W - 1L
1,533 SR
Queue Stats
122W - 85L
2,361 MMR
Party 2
Camazotz
Camazotz
Diamond III
Kartvelian
Camazotz
Diamond III
Level 160
God Stats
7W - 9L
1,582 SR
Queue Stats
132W - 121L
2,200 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
leonard205
Sun Wukong
Diamond III
Level 156
God Stats
2W - 3L
1,500 SR
Queue Stats
314W - 299L
2,149 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 143
1,523 SR
1,942 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,737 SR
2,176 MMR
Zhong Kui
Zhong Kui
Diamond V
 
Zhong Kui
Diamond V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Khepri
Khepri
Diamond III
AliceTheRedVixen
Khepri
Diamond III
Level 160
God Stats
10W - 2L
1,916 SR
Queue Stats
512W - 501L
2,299 MMR
Party 3
Thor
Thor
Diamond I
IBelzee
Thor
Diamond I
Level 160
God Stats
36W - 17L
1,989 SR
Queue Stats
342W - 331L
2,502 MMR
Party 3
Osiris
Osiris
Diamond IV
Nobobuu
Osiris
Diamond IV
Level 96
God Stats
1W - 4L
1,402 SR
Queue Stats
56W - 60L
2,200 MMR
Party 1
Xbalanque
Xbalanque
Diamond II
SharkyBoy
Xbalanque
Diamond II
Level 154
God Stats
14W - 6L
1,879 SR
Queue Stats
127W - 121L
2,377 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
9 / 2 / 2
12,212
678
13,191
13,618
5,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
 
Nu Wa
19
11 / 0 / 7
11,840
658
20,110
8,547
3,594
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
Fire3agl3
Yemoja
15
2 / 2 / 16
9,793
544
5,398
13,900
14,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Camazotz
Kartvelian
Camazotz
17
7 / 2 / 8
11,125
618
12,820
18,153
8,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
leonard205
Sun Wukong
17
3 / 2 / 1
10,721
596
8,000
16,417
14,913
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ThothHe BoAres

VS

Bans
BacchusFenrirFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
2 / 7 / 1
7,697
428
8,072
12,141
9,148
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 5 / 3
7,557
420
4,622
14,410
7,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thor
IBelzee
Thor
15
2 / 8 / 3
9,225
513
10,243
16,084
4,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
Nobobuu
Osiris
16
0 / 3 / 2
9,574
532
9,559
15,760
16,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Xbalanque
SharkyBoy
Xbalanque
14
3 / 9 / 0
9,185
510
8,766
15,689
3,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
17
32
Kills
8
8
Deaths
32
34
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
9
2
2
5
W
Nu Wa
 
Nu Wa
11
0
7
14.5
L
Zhong Kui
 
Zhong Kui
2
7
1
0.36
L
1
5
3
0.5
W
Yemoja
Fire3agl3
Yemoja
2
2
16
5
L
Thor
IBelzee
Thor
2
8
3
0.44
W
Camazotz
Kartvelian
Camazotz
7
2
8
5.5
L
Osiris
Nobobuu
Osiris
0
3
2
0.33
L
Xbalanque
SharkyBoy
Xbalanque
3
9
0
0.33
W
Sun Wukong
leonard205
Sun Wukong
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,519
Damage
41,262
70,635
Taken
74,084
47,722
Mitigated
40,721
33,090
Healing
11,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
13,191
5,949
0
6,280
13,618
5,652
1,481
803
12,548
0
105,665
W
Nu Wa
 
Nu Wa
20,110
6,725
0
4,850
8,547
3,594
587
3,776
4,771
102,707
0
L
Zhong Kui
 
Zhong Kui
8,072
829
0
2,699
12,141
9,148
0
6,518
5,623
42,319
0
L
4,622
403
0
993
14,410
7,189
0
8,203
6,207
13,391
0
W
Yemoja
Fire3agl3
Yemoja
5,398
1,332
752
2,154
13,900
14,731
224
4,064
8,606
14,416
3,934
L
Thor
IBelzee
Thor
10,243
3,381
0
385
16,084
4,741
0
5,479
10,605
0
61,668
W
Camazotz
Kartvelian
Camazotz
12,820
4,681
0
10,994
18,153
8,832
0
2,849
15,304
0
82,206
L
Osiris
Nobobuu
Osiris
9,559
3,647
0
5,177
15,760
16,365
0
2,490
13,270
0
71,966
L
Xbalanque
SharkyBoy
Xbalanque
8,766
4,824
0
2,515
15,689
3,278
0
2,331
13,358
0
60,305
W
Sun Wukong
leonard205
Sun Wukong
8,000
1,756
0
8,060
16,417
14,913
21
1,202
15,215
0
68,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,691
Gold Earned
43,238
612
Minions Killed
485
0
Camps Cleared
0
1,812,399
Distance Traveled
1,613,103
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,212
678
163
9
0
359,445
1
W
Nu Wa
11,840
658
160
9
0
350,920
7
L
Zhong Kui
7,697
428
83
5
0
265,749
0
L
Khepri
7,557
420
15
1
0
361,302
2
W
Yemoja
9,793
544
25
1
0
366,234
4
L
Thor
9,225
513
115
6
0
339,658
1
W
Camazotz
11,125
618
124
7
0
392,538
3
L
Osiris
9,574
532
163
9
0
359,935
2
L
Xbalanque
9,185
510
109
6
0
286,459
7
W
Sun Wukong
10,721
596
140
8
0
343,262
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role