Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
DRGSN22
Raijin
Level 98
God Stats
2W - 0L
1,173 SR
Queue Stats
20W - 35L
1,360 Elo+
Solo
Achilles
Achilles
Xyts_Achille
Achilles
Level 106
God Stats
2W - 0L
1,770 SR
Queue Stats
127W - 125L
1,483 Elo+
Party 1
Cliodhna
Cliodhna
jumox77
Cliodhna
Level 155
God Stats
3W - 2L
1,500 SR
Queue Stats
882W - 867L
1,466 Elo+
Solo
Odin
Odin
reapertsuki
Odin
Level 61
God Stats
1W - 1L
1,325 SR
Queue Stats
19W - 17L
1,511 Elo+
Party 1
Team Averages
Level 110
1,453 SR
1,464 Elo+

VS

Team Averages
Level 136
1,610 SR
1,486 Elo+
Bacchus
Bacchus
 
Bacchus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
BlunaXtreme
Chang'e
Level 154
God Stats
3W - 4L
1,500 SR
Queue Stats
496W - 527L
1,467 Elo+
Solo
Vulcan
Vulcan
Sunny59167
Vulcan
Level 123
God Stats
13W - 5L
1,734 SR
Queue Stats
420W - 435L
1,529 Elo+
Solo
Merlin
Merlin
pipistrel76
Merlin
Level 160
God Stats
7W - 9L
1,439 SR
Queue Stats
494W - 472L
1,460 Elo+
Solo
Ao Kuang
Ao Kuang
stewie-josh2002
Ao Kuang
Level 123
God Stats
8W - 5L
1,876 SR
Queue Stats
436W - 454L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
18
3 / 1 / 16
11,177
621
8,219
17,307
17,728
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
DRGSN22
Raijin
20
7 / 1 / 9
12,998
722
22,626
14,623
7,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Achilles
Xyts_Achille
Achilles
19
4 / 2 / 9
11,436
635
15,668
21,792
28,241
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cliodhna
jumox77
Cliodhna
20
8 / 3 / 12
12,893
716
21,016
20,298
18,475
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
0 / 3 / 14
11,981
666
8,358
19,949
27,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
3 / 5 / 5
11,129
618
18,916
25,459
35,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
BlunaXtreme
Chang'e
18
1 / 4 / 5
10,370
576
12,679
14,951
6,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Vulcan
Sunny59167
Vulcan
19
0 / 1 / 5
10,097
561
13,714
10,574
7,736
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Merlin
18
2 / 4 / 2
10,909
606
19,200
11,569
5,286
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
19
4 / 8 / 4
11,452
636
9,803
20,839
10,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
31
22
Kills
10
10
Deaths
22
60
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
1
16
11
L
Bacchus
 
Bacchus
3
5
5
1.1
L
Chang'e
BlunaXtreme
Chang'e
1
4
5
0.88
W
Raijin
DRGSN22
Raijin
7
1
9
11.5
L
Vulcan
Sunny59167
Vulcan
0
1
5
2.5
W
Achilles
Xyts_Achille
Achilles
4
2
9
4.25
W
Cliodhna
jumox77
Cliodhna
8
3
12
4.67
L
Merlin
2
4
2
0.75
W
0
3
14
2.33
L
Ao Kuang
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,887
Damage
74,312
93,969
Taken
83,392
98,913
Mitigated
65,828
55,479
Healing
37,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,219
1,341
19,925
8,957
17,307
17,728
640
15,480
1,827
13,417
0
L
Bacchus
 
Bacchus
18,916
1,196
1,144
3,868
25,459
35,911
0
10,884
14,575
26,456
0
L
Chang'e
BlunaXtreme
Chang'e
12,679
863
13,189
7,246
14,951
6,180
0
5,119
9,832
30,766
0
W
Raijin
DRGSN22
Raijin
22,626
551
2,163
4,036
14,623
7,307
530
11,772
2,851
73,118
0
L
Vulcan
Sunny59167
Vulcan
13,714
7,136
1,884
1,628
10,574
7,736
0
4,707
5,867
29,203
0
W
Achilles
Xyts_Achille
Achilles
15,668
1,322
1,361
4,319
21,792
28,241
261
14,673
7,119
0
26,012
W
Cliodhna
jumox77
Cliodhna
21,016
2,985
4,439
4,455
20,298
18,475
1,546
18,006
2,292
0
42,086
L
Merlin
19,200
173
1,358
2,463
11,569
5,286
95
4,024
7,545
49,964
0
W
8,358
1,081
2,415
3,409
19,949
27,162
182
13,389
6,560
0
19,489
L
Ao Kuang
9,803
2,219
456
3,901
20,839
10,715
0
6,111
14,728
17,097
1,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,485
Gold Earned
53,957
212
Minions Killed
203
0
Camps Cleared
0
1,839,284
Distance Traveled
1,692,783
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,177
621
12
1
0
332,062
0
L
Bacchus
11,129
618
14
1
0
340,456
0
L
Chang'e
10,370
576
37
2
0
339,107
1
W
Raijin
12,998
722
111
6
0
366,390
4
L
Vulcan
10,097
561
49
3
0
336,250
9
W
Achilles
11,436
635
25
1
0
401,477
5
W
Cliodhna
12,893
716
46
3
0
371,870
4
L
Merlin
10,909
606
72
4
0
342,364
1
W
Odin
11,981
666
18
1
0
367,485
4
L
Ao Kuang
11,452
636
31
2
0
334,606
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role