Player Matchup

Anhur
Anhur
Silver I
 
Anhur
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Silver II
 
Terra
Silver II
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
GoldenbirdAshes
Morgan Le Fay
Silver I
Level 69
God Stats
34W - 28L
1,578 SR
Queue Stats
310W - 321L
1,123 MMR
Solo
Nemesis
Nemesis
Silver II
Hanojus
Nemesis
Silver II
Level 92
God Stats
6W - 11L
1,059 SR
Queue Stats
67W - 76L
1,021 MMR
Solo
Izanami
Izanami
Silver I
ShomA1985
Izanami
Silver I
Level 147
God Stats
5W - 4L
1,728 SR
Queue Stats
691W - 713L
1,013 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,473 SR
1,231 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,486 SR
1,261 MMR
Camazotz
Camazotz
Silver II
 
Camazotz
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver II
 
Hou Yi
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold V
SkullNight2016
Merlin
Gold V
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
332W - 338L
1,175 MMR
Party 1
Cliodhna
Cliodhna
Silver II
archiecat99
Cliodhna
Silver II
Level 107
God Stats
5W - 8L
1,522 SR
Queue Stats
252W - 272L
1,044 MMR
Party 1
Cerberus
Cerberus
Silver V
goten888
Cerberus
Silver V
Level 86
God Stats
0W - 2L
1,408 SR
Queue Stats
4W - 14L
1,085 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
19
9 / 6 / 7
13,190
550
15,573
23,368
9,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Terra
 
Terra
16
1 / 3 / 19
11,870
495
11,482
29,992
40,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
GoldenbirdAshes
Morgan Le Fay
20
7 / 3 / 6
12,891
537
18,199
16,341
7,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
Hanojus
Nemesis
18
4 / 3 / 9
11,842
493
14,435
20,122
8,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
ShomA1985
Izanami
19
8 / 7 / 10
13,458
561
24,451
21,866
8,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
AnubisAgniBacchusThoth

VS

Bans
ThanatosShivaBastetKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
17
3 / 8 / 6
11,293
471
16,850
31,195
30,421
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
 
Hou Yi
18
3 / 5 / 5
11,270
470
13,239
15,897
6,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
8 / 5 / 5
12,467
519
19,702
15,320
5,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
archiecat99
Cliodhna
20
8 / 5 / 6
12,643
527
23,687
24,696
10,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
goten888
Cerberus
14
0 / 6 / 9
10,105
421
7,545
27,389
30,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
53
29
Kills
22
22
Deaths
29
51
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
9
6
7
2.08
W
Terra
 
Terra
1
3
19
3.5
L
Camazotz
 
Camazotz
3
8
6
0.75
L
Hou Yi
 
Hou Yi
3
5
5
1.1
W
Morgan Le Fay
GoldenbirdAshes
Morgan Le Fay
7
3
6
3.33
W
Nemesis
Hanojus
Nemesis
4
3
9
2.83
W
Izanami
ShomA1985
Izanami
8
7
10
1.86
L
8
5
5
2.1
L
Cliodhna
archiecat99
Cliodhna
8
5
6
2.2
L
Cerberus
goten888
Cerberus
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,140
Damage
81,023
111,689
Taken
114,497
73,753
Mitigated
82,472
31,159
Healing
36,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
15,573
7,405
0
7,693
23,368
9,244
1,973
5,546
17,822
0
84,810
W
Terra
 
Terra
11,482
925
1,850
5,508
29,992
40,707
242
8,723
21,269
32,473
4,264
L
Camazotz
 
Camazotz
16,850
2,406
0
11,246
31,195
30,421
0
5,741
25,454
0
77,569
L
Hou Yi
 
Hou Yi
13,239
5,992
0
3,940
15,897
6,218
1,686
4,400
11,497
0
82,395
W
Morgan Le Fay
GoldenbirdAshes
Morgan Le Fay
18,199
2,097
142
4,896
16,341
7,108
860
5,048
11,293
100,326
0
W
Nemesis
Hanojus
Nemesis
14,435
5,451
0
3,935
20,122
8,090
1,490
5,015
15,107
0
89,252
W
Izanami
ShomA1985
Izanami
24,451
18,682
0
7,135
21,866
8,604
3,032
6,713
15,153
0
99,684
L
19,702
1,095
0
1,974
15,320
5,062
2,329
5,034
10,286
94,978
0
L
Cliodhna
archiecat99
Cliodhna
23,687
2,440
0
13,168
24,696
10,041
288
7,370
17,326
0
100,239
L
Cerberus
goten888
Cerberus
7,545
187
640
5,597
27,389
30,730
102
6,794
20,595
25,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,251
Gold Earned
57,778
522
Minions Killed
550
0
Camps Cleared
0
2,230,982
Distance Traveled
2,185,491
29
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,190
550
112
5
0
391,212
3
W
Terra
11,870
495
49
2
0
472,310
8
L
Camazotz
11,293
471
101
4
0
423,868
2
L
Hou Yi
11,270
470
114
5
0
389,276
7
W
Morgan Le Fay
12,891
537
140
6
0
469,015
9
W
Nemesis
11,842
493
96
4
0
482,261
4
W
Izanami
13,458
561
125
5
0
416,184
5
L
Merlin
12,467
519
156
7
0
412,947
4
L
Cliodhna
12,643
527
125
5
0
522,713
2
L
Cerberus
10,105
421
54
2
0
436,687
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role