Player Matchup

Danzaburou
Danzaburou
FastBlade
Danzaburou
Level 68
God Stats
4W - 1L
1,656 SR
Queue Stats
23W - 30L
1,338 Elo+
Solo
Fenrir
Fenrir
GGoBlin21Noob
Fenrir
Level 109
God Stats
12W - 18L
1,734 SR
Queue Stats
447W - 460L
1,407 Elo+
Solo
Sun Wukong
Sun Wukong
OslikOsel
Sun Wukong
Level 61
God Stats
1W - 3L
1,138 SR
Queue Stats
18W - 26L
1,332 Elo+
Solo
Horus
Horus
xXSticksXx
Horus
Level 54
God Stats
3W - 0L
1,500 SR
Queue Stats
133W - 145L
1,353 Elo+
Solo
Hel
Hel
zedgar12
Hel
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 17L
1,685 Elo+
Solo
Team Averages
Level 66
1,505 SR
1,423 Elo+

VS

Team Averages
Level 69
1,527 SR
1,363 Elo+
Ra
Ra
Apache375
Ra
Level 83
God Stats
2W - 3L
1,470 SR
Queue Stats
201W - 210L
1,475 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Dorothy84
Morgan Le Fay
Level 129
God Stats
76W - 90L
1,516 SR
Queue Stats
630W - 637L
1,395 Elo+
Solo
Hou Yi
Hou Yi
ZyumZorc
Hou Yi
Level 40
God Stats
4W - 3L
1,505 SR
Queue Stats
72W - 86L
1,306 Elo+
Solo
Thanatos
Thanatos
Саблай
Thanatos
Level 61
God Stats
2W - 1L
1,797 SR
Queue Stats
76W - 107L
1,369 Elo+
Party 1
Charybdis
Charybdis
Шуршилка
Charybdis
Level 32
God Stats
6W - 11L
1,349 SR
Queue Stats
18W - 34L
1,271 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FastBlade
Danzaburou
16
2 / 10 / 4
9,691
485
10,713
15,882
3,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
19 / 2 / 10
12,386
619
19,828
17,600
8,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
OslikOsel
Sun Wukong
17
10 / 1 / 13
11,171
559
14,582
19,517
14,015
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Horus
14
0 / 2 / 7
8,845
442
3,564
14,620
12,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
3 / 1 / 17
9,520
476
9,695
10,484
3,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 8
8,948
447
7,402
13,777
10,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
Dorothy84
Morgan Le Fay
13
0 / 8 / 4
8,796
440
6,603
13,482
4,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
ZyumZorc
Hou Yi
16
7 / 3 / 3
10,339
517
17,593
16,023
5,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
Саблай
Thanatos
13
3 / 8 / 0
8,405
420
8,891
16,951
5,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
14
3 / 8 / 0
9,031
452
10,890
14,146
4,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
31
34
Kills
16
16
Deaths
34
51
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
7
8
1
L
Morgan Le Fay
Dorothy84
Morgan Le Fay
0
8
4
0.25
W
Danzaburou
FastBlade
Danzaburou
2
10
4
0.4
W
19
2
10
12
W
Sun Wukong
OslikOsel
Sun Wukong
10
1
13
16.5
L
Hou Yi
ZyumZorc
Hou Yi
7
3
3
2.83
W
Horus
0
2
7
1.75
W
3
1
17
11.5
L
Thanatos
Саблай
Thanatos
3
8
0
0.38
L
Charybdis
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,382
Damage
51,379
78,103
Taken
74,379
41,636
Mitigated
31,608
33,242
Healing
23,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,402
1,052
800
1,908
13,777
10,263
454
2,471
11,306
32,443
0
L
Morgan Le Fay
Dorothy84
Morgan Le Fay
6,603
472
0
1,669
13,482
4,407
548
3,622
9,860
45,479
0
W
Danzaburou
FastBlade
Danzaburou
10,713
5,551
0
2,524
15,882
3,398
1,171
1,550
14,312
0
68,867
W
19,828
4,985
0
7,209
17,600
8,142
229
4,187
13,275
0
82,239
W
Sun Wukong
OslikOsel
Sun Wukong
14,582
2,576
0
8,652
19,517
14,015
746
1,800
17,637
0
66,545
L
Hou Yi
ZyumZorc
Hou Yi
17,593
8,734
0
6,420
16,023
5,996
1,104
2,296
13,727
0
73,596
W
Horus
3,564
1,651
518
3,134
14,620
12,823
282
2,066
12,496
0
34,820
W
9,695
1,193
4,689
6,516
10,484
3,258
524
3,832
6,378
33,517
0
L
Thanatos
Саблай
Thanatos
8,891
2,223
0
9,471
16,951
5,945
0
865
16,086
0
44,664
L
Charybdis
10,890
3,013
0
2,877
14,146
4,997
1,474
441
13,705
0
53,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,613
Gold Earned
45,519
427
Minions Killed
436
0
Camps Cleared
0
1,899,200
Distance Traveled
1,681,912
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,948
447
50
3
0
319,980
1
L
Morgan Le Fay
8,796
440
96
5
0
322,280
7
W
Danzaburou
9,691
485
115
6
0
291,652
1
W
Fenrir
12,386
619
104
5
0
427,080
2
W
Sun Wukong
11,171
559
95
5
0
417,748
3
L
Hou Yi
10,339
517
125
6
0
351,174
8
W
Horus
8,845
442
55
3
0
362,716
4
W
Hel
9,520
476
58
3
0
400,004
1
L
Thanatos
8,405
420
71
4
0
367,575
3
L
Charybdis
9,031
452
94
5
0
320,903
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role