Player Matchup

Cthulhu
Cthulhu
JohnDestor
Cthulhu
Level 29
God Stats
36W - 41L
1,517 SR
Queue Stats
194W - 206L
1,452 Elo+
Party 2
Shiva
Shiva
MаstеrBlade
Shiva
Level 141
God Stats
23W - 8L
1,530 SR
Queue Stats
219W - 206L
1,568 Elo+
Party 2
Hercules
Hercules
UnderbIade
Hercules
Level 143
God Stats
13W - 11L
1,525 SR
Queue Stats
177W - 170L
1,483 Elo+
Party 2
Team Averages
Level 104
1,524 SR
1,501 Elo+

VS

Team Averages
Level 70
1,441 SR
1,681 Elo+
Ymir
Ymir
Aarthax
Ymir
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,772 Elo+
Party 1
Agni
Agni
Alvarogdh11
Agni
Level 41
God Stats
1W - 2L
1,323 SR
Queue Stats
11W - 24L
1,499 Elo+
Solo
Bakasura
Bakasura
Skírnír
Bakasura
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,772 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JohnDestor
Cthulhu
14
4 / 2 / 12
10,077
720
8,990
12,843
8,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
8 / 1 / 9
10,723
766
13,822
13,420
14,077
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
UnderbIade
Hercules
16
7 / 1 / 10
10,641
760
10,932
14,074
15,539
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Aarthax
Ymir
11
2 / 6 / 1
8,335
595
3,743
17,036
12,706
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 7 / 1
8,465
605
9,537
12,553
4,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Skírnír
Bakasura
12
1 / 6 / 1
8,117
580
7,271
10,958
7,058
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
19
Kills
4
4
Deaths
19
31
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
Aarthax
Ymir
2
6
1
0.42
L
1
7
1
0.21
W
Cthulhu
JohnDestor
Cthulhu
4
2
12
5
W
8
1
9
12.5
L
Bakasura
Skírnír
Bakasura
1
6
1
0.25
W
Hercules
UnderbIade
Hercules
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,744
Damage
20,551
40,337
Taken
40,547
38,268
Mitigated
24,094
9,185
Healing
2,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Aarthax
Ymir
3,743
537
0
830
17,036
12,706
0
2,842
13,867
10,818
0
L
9,537
934
0
1,252
12,553
4,330
168
2,432
9,976
47,870
0
W
Cthulhu
JohnDestor
Cthulhu
8,990
384
1,236
823
12,843
8,652
306
4,717
7,259
30,664
0
W
13,822
4,029
1,230
2,313
13,420
14,077
318
5,423
7,822
151
47,218
L
Bakasura
Skírnír
Bakasura
7,271
4,912
0
155
10,958
7,058
0
3,759
6,978
0
14,048
W
Hercules
UnderbIade
Hercules
10,932
3,294
0
3,583
14,074
15,539
1,261
3,421
10,363
0
35,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,441
Gold Earned
24,917
149
Minions Killed
101
9
Camps Cleared
4
772,624
Distance Traveled
651,622
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,335
595
7
1
0
191,985
0
L
Agni
8,465
605
72
5
3
230,347
3
W
Cthulhu
10,077
720
44
3
2
253,314
3
W
Shiva
10,723
766
60
4
5
269,736
1
L
Bakasura
8,117
580
22
2
1
229,290
0
W
Hercules
10,641
760
45
3
2
249,574
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role