Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
DeadlyFuzziness
Thanatos
Level 79
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 14L
1,533 Elo+
Solo
Scylla
Scylla
NuoniuNinja
Scylla
Level 96
God Stats
12W - 15L
1,517 SR
Queue Stats
439W - 517L
1,406 Elo+
Solo
Baron Samedi
Baron Samedi
Pat-man71302
Baron Samedi
Level 94
God Stats
1W - 0L
1,451 SR
Queue Stats
4W - 3L
1,571 Elo+
Party 1
Hou Yi
Hou Yi
SDG_Vell
Hou Yi
Level 106
God Stats
3W - 2L
1,820 SR
Queue Stats
158W - 149L
1,523 Elo+
Party 1
Team Averages
Level 99
1,558 SR
1,507 Elo+

VS

Team Averages
Level 95
1,409 SR
1,374 Elo+
Thoth
Thoth
BigBruddaGaming1
Thoth
Level 120
God Stats
0W - 4L
1,411 SR
Queue Stats
415W - 422L
1,449 Elo+
Party 2
Atlas
Atlas
GrootKing05
Atlas
Level 69
God Stats
0W - 1L
1,371 SR
Queue Stats
9W - 13L
1,098 Elo+
Solo
Bellona
Bellona
NasLogic
Bellona
Level 102
God Stats
17W - 22L
1,428 SR
Queue Stats
292W - 328L
1,447 Elo+
Solo
Set
Set
Rexasome
Set
Level 64
God Stats
2W - 3L
1,185 SR
Queue Stats
108W - 105L
1,420 Elo+
Solo
Charybdis
Charybdis
javardo5
Charybdis
Level 121
God Stats
4W - 4L
1,649 SR
Queue Stats
251W - 266L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
1 / 6 / 3
7,750
596
4,775
11,535
5,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
15
7 / 3 / 2
9,069
698
6,699
8,966
4,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
11
3 / 4 / 1
7,072
544
7,519
6,802
1,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Pat-man71302
Baron Samedi
12
3 / 2 / 11
7,618
586
7,221
5,434
1,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hou Yi
SDG_Vell
Hou Yi
13
11 / 4 / 2
8,463
651
11,379
10,368
3,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 4
6,350
488
1,753
8,483
1,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 6 / 5
6,725
517
4,341
13,684
6,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
NasLogic
Bellona
13
7 / 2 / 2
8,159
628
9,456
10,894
11,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
7 / 4 / 2
7,663
589
5,649
8,791
2,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
javardo5
Charybdis
10
0 / 6 / 6
6,341
488
4,134
9,342
1,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
37
25
Kills
18
19
Deaths
25
19
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
6
3
0.42
L
1
7
4
0.43
W
Thanatos
7
3
2
2.67
L
3
6
5
0.92
L
Bellona
NasLogic
Bellona
7
2
2
4
W
Scylla
3
4
1
0.88
W
Baron Samedi
Pat-man71302
Baron Samedi
3
2
11
4.25
L
7
4
2
2
W
Hou Yi
SDG_Vell
Hou Yi
11
4
2
3
L
Charybdis
javardo5
Charybdis
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,593
Damage
25,333
43,105
Taken
51,194
16,187
Mitigated
24,644
18,757
Healing
9,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
4,775
1,874
0
3,894
11,535
5,248
386
136
11,399
0
44,353
L
1,753
121
0
1,055
8,483
1,980
406
4,152
4,331
29,222
0
W
Thanatos
6,699
2,101
0
8,261
8,966
4,330
0
749
8,217
0
49,919
L
4,341
1,668
0
2,633
13,684
6,671
224
4,969
8,715
16,141
0
L
Bellona
NasLogic
Bellona
9,456
3,186
0
2,759
10,894
11,359
0
975
9,919
0
38,648
W
Scylla
7,519
65
0
810
6,802
1,425
862
1,159
5,643
33,273
0
W
Baron Samedi
Pat-man71302
Baron Samedi
7,221
599
898
1,446
5,434
1,975
520
1,276
4,158
37,152
0
L
5,649
2,282
0
809
8,791
2,838
0
2,825
5,966
0
34,970
W
Hou Yi
SDG_Vell
Hou Yi
11,379
4,841
0
3,448
10,368
3,209
2,522
2,774
7,594
0
45,914
L
Charybdis
javardo5
Charybdis
4,134
1,711
0
1,877
9,342
1,796
0
1,819
7,523
0
29,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,972
Gold Earned
35,238
364
Minions Killed
262
0
Camps Cleared
0
1,170,322
Distance Traveled
1,310,057
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,750
596
89
7
0
198,656
1
L
Thoth
6,350
488
50
4
0
227,835
4
W
Thanatos
9,069
698
94
7
0
280,030
1
L
Atlas
6,725
517
20
2
0
262,590
3
L
Bellona
8,159
628
82
6
0
329,933
7
W
Scylla
7,072
544
53
4
0
210,964
4
W
Baron Samedi
7,618
586
54
4
0
250,144
2
L
Set
7,663
589
55
4
0
246,561
1
W
Hou Yi
8,463
651
74
6
0
230,528
1
L
Charybdis
6,341
488
55
4
0
243,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role