Player Matchup

Baron Samedi
Baron Samedi
Silver II
Derpasaures_Rex
Baron Samedi
Silver II
Level 125
God Stats
2W - 0L
1,580 SR
Queue Stats
4W - 1L
1,501 MMR
Party 2
Shiva
Shiva
Gold IV
HumaneGlobe9
Shiva
Gold IV
Level 109
God Stats
3W - 3L
1,502 SR
Queue Stats
400W - 445L
1,341 MMR
Solo
Medusa
Medusa
Bronze V
QuailzEnFuego
Medusa
Bronze V
Level 125
God Stats
1W - 0L
1,351 SR
Queue Stats
3W - 2L
1,436 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,478 SR
1,426 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,465 SR
1,360 MMR
Danzaburou
Danzaburou
Gold V
Adam1a2
Danzaburou
Gold V
Level 67
God Stats
4W - 2L
1,697 SR
Queue Stats
68W - 75L
1,227 MMR
Party 1
Bacchus
Bacchus
Gold II
PatrickTF
Bacchus
Gold II
Level 124
God Stats
16W - 10L
1,618 SR
Queue Stats
102W - 104L
1,426 MMR
Party 1
Merlin
Merlin
Silver I
superboy 4849
Merlin
Silver I
Level 120
God Stats
0W - 2L
1,079 SR
Queue Stats
60W - 99L
1,427 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Derpasaures_Rex
Baron Samedi
13
8 / 2 / 14
9,062
906
16,320
10,825
5,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
5 / 1 / 12
8,374
837
7,149
8,022
7,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
10 / 2 / 8
8,771
877
11,060
7,593
3,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
GebKumbhakarnaZeusAnubisGilgamesh

VS

Bans
BastetHou YiAresArtemisCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Adam1a2
Danzaburou
11
3 / 6 / 0
7,862
786
5,403
13,082
4,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
PatrickTF
Bacchus
11
2 / 6 / 1
8,057
806
4,331
13,090
11,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
0 / 11 / 0
5,735
574
4,591
11,333
3,391
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
6
23
Kills
5
5
Deaths
23
34
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Adam1a2
Danzaburou
3
6
0
0.5
W
Baron Samedi
Derpasaures_Rex
Baron Samedi
8
2
14
7.5
W
5
1
12
11
L
Bacchus
PatrickTF
Bacchus
2
6
1
0.42
W
10
2
8
7
L
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,529
Damage
14,325
26,440
Taken
37,505
16,324
Mitigated
19,884
12,538
Healing
5,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Adam1a2
Danzaburou
5,403
1,166
0
2,172
13,082
4,496
0
6,703
5,979
0
15,302
W
Baron Samedi
Derpasaures_Rex
Baron Samedi
16,320
1,196
1,869
6,040
10,825
5,720
953
3,693
7,132
37,425
0
W
7,149
1,010
430
2,149
8,022
7,564
192
3,359
4,663
1,125
19,602
L
Bacchus
PatrickTF
Bacchus
4,331
357
0
2,193
13,090
11,997
0
4,332
8,168
10,179
0
W
11,060
4,897
0
2,050
7,593
3,040
2,340
2,854
4,739
0
27,899
L
4,591
171
129
1,437
11,333
3,391
0
5,190
5,818
20,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,207
Gold Earned
21,654
107
Minions Killed
67
6
Camps Cleared
1
539,135
Distance Traveled
441,138
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,862
786
30
3
0
151,571
1
W
Baron Samedi
9,062
906
45
5
0
164,084
2
W
Shiva
8,374
837
32
3
5
208,294
1
L
Bacchus
8,057
806
10
1
0
157,747
2
W
Medusa
8,771
877
30
3
1
166,757
2
L
Merlin
5,735
574
27
3
1
131,820
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role