Player Matchup

Janus
Janus
Alatzinxpectro
Janus
Level 108
God Stats
3W - 2L
1,500 SR
Queue Stats
78W - 67L
1,585 Elo+
Party 3
Hercules
Hercules
Ioritz1
Hercules
Level 5
God Stats
1W - 2L
1,473 SR
Queue Stats
2W - 4L
1,456 Elo+
Party 3
Arachne
Arachne
XelaaR
Arachne
Level 83
God Stats
2W - 2L
1,785 SR
Queue Stats
50W - 47L
1,505 Elo+
Party 3
Neith
Neith
jonander28
Neith
Level 16
God Stats
4W - 2L
1,612 SR
Queue Stats
23W - 24L
1,501 Elo+
Party 3
Chaac
Chaac
miskojones33
Chaac
Level 28
God Stats
3W - 0L
1,730 SR
Queue Stats
23W - 21L
1,491 Elo+
Party 3
Team Averages
Level 48
1,620 SR
1,508 Elo+

VS

Team Averages
Level 52
1,494 SR
1,462 Elo+
Hel
Hel
 
Hel
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
GohaNat10
Charybdis
Level 103
God Stats
3W - 4L
1,500 SR
Queue Stats
272W - 285L
1,436 Elo+
Party 2
Vamana
Vamana
IceIceIcé
Vamana
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 21L
1,453 Elo+
Solo
Erlang Shen
Erlang Shen
lnarin
Erlang Shen
Level 28
God Stats
25W - 20L
1,650 SR
Queue Stats
239W - 224L
1,517 Elo+
Party 1
Mercury
Mercury
toxena831
Mercury
Level 27
God Stats
3W - 7L
1,319 SR
Queue Stats
20W - 35L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 1
11,657
614
9,999
9,699
3,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Ioritz1
Hercules
12
0 / 7 / 4
8,016
422
3,085
16,290
13,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
XelaaR
Arachne
17
5 / 5 / 5
9,991
526
12,936
18,509
8,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
14
2 / 7 / 3
8,420
443
10,022
11,738
4,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

16
1 / 3 / 5
9,176
483
8,635
15,569
13,052
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
1 / 5 / 5
8,958
471
5,460
10,932
3,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
GohaNat10
Charybdis
17
3 / 4 / 8
10,985
578
10,335
14,639
5,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Vamana
IceIceIcé
Vamana
17
4 / 4 / 0
10,725
564
15,219
20,251
12,182
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
lnarin
Erlang Shen
15
10 / 1 / 5
10,020
527
14,597
15,424
11,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
toxena831
Mercury
16
6 / 2 / 5
10,568
556
10,856
9,545
3,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
47
16
Kills
24
24
Deaths
16
18
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
5
5
0.7
W
8
2
1
4.25
L
Charybdis
GohaNat10
Charybdis
3
4
8
1.75
L
Vamana
IceIceIcé
Vamana
4
4
0
1
W
Hercules
Ioritz1
Hercules
0
7
4
0.29
W
Arachne
XelaaR
Arachne
5
5
5
1.5
W
Neith
2
7
3
0.5
L
Erlang Shen
lnarin
Erlang Shen
10
1
5
12.5
W
1
3
5
1.17
L
Mercury
toxena831
Mercury
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,677
Damage
56,467
71,805
Taken
70,791
42,166
Mitigated
36,299
15,410
Healing
24,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,460
618
1,481
4,371
10,932
3,370
0
3,299
7,343
48,659
0
W
9,999
383
156
1,503
9,699
3,528
0
2,160
7,539
83,689
0
L
Charybdis
GohaNat10
Charybdis
10,335
5,169
0
6,437
14,639
5,206
3,282
1,140
13,479
0
75,528
L
Vamana
IceIceIcé
Vamana
15,219
9,586
0
5,747
20,251
12,182
2,388
1,655
18,493
0
78,274
W
Hercules
Ioritz1
Hercules
3,085
1,055
0
2,698
16,290
13,486
0
514
15,776
0
15,091
W
Arachne
XelaaR
Arachne
12,936
9,685
0
5,841
18,509
8,009
0
2,148
16,361
0
69,498
W
Neith
10,022
4,205
0
2,619
11,738
4,091
0
0
11,738
0
56,171
L
Erlang Shen
lnarin
Erlang Shen
14,597
7,841
0
5,825
15,424
11,878
0
2,960
12,256
0
42,038
W
8,635
2,479
0
2,593
15,569
13,052
131
638
14,931
0
54,119
L
Mercury
toxena831
Mercury
10,856
5,431
0
250
9,545
3,663
0
290
9,221
0
74,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,260
Gold Earned
51,256
504
Minions Killed
517
0
Camps Cleared
0
1,843,789
Distance Traveled
1,756,557
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,958
471
82
4
0
272,748
3
W
Janus
11,657
614
169
9
0
411,447
7
L
Charybdis
10,985
578
139
7
0
324,391
2
L
Vamana
10,725
564
127
7
0
345,855
1
W
Hercules
8,016
422
22
1
0
345,881
0
W
Arachne
9,991
526
94
5
0
412,701
5
W
Neith
8,420
443
104
5
0
302,481
5
L
Erlang Shen
10,020
527
48
3
0
371,251
4
W
Chaac
9,176
483
115
6
0
371,279
0
L
Mercury
10,568
556
121
6
0
442,312
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role