Player Matchup

Sylvanus
Sylvanus
DwarfInAFarm
Sylvanus
Level 13
God Stats
1W - 2L
1,254 SR
Queue Stats
11W - 5L
1,472 Elo+
Party 2
Cliodhna
Cliodhna
KakarotFart
Cliodhna
Level 12
God Stats
4W - 1L
1,500 SR
Queue Stats
28W - 18L
1,472 Elo+
Party 2
Merlin
Merlin
seka1013H
Merlin
Level 69
God Stats
6W - 9L
1,572 SR
Queue Stats
8W - 12L
1,472 Elo+
Party 2
Team Averages
Level 31
1,442 SR
1,472 Elo+

VS

Team Averages
Level 70
1,472 SR
1,226 Elo+
Hera
Hera
Azattare
Hera
Level 49
God Stats
22W - 35L
1,402 SR
Queue Stats
64W - 100L
1,279 Elo+
Party 1
Nu Wa
Nu Wa
chun4k
Nu Wa
Level 35
God Stats
8W - 8L
1,513 SR
Queue Stats
61W - 99L
1,277 Elo+
Party 1
Fenrir
Fenrir
coxi234
Fenrir
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 115L
1,122 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DwarfInAFarm
Sylvanus
17
11 / 2 / 19
12,259
876
11,211
17,071
22,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
KakarotFart
Cliodhna
16
11 / 4 / 9
11,502
822
12,136
16,803
6,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
seka1013H
Merlin
16
8 / 3 / 17
11,600
829
12,726
9,391
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
5 / 8 / 2
9,816
701
17,024
12,421
3,586
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Nu Wa
chun4k
Nu Wa
13
2 / 11 / 4
9,885
706
10,445
13,703
3,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
coxi234
Fenrir
11
1 / 11 / 4
8,247
589
3,871
14,780
4,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
18
30
Kills
8
9
Deaths
30
45
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hera
5
8
2
0.75
W
Sylvanus
DwarfInAFarm
Sylvanus
11
2
19
10.25
W
Cliodhna
KakarotFart
Cliodhna
11
4
9
3.88
L
Nu Wa
chun4k
Nu Wa
2
11
4
0.36
L
Fenrir
coxi234
Fenrir
1
11
4
0.27
W
Merlin
seka1013H
Merlin
8
3
17
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,073
Damage
31,340
43,265
Taken
40,904
32,228
Mitigated
11,460
15,092
Healing
2,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
17,024
4,303
72
1,161
12,421
3,586
0
5,759
6,662
29,825
0
W
Sylvanus
DwarfInAFarm
Sylvanus
11,211
3,130
2,164
6,271
17,071
22,969
1,073
9,387
7,463
26,505
4,550
W
Cliodhna
KakarotFart
Cliodhna
12,136
1,612
0
4,567
16,803
6,378
223
11,047
5,689
0
48,148
L
Nu Wa
chun4k
Nu Wa
10,445
3,193
65
646
13,703
3,013
0
8,861
4,842
27,889
0
L
Fenrir
coxi234
Fenrir
3,871
834
0
1,021
14,780
4,861
0
8,803
5,977
0
8,924
W
Merlin
seka1013H
Merlin
12,726
536
0
2,090
9,391
2,881
440
7,304
1,969
48,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,361
Gold Earned
27,948
162
Minions Killed
79
8
Camps Cleared
4
767,473
Distance Traveled
598,544
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,816
701
30
2
3
220,609
1
W
Sylvanus
12,259
876
37
3
2
231,115
2
W
Cliodhna
11,502
822
59
4
2
285,619
0
L
Nu Wa
9,885
706
36
3
0
173,426
1
L
Fenrir
8,247
589
13
1
1
204,509
2
W
Merlin
11,600
829
66
5
4
250,739
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role