Player Matchup

Achilles
Achilles
 
Achilles
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BloodJuann
Fenrir
Level 67
God Stats
3W - 1L
1,210 SR
Queue Stats
19W - 18L
1,274 Elo+
Party 1
Ymir
Ymir
Jherrera_JKS
Ymir
Level 50
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 31L
1,243 Elo+
Party 1
Ah Puch
Ah Puch
eldergoddragon
Ah Puch
Level 67
God Stats
29W - 18L
1,910 SR
Queue Stats
198W - 214L
1,395 Elo+
Solo
Freya
Freya
peacemakerA94
Freya
Level 117
God Stats
414W - 383L
1,417 SR
Queue Stats
479W - 509L
1,285 Elo+
Solo
Team Averages
Level 80
1,507 SR
1,339 Elo+

VS

Team Averages
Level 91
1,444 SR
1,388 Elo+
Cerberus
Cerberus
RSRHB1
Cerberus
Level 62
God Stats
3W - 2L
1,436 SR
Queue Stats
4W - 3L
1,398 Elo+
Solo
Chaac
Chaac
im-supa-smexy
Chaac
Level 117
God Stats
2W - 2L
1,326 SR
Queue Stats
13W - 11L
1,532 Elo+
Solo
Charybdis
Charybdis
mksaracen777
Charybdis
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,163 Elo+
Solo
Sol
Sol
nightmare_racer
Sol
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Serqet
Serqet
shinbushi
Serqet
Level 160
God Stats
2W - 3L
1,458 SR
Queue Stats
471W - 510L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
5 / 2 / 0
9,547
597
10,463
11,760
13,815
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
BloodJuann
Fenrir
15
3 / 1 / 4
8,836
552
2,565
9,535
3,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 0 / 5
8,540
534
4,280
10,431
8,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
3 / 1 / 9
7,928
496
7,478
7,887
5,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
13 / 1 / 1
10,359
647
14,365
10,521
4,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
RSRHB1
Cerberus
10
1 / 6 / 0
6,275
392
2,727
15,837
10,204
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
0 / 5 / 1
7,280
455
5,470
12,555
10,908
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
mksaracen777
Charybdis
10
0 / 5 / 0
6,277
392
4,683
8,033
2,753
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
0 / 7 / 2
6,612
413
4,947
8,687
2,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Serqet
shinbushi
Serqet
12
3 / 5 / 0
7,596
475
4,340
11,794
4,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
28
Kills
4
5
Deaths
28
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
2
0
2.5
W
Fenrir
BloodJuann
Fenrir
3
1
4
5
W
4
0
5
6.5
L
Cerberus
RSRHB1
Cerberus
1
6
0
0.17
W
3
1
9
7.5
L
0
5
1
0.1
L
Charybdis
mksaracen777
Charybdis
0
5
0
0
L
0
7
2
0.14
W
13
1
1
13.5
L
Serqet
shinbushi
Serqet
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,151
Damage
22,167
50,134
Taken
56,906
35,948
Mitigated
31,399
19,365
Healing
11,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
10,463
5,579
0
1,898
11,760
13,815
1,184
0
11,341
1,296
50,094
W
Fenrir
BloodJuann
Fenrir
2,565
703
0
4,683
9,535
3,838
1,285
230
9,305
0
48,705
W
4,280
1,501
109
2,802
10,431
8,485
559
1,602
8,829
29,015
0
L
Cerberus
RSRHB1
Cerberus
2,727
157
60
3,630
15,837
10,204
22
8,807
7,030
25,740
0
W
7,478
854
0
4,292
7,887
5,190
1,177
1,313
6,321
37,691
1,282
L
5,470
2,235
0
2,184
12,555
10,908
0
0
12,555
0
41,307
L
Charybdis
mksaracen777
Charybdis
4,683
2,902
0
1,127
8,033
2,753
663
5,883
2,150
0
29,175
L
4,947
1,498
0
1,350
8,687
2,820
612
5,869
2,818
30,854
0
W
14,365
5,326
0
5,581
10,521
4,620
1,692
4,529
5,992
68,316
6,002
L
Serqet
shinbushi
Serqet
4,340
744
0
2,658
11,794
4,714
0
4,455
7,339
0
35,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,210
Gold Earned
34,040
423
Minions Killed
353
0
Camps Cleared
0
1,510,503
Distance Traveled
1,362,955
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,547
597
105
7
0
302,574
3
W
Fenrir
8,836
552
98
6
0
308,172
2
W
Ymir
8,540
534
48
3
0
289,118
2
L
Cerberus
6,275
392
60
4
0
283,872
5
W
Ah Puch
7,928
496
51
3
0
296,359
7
L
Chaac
7,280
455
91
6
0
273,833
4
L
Charybdis
6,277
392
71
4
0
253,845
0
L
Sol
6,612
413
63
4
0
254,427
2
W
Freya
10,359
647
121
8
0
314,280
3
L
Serqet
7,596
475
68
4
0
296,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role