Player Matchup

Mercury
Mercury
Silver I
 
Mercury
Silver I
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver I
 
Scylla
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold V
Alvxes
Athena
Gold V
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 194L
1,276 MMR
Party 1
Izanami
Izanami
Silver II
Artyk28
Izanami
Silver II
Level 131
God Stats
3W - 3L
1,267 SR
Queue Stats
177W - 173L
1,142 MMR
Party 1
Bellona
Bellona
Silver III
theodoros12
Bellona
Silver III
Level 109
God Stats
1W - 2L
1,251 SR
Queue Stats
102W - 125L
1,097 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,404 SR
1,303 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 121
1,540 SR
1,297 MMR
Zeus
Zeus
Silver I
 
Zeus
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold V
 
Ullr
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
Callumharvey
Fenrir
Gold V
Level 101
God Stats
11W - 13L
1,506 SR
Queue Stats
59W - 69L
1,240 MMR
Solo
Xing Tian
Xing Tian
Silver I
EastwooDD
Xing Tian
Silver I
Level 113
God Stats
19W - 21L
1,681 SR
Queue Stats
550W - 559L
1,086 MMR
Solo
Amaterasu
Amaterasu
Silver I
Shevilox
Amaterasu
Silver I
Level 85
God Stats
3W - 5L
1,514 SR
Queue Stats
15W - 25L
1,161 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
1 / 2 / 2
4,114
686
2,039
4,324
1,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Scylla
 
Scylla
7
0 / 2 / 0
3,883
647
735
3,431
716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Alvxes
Athena
5
1 / 2 / 1
3,616
603
1,173
4,171
2,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Artyk28
Izanami
6
1 / 2 / 0
3,757
626
3,799
3,789
847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
theodoros12
Bellona
6
0 / 3 / 0
3,668
611
1,559
2,930
1,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThothBastetBacchusCliodhna

VS

Bans
Hou YiGilgameshPersephoneAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
7
3 / 1 / 1
4,435
739
3,096
1,444
329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
 
Ullr
6
1 / 1 / 2
3,755
626
3,047
3,635
895
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
7
3 / 0 / 0
4,491
749
2,267
3,664
1,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
EastwooDD
Xing Tian
6
1 / 1 / 3
4,004
667
1,459
5,509
2,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
Shevilox
Amaterasu
8
3 / 0 / 1
4,703
784
2,093
3,439
1,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
3
Kills
11
11
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
2
2
1
L
Scylla
 
Scylla
0
2
0
0
W
Zeus
 
Zeus
3
1
1
3.5
W
Ullr
 
Ullr
1
1
2
2
L
Athena
Alvxes
Athena
1
2
1
0.75
L
Izanami
Artyk28
Izanami
1
2
0
0.5
W
Fenrir
3
0
0
3
W
Xing Tian
EastwooDD
Xing Tian
1
1
3
2.5
W
Amaterasu
Shevilox
Amaterasu
3
0
1
3.5
L
Bellona
theodoros12
Bellona
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,305
Damage
11,962
18,645
Taken
17,691
6,489
Mitigated
6,044
3,244
Healing
5,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,039
1,245
0
220
4,324
1,007
0
346
3,966
0
17,467
L
Scylla
 
Scylla
735
294
0
1,000
3,431
716
0
1,023
2,324
17,071
0
W
Zeus
 
Zeus
3,096
299
0
390
1,444
329
0
295
1,149
15,706
0
W
Ullr
 
Ullr
3,047
1,048
0
750
3,635
895
0
597
3,038
0
18,408
L
Athena
Alvxes
Athena
1,173
484
0
720
4,171
2,371
0
1,547
2,532
4,022
0
L
Izanami
Artyk28
Izanami
3,799
2,615
0
986
3,789
847
0
1,387
2,338
0
19,557
W
Fenrir
2,267
595
0
1,007
3,664
1,175
0
609
3,055
0
18,697
W
Xing Tian
EastwooDD
Xing Tian
1,459
285
0
1,606
5,509
2,083
0
407
5,102
7,376
0
W
Amaterasu
Shevilox
Amaterasu
2,093
601
0
2,214
3,439
1,562
0
0
3,439
0
18,916
L
Bellona
theodoros12
Bellona
1,559
697
0
318
2,930
1,548
0
0
2,930
0
13,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,038
Gold Earned
21,388
164
Minions Killed
184
0
Camps Cleared
0
605,830
Distance Traveled
607,213
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,114
686
41
7
0
150,665
0
L
Scylla
3,883
647
44
7
0
114,639
3
W
Zeus
4,435
739
38
6
0
121,205
2
W
Ullr
3,755
626
41
7
0
109,645
0
L
Athena
3,616
603
6
1
0
108,690
2
L
Izanami
3,757
626
39
7
0
120,594
2
W
Fenrir
4,491
749
40
7
0
133,382
3
W
Xing Tian
4,004
667
11
2
0
127,769
2
W
Amaterasu
4,703
784
54
9
0
115,212
1
L
Bellona
3,668
611
34
6
0
111,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role