Player Matchup

Rama
Rama
 
Rama
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Rytual
Atlas
Level 140
God Stats
29W - 21L
1,613 SR
Queue Stats
371W - 348L
1,568 Elo+
Party 1
Jing Wei
Jing Wei
soló
Jing Wei
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,627 Elo+
Party 1
Vamana
Vamana
wickrabb
Vamana
Level 125
God Stats
10W - 4L
1,500 SR
Queue Stats
381W - 353L
1,540 Elo+
Solo
Team Averages
Level 133
1,523 SR
1,547 Elo+

VS

Team Averages
Level 109
1,481 SR
1,519 Elo+
Athena
Athena
 
Athena
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
ByFørce
Sol
Level 75
God Stats
4W - 5L
1,515 SR
Queue Stats
19W - 20L
1,505 Elo+
Party 2
Janus
Janus
DjJαnus
Janus
Level 118
God Stats
84W - 66L
1,587 SR
Queue Stats
86W - 66L
1,559 Elo+
Solo
Cupid
Cupid
cYprRezZ
Cupid
Level 126
God Stats
1W - 4L
1,305 SR
Queue Stats
175W - 175L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
6 / 0 / 2
8,938
688
8,033
9,758
3,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
 
Scylla
13
2 / 2 / 1
7,983
614
5,059
6,511
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Atlas
Rytual
Atlas
12
1 / 3 / 11
7,682
591
5,733
12,009
6,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
soló
Jing Wei
14
8 / 2 / 6
9,002
692
11,498
11,252
3,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vamana
wickrabb
Vamana
13
2 / 2 / 3
7,743
596
6,153
12,228
6,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
2 / 2 / 2
6,953
535
7,717
12,739
5,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
 
Fenrir
12
2 / 3 / 2
6,825
525
5,385
16,214
9,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 11 / 0
6,945
534
10,550
11,812
3,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Janus
DjJαnus
Janus
2
0 / 1 / 0
4,214
324
130
718
139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
cYprRezZ
Cupid
12
1 / 2 / 1
7,034
541
6,823
9,102
3,021
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
19
Kills
9
9
Deaths
19
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
0
2
7
W
Scylla
 
Scylla
2
2
1
1.25
L
Athena
 
Athena
2
2
2
1.5
L
Fenrir
 
Fenrir
2
3
2
1
L
4
11
0
0.36
L
Janus
DjJαnus
Janus
0
1
0
0
W
Atlas
Rytual
Atlas
1
3
11
2.17
L
Cupid
cYprRezZ
Cupid
1
2
1
0.75
W
Jing Wei
soló
Jing Wei
8
2
6
5.5
W
Vamana
wickrabb
Vamana
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,476
Damage
30,605
51,758
Taken
50,585
22,701
Mitigated
21,713
22,661
Healing
13,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
8,033
6,226
0
2,652
9,758
3,779
0
1,975
7,783
0
66,142
W
Scylla
 
Scylla
5,059
554
0
2,703
6,511
1,845
1,224
1,606
4,905
51,103
0
L
Athena
 
Athena
7,717
2,413
0
2,795
12,739
5,539
39
3,126
9,485
39,201
0
L
Fenrir
 
Fenrir
5,385
2,043
0
4,833
16,214
9,966
0
4,148
11,956
0
26,112
L
10,550
6,077
0
2,313
11,812
3,048
0
3,478
8,334
32,201
0
L
Janus
DjJαnus
Janus
130
0
0
162
718
139
0
394
322
2,356
0
W
Atlas
Rytual
Atlas
5,733
1,572
1,634
3,111
12,009
6,679
0
6,383
5,626
21,332
0
L
Cupid
cYprRezZ
Cupid
6,823
3,919
23
3,623
9,102
3,021
188
788
8,287
0
36,310
W
Jing Wei
soló
Jing Wei
11,498
9,966
0
6,487
11,252
3,742
2,580
4,106
7,146
0
63,018
W
Vamana
wickrabb
Vamana
6,153
2,321
0
6,074
12,228
6,656
0
4,327
7,901
4,313
39,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,348
Gold Earned
31,971
445
Minions Killed
249
0
Camps Cleared
0
1,316,100
Distance Traveled
1,025,590
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,938
688
120
9
0
292,591
5
W
Scylla
7,983
614
114
9
0
241,695
2
L
Athena
6,953
535
74
6
0
291,146
2
L
Fenrir
6,825
525
43
3
0
251,357
5
L
Sol
6,945
534
51
4
0
213,455
1
L
Janus
4,214
324
3
0
0
39,070
0
W
Atlas
7,682
591
34
3
0
269,006
1
L
Cupid
7,034
541
78
6
0
230,562
1
W
Jing Wei
9,002
692
96
7
0
248,722
2
W
Vamana
7,743
596
81
6
0
264,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role