Player Matchup

Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
JustErik
Awilix
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 64L
1,584 Elo+
Party 1
Rama
Rama
PhillFryer
Rama
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 80L
1,553 Elo+
Party 1
Bacchus
Bacchus
RagingBaby
Bacchus
Level 100
God Stats
0W - 1L
1,762 SR
Queue Stats
17W - 31L
1,337 Elo+
Party 1
Eset
Eset
VeryViking
Eset
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,611 Elo+
Party 1
Team Averages
Level 120
1,552 SR
1,517 Elo+

VS

Team Averages
Level 120
1,490 SR
1,506 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Meridiax
Chang'e
Level 129
God Stats
18W - 14L
1,704 SR
Queue Stats
135W - 122L
1,622 Elo+
Solo
Merlin
Merlin
Scotty97
Merlin
Level 153
God Stats
2W - 1L
1,464 SR
Queue Stats
48W - 50L
1,550 Elo+
Solo
Kuzenbo
Kuzenbo
SmileODT
Kuzenbo
Level 145
God Stats
70W - 71L
1,444 SR
Queue Stats
222W - 234L
1,509 Elo+
Party 2
Shiva
Shiva
Stighedvig
Shiva
Level 117
God Stats
2W - 5L
1,340 SR
Queue Stats
3W - 10L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 3 / 0
6,941
694
3,771
10,734
6,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Awilix
JustErik
Awilix
14
1 / 1 / 0
7,344
734
4,334
10,339
3,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 0 / 0
6,033
603
296
490
140
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
RagingBaby
Bacchus
13
1 / 3 / 2
6,945
695
4,601
8,534
9,989
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 3 / 3
7,767
777
9,437
7,176
2,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
1 / 1 / 2
7,496
750
5,613
6,324
2,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Meridiax
Chang'e
15
3 / 0 / 2
8,094
809
6,585
7,522
2,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Merlin
Scotty97
Merlin
15
4 / 1 / 4
8,363
836
6,306
4,268
1,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
SmileODT
Kuzenbo
13
0 / 2 / 7
7,751
775
4,602
9,135
8,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shiva
14
2 / 0 / 7
7,621
762
5,756
5,854
2,814
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
10
10
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
3
0
0.33
W
Hou Yi
 
Hou Yi
1
1
2
2
L
Awilix
JustErik
Awilix
1
1
0
1
W
Chang'e
Meridiax
Chang'e
3
0
2
4
L
0
0
0
0
L
Bacchus
RagingBaby
Bacchus
1
3
2
0.67
W
Merlin
Scotty97
Merlin
4
1
4
6
W
Kuzenbo
SmileODT
Kuzenbo
0
2
7
1.75
W
Shiva
2
0
7
5.5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,439
Damage
28,862
37,273
Taken
33,103
22,800
Mitigated
17,307
5,648
Healing
10,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,771
758
198
2,627
10,734
6,298
0
4,819
5,613
0
16,507
W
Hou Yi
 
Hou Yi
5,613
2,415
0
1,409
6,324
2,297
941
1,709
4,555
0
32,489
L
Awilix
JustErik
Awilix
4,334
1,689
0
1,321
10,339
3,799
0
4,973
5,148
0
26,963
W
Chang'e
Meridiax
Chang'e
6,585
346
1,625
2,897
7,522
2,278
1,375
2,489
4,937
33,701
0
L
296
248
0
46
490
140
0
260
230
0
2,107
L
Bacchus
RagingBaby
Bacchus
4,601
423
0
0
8,534
9,989
0
3,551
4,707
10,542
0
W
Merlin
Scotty97
Merlin
6,306
167
0
442
4,268
1,506
350
1,402
2,866
30,430
0
W
Kuzenbo
SmileODT
Kuzenbo
4,602
2,242
0
2,228
9,135
8,412
158
5,234
3,767
12,551
0
W
Shiva
5,756
1,833
530
1,202
5,854
2,814
814
3,204
2,579
0
15,321
L
9,437
1,034
168
1,288
7,176
2,574
23
2,873
4,082
39,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,030
Gold Earned
39,325
174
Minions Killed
232
0
Camps Cleared
0
906,298
Distance Traveled
1,083,220
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,941
694
31
3
0
188,756
1
W
Hou Yi
7,496
750
55
6
0
192,192
2
L
Awilix
7,344
734
53
5
0
228,695
2
W
Chang'e
8,094
809
72
7
0
224,199
5
L
Rama
6,033
603
3
0
0
87,276
1
L
Bacchus
6,945
695
15
2
0
199,947
0
W
Merlin
8,363
836
61
6
0
206,115
1
W
Kuzenbo
7,751
775
18
2
0
229,964
3
W
Shiva
7,621
762
26
3
0
230,750
2
L
Eset
7,767
777
72
7
0
201,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role