Player Matchup

Bastet
Bastet
Ahstrau
Bastet
Level 17
God Stats
1W - 1L
1,682 SR
Queue Stats
2W - 5L
1,288 Elo+
Party 1
Hel
Hel
Squishkilller
Hel
Level 115
God Stats
10W - 4L
1,742 SR
Queue Stats
197W - 153L
1,478 Elo+
Party 1
Guan Yu
Guan Yu
gluc667
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,288 Elo+
Party 1
Team Averages
Level 47
1,641 SR
1,351 Elo+

VS

Team Averages
Level 59
1,737 SR
1,908 Elo+
Thor
Thor
FrankyFlexz
Thor
Level 26
God Stats
9W - 2L
1,748 SR
Queue Stats
259W - 73L
1,947 Elo+
Party 2
Sun Wukong
Sun Wukong
JGomez325
Sun Wukong
Level 46
God Stats
31W - 8L
1,964 SR
Queue Stats
352W - 88L
1,903 Elo+
Party 2
Merlin
Merlin
Martisss
Merlin
Level 106
God Stats
3W - 0L
1,500 SR
Queue Stats
366W - 91L
1,875 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Ahstrau
Bastet
11
0 / 10 / 3
7,667
639
5,324
16,456
5,223
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
5 / 6 / 0
9,907
826
9,954
15,478
5,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Guan Yu
gluc667
Guan Yu
12
0 / 8 / 2
7,586
632
3,533
17,712
12,754
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 16
9,726
811
11,624
11,324
3,963
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sun Wukong
JGomez325
Sun Wukong
16
12 / 1 / 11
11,209
934
13,792
12,750
11,529
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
Martisss
Merlin
15
7 / 1 / 17
10,288
857
14,374
6,425
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
68
5
Kills
24
24
Deaths
5
5
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Bastet
Ahstrau
Bastet
0
10
3
0.15
W
5
3
16
4.33
W
Sun Wukong
JGomez325
Sun Wukong
12
1
11
17.5
W
Merlin
Martisss
Merlin
7
1
17
15.5
L
5
6
0
0.83
L
Guan Yu
gluc667
Guan Yu
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,811
Damage
39,790
49,646
Taken
30,499
23,723
Mitigated
17,735
12,717
Healing
6,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Ahstrau
Bastet
5,324
1,478
0
2,349
16,456
5,223
0
4,596
11,860
0
14,367
W
11,624
2,004
0
1,777
11,324
3,963
695
6,208
4,129
0
17,887
W
Sun Wukong
JGomez325
Sun Wukong
13,792
2,855
0
4,632
12,750
11,529
372
3,673
9,077
0
43,957
W
Merlin
Martisss
Merlin
14,374
877
0
500
6,425
2,243
184
1,955
4,470
41,824
0
L
9,954
111
2,484
5,066
15,478
5,746
0
4,455
11,023
54,278
0
L
Guan Yu
gluc667
Guan Yu
3,533
262
998
1,820
17,712
12,754
0
5,671
12,041
5,067
6,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,160
Gold Earned
31,223
98
Minions Killed
138
4
Camps Cleared
6
635,990
Distance Traveled
682,101
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,667
639
20
2
1
203,609
2
W
Thor
9,726
811
24
2
2
224,720
1
W
Sun Wukong
11,209
934
55
5
2
247,191
1
W
Merlin
10,288
857
59
5
2
210,190
0
L
Hel
9,907
826
57
5
3
226,714
4
L
Guan Yu
7,586
632
21
2
0
205,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role