Player Matchup

Bastet
Bastet
 
Bastet
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
久菜合子
Kumbhakarna
Level 151
God Stats
2W - 0L
1,500 SR
Queue Stats
141W - 113L
1,703 Elo+
Party 1
Zeus
Zeus
好TM恶心
Zeus
Level 160
God Stats
18W - 8L
1,932 SR
Queue Stats
141W - 114L
1,651 Elo+
Party 1
Team Averages
Level 139
1,586 SR
1,571 Elo+

VS

Team Averages
Level 125
1,542 SR
1,577 Elo+
Hou Yi
Hou Yi
Depressiοn
Hou Yi
Level 141
God Stats
46W - 44L
1,681 SR
Queue Stats
545W - 498L
1,542 Elo+
Solo
Nu Wa
Nu Wa
TensaZenMiamitsu
Nu Wa
Level 145
God Stats
41W - 39L
1,600 SR
Queue Stats
1,164W - 1,009L
1,539 Elo+
Solo
Nemesis
Nemesis
ThePhinstones
Nemesis
Level 109
God Stats
7W - 9L
1,550 SR
Queue Stats
78W - 80L
1,529 Elo+
Solo
Guan Yu
Guan Yu
ashbro1503
Guan Yu
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
172W - 188L
1,791 Elo+
Solo
Atlas
Atlas
heckman3
Atlas
Level 114
God Stats
23W - 31L
1,380 SR
Queue Stats
691W - 630L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
3 / 0 / 0
5,220
746
4,243
4,751
1,208
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Thor
 
Thor
8
3 / 0 / 2
5,012
716
1,462
4,367
1,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
 
Anhur
9
1 / 1 / 2
4,792
685
3,420
3,678
773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Kumbhakarna
久菜合子
Kumbhakarna
7
3 / 2 / 1
4,565
652
1,523
4,327
1,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 0 / 2
5,594
799
2,769
2,373
570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
6
2 / 3 / 1
4,061
580
3,181
4,065
893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 3 / 0
3,801
543
1,244
3,653
782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
2
0 / 1 / 0
2,901
414
191
728
186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Guan Yu
ashbro1503
Guan Yu
6
0 / 3 / 0
3,473
496
801
5,174
2,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atlas
heckman3
Atlas
6
1 / 2 / 2
3,775
539
1,233
5,406
1,915
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
12
Kills
3
3
Deaths
12
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
0
0
3
W
Thor
 
Thor
3
0
2
4
W
Anhur
 
Anhur
1
1
2
2
L
Hou Yi
2
3
1
0.83
L
0
3
0
0
L
Nemesis
0
1
0
0
L
Guan Yu
ashbro1503
Guan Yu
0
3
0
0
L
Atlas
heckman3
Atlas
1
2
2
1
W
Kumbhakarna
久菜合子
Kumbhakarna
3
2
1
1.75
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,417
Damage
6,650
19,496
Taken
19,026
5,258
Mitigated
5,899
7,822
Healing
3,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,243
674
0
2,050
4,751
1,208
230
103
4,472
0
27,978
W
Thor
 
Thor
1,462
256
0
2,966
4,367
1,243
0
228
4,121
0
22,958
W
Anhur
 
Anhur
3,420
1,782
0
1,494
3,678
773
0
601
3,069
0
26,611
L
Hou Yi
3,181
1,779
0
622
4,065
893
0
945
3,120
0
17,673
L
1,244
147
0
500
3,653
782
0
1,828
1,825
18,222
0
L
Nemesis
191
0
0
44
728
186
0
371
357
0
1,641
L
Guan Yu
ashbro1503
Guan Yu
801
0
0
1,518
5,174
2,123
0
0
5,174
0
8,697
L
Atlas
heckman3
Atlas
1,233
799
45
843
5,406
1,915
0
1,148
4,258
8,296
0
W
Kumbhakarna
久菜合子
Kumbhakarna
1,523
485
0
823
4,327
1,464
0
710
3,609
6,894
284
W
2,769
427
0
489
2,373
570
0
753
1,580
33,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,183
Gold Earned
18,011
266
Minions Killed
112
0
Camps Cleared
0
708,662
Distance Traveled
479,572
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,220
746
66
9
0
139,907
1
W
Thor
5,012
716
59
8
0
165,739
3
W
Anhur
4,792
685
54
8
0
130,853
0
L
Hou Yi
4,061
580
34
5
0
115,575
2
L
Nu Wa
3,801
543
40
6
0
106,316
0
L
Nemesis
2,901
414
2
0
0
21,673
0
L
Guan Yu
3,473
496
19
3
0
118,739
0
L
Atlas
3,775
539
17
2
0
117,269
0
W
Kumbhakarna
4,565
652
13
2
0
134,755
1
W
Zeus
5,594
799
74
11
0
137,408
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role