Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
JMidd12IV
Sol
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
123W - 111L
1,531 Elo+
Solo
Jormungandr
Jormungandr
RecklessScythe
Jormungandr
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
164W - 115L
1,732 Elo+
Solo
Team Averages
Level 130
1,500 SR
1,588 Elo+

VS

Team Averages
Level 85
1,771 SR
1,536 Elo+
Janus
Janus
Mercury560
Janus
Level 89
God Stats
3W - 4L
1,711 SR
Queue Stats
56W - 79L
1,446 Elo+
Party 1
Mulan
Mulan
SenpaiBubblesTTV
Mulan
Level 66
God Stats
2W - 3L
1,721 SR
Queue Stats
15W - 27L
1,485 Elo+
Party 1
Mercury
Mercury
Tobilerone
Mercury
Level 99
God Stats
2W - 1L
1,880 SR
Queue Stats
26W - 18L
1,676 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
4 / 4 / 10
9,060
824
9,035
9,199
3,915
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
5 / 3 / 8
8,906
810
12,159
11,047
5,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
RecklessScythe
Jormungandr
14
8 / 4 / 9
10,247
932
9,730
13,832
14,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
1 / 5 / 8
8,601
782
5,710
8,104
2,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 6 / 4
9,625
875
9,823
17,366
13,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
Tobilerone
Mercury
12
3 / 6 / 3
8,312
756
4,505
11,266
3,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
17
Kills
9
11
Deaths
17
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
4
4
10
2.25
W
5
3
8
3
L
Janus
1
5
8
1
W
Jormungandr
RecklessScythe
Jormungandr
8
4
9
3.13
L
5
6
4
1.17
L
Mercury
Tobilerone
Mercury
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,924
Damage
20,038
34,078
Taken
36,736
23,769
Mitigated
19,504
7,187
Healing
5,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
9,035
4,726
0
876
9,199
3,915
706
2,062
6,987
0
29,855
W
12,159
5,241
0
4,505
11,047
5,473
1,806
1,252
9,535
33,310
3,610
L
Janus
5,710
499
81
1,092
8,104
2,199
0
4,842
3,262
27,294
0
W
Jormungandr
RecklessScythe
Jormungandr
9,730
3,251
179
1,627
13,832
14,381
126
2,589
11,092
23,678
0
L
9,823
1,845
0
2,701
17,366
13,530
0
10,420
6,946
0
18,176
L
Mercury
Tobilerone
Mercury
4,505
1,804
0
1,533
11,266
3,775
0
5,947
5,319
0
27,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,213
Gold Earned
26,538
118
Minions Killed
99
7
Camps Cleared
3
583,842
Distance Traveled
603,199
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,060
824
42
4
5
191,114
3
W
Sol
8,906
810
47
4
2
182,927
4
L
Janus
8,601
782
49
4
1
193,713
0
W
Jormungandr
10,247
932
29
3
0
209,801
2
L
Mulan
9,625
875
11
1
1
181,920
2
L
Mercury
8,312
756
39
4
1
227,566
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role