Player Matchup

Raijin
Raijin
Flameoffury
Raijin
Level 159
God Stats
2W - 1L
1,547 SR
Queue Stats
80W - 42L
1,966 Elo+
Party 1
Cthulhu
Cthulhu
LeonardoDōjinshi
Cthulhu
Level 64
God Stats
1W - 1L
1,308 SR
Queue Stats
32W - 14L
1,848 Elo+
Party 1
Horus
Horus
MooseNut
Horus
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,833 Elo+
Party 1
Team Averages
Level 118
1,452 SR
1,882 Elo+

VS

Team Averages
Level 120
1,556 SR
1,586 Elo+
Janus
Janus
 
Janus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
SphericalCrisis
Neith
Level 101
God Stats
7W - 15L
1,568 SR
Queue Stats
161W - 149L
1,613 Elo+
Party 2
Horus
Horus
SunBurntHippy
Horus
Level 140
God Stats
19W - 23L
1,599 SR
Queue Stats
259W - 191L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
4 / 1 / 11
8,357
836
9,419
8,463
2,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 0 / 10
7,929
793
6,302
9,486
8,048
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
MooseNut
Horus
12
7 / 1 / 8
8,395
840
10,067
7,363
2,908
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 6 / 0
7,282
728
4,069
7,431
1,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 3 / 1
7,185
719
6,585
7,450
1,533
9
0 / 7 / 0
5,889
589
5,336
13,557
9,208
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
3
16
Kills
2
2
Deaths
16
29
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
6
0
0.17
W
Raijin
4
1
11
9.5
W
5
0
10
10
W
Horus
MooseNut
Horus
7
1
8
11
L
1
3
1
0.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,788
Damage
15,990
25,312
Taken
28,438
13,780
Mitigated
12,382
8,687
Healing
3,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,069
227
0
380
7,431
1,641
0
5,591
1,840
23,662
0
W
Raijin
9,419
982
0
1,924
8,463
2,824
228
2,386
6,077
29,718
0
W
6,302
574
890
2,030
9,486
8,048
432
1,902
7,584
27,494
0
W
Horus
MooseNut
Horus
10,067
4,728
1,760
2,083
7,363
2,908
722
34
7,329
0
17,613
L
6,585
1,494
0
564
7,450
1,533
0
3,593
3,857
0
20,362
L
5,336
3,043
614
1,911
13,557
9,208
0
6,891
6,666
0
9,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,681
Gold Earned
20,356
116
Minions Killed
97
7
Camps Cleared
3
566,788
Distance Traveled
529,956
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,282
728
52
5
1
188,395
3
W
Raijin
8,357
836
56
6
4
177,471
4
W
Cthulhu
7,929
793
42
4
0
208,552
2
W
Horus
8,395
840
18
2
3
180,765
1
L
Neith
7,185
719
32
3
2
176,283
3
L
Horus
5,889
589
13
1
0
165,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role