Player Matchup

Horus
Horus
CocoJummboV2
Horus
Level 155
God Stats
1W - 1L
1,835 SR
Queue Stats
297W - 203L
1,686 Elo+
Party 3
Artio
Artio
Humanivore
Artio
Level 122
God Stats
20W - 19L
1,602 SR
Queue Stats
393W - 415L
1,467 Elo+
Solo
Thoth
Thoth
JohnGenji
Thoth
Level 127
God Stats
5W - 5L
1,896 SR
Queue Stats
99W - 70L
1,619 Elo+
Party 3
Izanami
Izanami
ObServe quake
Izanami
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 67L
1,416 Elo+
Solo
Mercury
Mercury
ProfessorHands
Mercury
Level 138
God Stats
39W - 39L
1,421 SR
Queue Stats
409W - 332L
1,615 Elo+
Party 3
Team Averages
Level 129
1,651 SR
1,561 Elo+

VS

Team Averages
Level 142
1,492 SR
1,506 Elo+
He Bo
He Bo
 
He Bo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
SandPuppers
Gilgamesh
Level 127
God Stats
5W - 5L
1,541 SR
Queue Stats
179W - 148L
1,512 Elo+
Party 2
Guan Yu
Guan Yu
YT-Klax
Guan Yu
Level 156
God Stats
3W - 4L
1,298 SR
Queue Stats
1,252W - 1,178L
1,557 Elo+
Party 1
Ra
Ra
binpunkd
Ra
Level 118
God Stats
4W - 7L
1,500 SR
Queue Stats
297W - 294L
1,408 Elo+
Solo
Izanami
Izanami
riyaz_
Izanami
Level 156
God Stats
22W - 18L
1,621 SR
Queue Stats
567W - 536L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 5
6,551
468
5,161
9,972
7,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artio
12
1 / 5 / 4
7,172
512
5,412
16,284
10,758
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
JohnGenji
Thoth
12
4 / 3 / 2
6,934
495
5,859
6,495
1,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
13
0 / 4 / 0
7,366
526
2,475
6,500
1,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 3 / 4
7,488
535
4,094
9,213
2,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
6 / 3 / 2
8,573
612
7,977
7,026
1,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
SandPuppers
Gilgamesh
14
2 / 3 / 3
7,834
560
8,867
14,165
7,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
YT-Klax
Guan Yu
13
2 / 0 / 11
8,590
614
5,625
10,781
8,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 4 / 1
6,546
468
642
5,635
1,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
riyaz_
Izanami
16
9 / 0 / 4
10,145
725
12,532
7,803
2,389
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
40
10
Kills
19
19
Deaths
10
15
Assists
21
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
6
3
2
2.33
L
1
4
5
0.88
L
Artio
1
5
4
0.6
L
Thoth
JohnGenji
Thoth
4
3
2
1.67
L
Izanami
0
4
0
0
L
4
3
4
2
W
Gilgamesh
SandPuppers
Gilgamesh
2
3
3
1.17
W
Guan Yu
YT-Klax
Guan Yu
2
0
11
7.5
W
0
4
1
0.13
W
Izanami
riyaz_
Izanami
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,001
Damage
35,643
48,464
Taken
45,410
24,390
Mitigated
21,677
11,341
Healing
15,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,977
526
0
1,298
7,026
1,734
0
1,654
5,301
52,177
0
L
5,161
1,755
243
2,507
9,972
7,725
0
1,587
8,385
0
12,230
L
Artio
5,412
720
334
6,134
16,284
10,758
0
2,848
13,436
36,099
0
L
Thoth
JohnGenji
Thoth
5,859
367
0
987
6,495
1,969
0
682
5,813
45,180
0
L
Izanami
2,475
1,319
0
886
6,500
1,375
0
0
6,500
0
57,087
L
4,094
1,516
0
250
9,213
2,563
0
3,717
5,496
0
46,583
W
Gilgamesh
SandPuppers
Gilgamesh
8,867
3,667
0
4,798
14,165
7,579
116
3,771
10,394
0
52,777
W
Guan Yu
YT-Klax
Guan Yu
5,625
731
1,317
3,782
10,781
8,624
0
1,810
8,839
215
32,794
W
642
141
534
1,077
5,635
1,351
0
2,152
3,234
37,360
0
W
Izanami
riyaz_
Izanami
12,532
9,877
0
2,624
7,803
2,389
29
1,424
6,371
0
91,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,511
Gold Earned
41,688
406
Minions Killed
478
0
Camps Cleared
0
1,409,684
Distance Traveled
1,328,590
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,573
612
94
7
0
301,862
2
L
Horus
6,551
468
8
1
0
287,052
3
L
Artio
7,172
512
71
5
0
255,460
5
L
Thoth
6,934
495
98
7
0
263,822
5
L
Izanami
7,366
526
133
10
0
281,611
3
L
Mercury
7,488
535
96
7
0
321,739
5
W
Gilgamesh
7,834
560
87
6
0
234,637
2
W
Guan Yu
8,590
614
48
3
0
301,612
1
W
Ra
6,546
468
86
6
0
221,990
2
W
Izanami
10,145
725
163
12
0
268,489
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role