Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Firisius
Nu Wa
Level 103
God Stats
1W - 7L
1,393 SR
Queue Stats
286W - 266L
1,554 Elo+
Solo
Serqet
Serqet
elxinito97
Serqet
Level 69
God Stats
1W - 1L
1,764 SR
Queue Stats
43W - 41L
1,620 Elo+
Solo
Gilgamesh
Gilgamesh
marcus_alsloew
Gilgamesh
Level 62
God Stats
1W - 4L
1,364 SR
Queue Stats
131W - 132L
1,446 Elo+
Solo
Team Averages
Level 89
1,504 SR
1,524 Elo+

VS

Team Averages
Level 96
1,540 SR
1,513 Elo+
Skadi
Skadi
 
Skadi
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Arbetskarln
Odin
Level 88
God Stats
6W - 1L
1,500 SR
Queue Stats
285W - 252L
1,588 Elo+
Solo
Jormungandr
Jormungandr
FeelPack
Jormungandr
Level 89
God Stats
7W - 10L
1,502 SR
Queue Stats
359W - 391L
1,453 Elo+
Solo
Guan Yu
Guan Yu
Herlajia
Guan Yu
Level 62
God Stats
7W - 3L
1,933 SR
Queue Stats
80W - 71L
1,631 Elo+
Solo
Charybdis
Charybdis
I30unty
Charybdis
Level 97
God Stats
4W - 8L
1,263 SR
Queue Stats
57W - 65L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
3 / 3 / 0
5,151
515
4,032
5,585
915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
 
Cthulhu
5
1 / 5 / 3
4,472
447
3,850
9,559
3,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
Firisius
Nu Wa
9
2 / 6 / 2
5,615
562
5,119
6,229
1,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
elxinito97
Serqet
8
0 / 3 / 1
4,773
477
1,490
7,110
1,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
marcus_alsloew
Gilgamesh
7
1 / 6 / 1
4,699
470
2,337
8,150
2,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
11 / 2 / 2
6,786
679
8,724
6,176
1,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
4 / 1 / 6
6,001
600
5,440
5,117
2,987
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
FeelPack
Jormungandr
7
1 / 2 / 5
4,823
482
2,725
6,366
2,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
Herlajia
Guan Yu
10
3 / 0 / 7
6,003
600
3,884
6,219
2,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
I30unty
Charybdis
9
4 / 2 / 2
5,526
553
4,764
6,463
1,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
7
Kills
23
23
Deaths
7
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
3
0
1
L
Cthulhu
 
Cthulhu
1
5
3
0.5
W
Skadi
 
Skadi
11
2
2
6
W
4
1
6
7
W
Jormungandr
FeelPack
Jormungandr
1
2
5
1.75
L
Nu Wa
Firisius
Nu Wa
2
6
2
0.5
W
Guan Yu
Herlajia
Guan Yu
3
0
7
6.5
W
Charybdis
I30unty
Charybdis
4
2
2
2.5
L
Serqet
elxinito97
Serqet
0
3
1
0.17
L
Gilgamesh
marcus_alsloew
Gilgamesh
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,828
Damage
25,537
36,633
Taken
30,341
9,832
Mitigated
11,298
8,298
Healing
9,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,032
2,308
0
1,757
5,585
915
62
558
5,027
0
22,895
L
Cthulhu
 
Cthulhu
3,850
495
127
1,630
9,559
3,095
24
1,786
7,773
10,285
0
W
Skadi
 
Skadi
8,724
4,447
0
2,220
6,176
1,753
398
1,848
4,035
0
30,907
W
5,440
870
0
870
5,117
2,987
306
1,437
3,470
0
23,865
W
Jormungandr
FeelPack
Jormungandr
2,725
1,355
0
540
6,366
2,812
198
2,222
3,810
18,548
0
L
Nu Wa
Firisius
Nu Wa
5,119
475
0
602
6,229
1,165
0
276
5,953
20,724
0
W
Guan Yu
Herlajia
Guan Yu
3,884
577
0
3,219
6,219
2,366
0
1,645
4,191
0
30,411
W
Charybdis
I30unty
Charybdis
4,764
1,768
0
2,347
6,463
1,380
0
829
5,475
0
29,080
L
Serqet
elxinito97
Serqet
1,490
209
0
2,452
7,110
1,689
0
0
7,110
0
23,084
L
Gilgamesh
marcus_alsloew
Gilgamesh
2,337
498
0
1,730
8,150
2,968
0
105
8,045
0
11,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,710
Gold Earned
29,139
147
Minions Killed
249
0
Camps Cleared
0
932,063
Distance Traveled
900,534
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,151
515
34
3
0
172,800
3
L
Cthulhu
4,472
447
11
1
0
186,135
1
W
Skadi
6,786
679
52
5
0
187,392
5
W
Odin
6,001
600
54
5
0
186,521
1
W
Jormungandr
4,823
482
28
3
0
152,281
1
L
Nu Wa
5,615
562
35
4
0
162,348
2
W
Guan Yu
6,003
600
66
7
0
211,527
1
W
Charybdis
5,526
553
49
5
0
162,813
2
L
Serqet
4,773
477
48
5
0
216,377
4
L
Gilgamesh
4,699
470
19
2
0
194,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role