Player Matchup

Merlin
Merlin
Deathshooter170
Merlin
Level 68
God Stats
3W - 3L
1,558 SR
Queue Stats
111W - 114L
1,456 Elo+
Solo
Bakasura
Bakasura
Fake_Yoa06
Bakasura
Level 46
God Stats
3W - 2L
1,261 SR
Queue Stats
280W - 312L
1,385 Elo+
Solo
Freya
Freya
ISeeDeadpeep659
Freya
Level 87
God Stats
6W - 7L
1,500 SR
Queue Stats
377W - 415L
1,370 Elo+
Solo
Chaac
Chaac
IxEmpyrean
Chaac
Level 133
God Stats
10W - 6L
1,667 SR
Queue Stats
679W - 660L
1,431 Elo+
Solo
Cthulhu
Cthulhu
Lalien51
Cthulhu
Level 88
God Stats
12W - 14L
1,660 SR
Queue Stats
122W - 129L
1,460 Elo+
Solo
Team Averages
Level 84
1,529 SR
1,421 Elo+

VS

Team Averages
Level 92
1,429 SR
1,457 Elo+
Izanami
Izanami
 
Izanami
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
ChristianLaCome
Shiva
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 1
Tyr
Tyr
Saint_Sergius
Tyr
Level 147
God Stats
4W - 4L
1,500 SR
Queue Stats
540W - 549L
1,480 Elo+
Solo
Fenrir
Fenrir
iiTHAMERR
Fenrir
Level 128
God Stats
5W - 5L
1,145 SR
Queue Stats
232W - 251L
1,401 Elo+
Solo
Chang'e
Chang'e
kluivertt
Chang'e
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
7,160
448
5,753
5,046
1,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
Fake_Yoa06
Bakasura
13
3 / 6 / 0
7,842
490
5,898
14,266
4,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
0 / 4 / 3
6,974
436
5,504
9,821
2,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
9
0 / 0 / 0
5,979
374
1,062
1,930
1,064
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
Lalien51
Cthulhu
10
0 / 3 / 2
6,435
402
4,989
13,904
6,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
0 / 1 / 4
9,066
567
6,955
8,020
2,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 1 / 4
8,587
537
7,076
13,073
10,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 0 / 4
8,787
549
3,893
6,165
5,119
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
iiTHAMERR
Fenrir
15
5 / 2 / 6
8,977
561
7,523
11,358
4,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
kluivertt
Chang'e
14
4 / 2 / 1
8,449
528
3,718
9,467
3,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
5
Kills
13
13
Deaths
6
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
1
4
2
W
3
1
4
5
L
2
0
1
2.5
L
Bakasura
Fake_Yoa06
Bakasura
3
6
0
0.5
L
0
4
3
0.38
L
Chaac
0
0
0
0
L
Cthulhu
Lalien51
Cthulhu
0
3
2
0.33
W
1
0
4
3
W
Fenrir
iiTHAMERR
Fenrir
5
2
6
4
W
Chang'e
kluivertt
Chang'e
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,206
Damage
29,165
44,967
Taken
48,083
16,705
Mitigated
26,638
12,160
Healing
16,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,955
4,537
0
3,279
8,020
2,737
2,617
3,791
4,229
0
81,871
W
7,076
1,333
60
3,032
13,073
10,920
351
4,558
8,310
0
38,966
L
5,753
490
11
1,914
5,046
1,573
248
1,228
3,640
36,378
0
L
Bakasura
Fake_Yoa06
Bakasura
5,898
4,878
0
2,634
14,266
4,888
0
1,637
12,433
0
46,381
L
5,504
2,424
0
3,749
9,821
2,421
0
10
9,811
34,600
0
L
Chaac
1,062
0
0
860
1,930
1,064
0
0
1,930
0
20,093
L
Cthulhu
Lalien51
Cthulhu
4,989
896
241
2,751
13,904
6,759
0
438
13,435
26,398
0
W
3,893
366
0
2,132
6,165
5,119
1,411
585
5,500
0
52,693
W
Fenrir
iiTHAMERR
Fenrir
7,523
1,858
0
4,922
11,358
4,757
1,389
2,744
8,420
0
52,051
W
Chang'e
kluivertt
Chang'e
3,718
186
130
3,288
9,467
3,105
462
4,058
5,028
38,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,390
Gold Earned
43,866
329
Minions Killed
493
0
Camps Cleared
0
1,284,738
Distance Traveled
1,593,843
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,066
567
159
10
0
279,748
1
W
Shiva
8,587
537
61
4
0
346,183
1
L
Merlin
7,160
448
76
5
0
186,166
4
L
Bakasura
7,842
490
106
7
0
331,287
1
L
Freya
6,974
436
72
5
0
278,944
1
L
Chaac
5,979
374
32
2
0
175,171
2
L
Cthulhu
6,435
402
43
3
0
313,170
1
W
Tyr
8,787
549
125
8
0
301,965
1
W
Fenrir
8,977
561
80
5
0
368,656
2
W
Chang'e
8,449
528
68
4
0
297,291
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role