Player Matchup

Sol
Sol
Buckaroo-Banzaim
Sol
Level 54
God Stats
30W - 21L
1,657 SR
Queue Stats
968W - 1,029L
1,540 Elo+
Solo
Geb
Geb
DankifiedMemes
Geb
Level 43
God Stats
8W - 9L
1,408 SR
Queue Stats
30W - 30L
1,323 Elo+
Solo
Da Ji
Da Ji
XxdinamonxX
Da Ji
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 158L
1,350 Elo+
Solo
Chang'e
Chang'e
sshouko
Chang'e
Level 87
God Stats
61W - 42L
1,615 SR
Queue Stats
266W - 256L
1,477 Elo+
Solo
Neith
Neith
winterVrose
Neith
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,730 Elo+
Solo
Team Averages
Level 70
1,536 SR
1,484 Elo+

VS

Team Averages
Level 64
1,722 SR
1,875 Elo+
Ao Kuang
Ao Kuang
BasedGodSwifty
Ao Kuang
Level 128
God Stats
1W - 0L
1,828 SR
Queue Stats
48W - 9L
1,969 Elo+
Party 1
Ymir
Ymir
IXNeech
Ymir
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,756 Elo+
Party 1
Odin
Odin
MarmarGaming
Odin
Level 17
God Stats
7W - 1L
1,895 SR
Queue Stats
18W - 4L
1,953 Elo+
Party 1
Hel
Hel
RunicJade
Hel
Level 144
God Stats
1W - 0L
1,504 SR
Queue Stats
76W - 34L
1,823 Elo+
Party 1
Mercury
Mercury
SwampyBear
Mercury
Level 27
God Stats
3W - 0L
1,882 SR
Queue Stats
55W - 10L
1,875 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 1
9,389
939
10,837
13,164
5,291
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
0 / 2 / 1
9,612
961
6,733
16,119
15,593
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 11 / 1
9,183
918
7,018
20,078
9,717
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
sshouko
Chang'e
14
0 / 5 / 1
8,937
894
8,347
14,640
6,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 5 / 0
8,841
884
6,437
10,400
4,580
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

108

VS

Team 2 Tickets

310

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
18
10 / 0 / 15
12,337
1,234
19,512
10,929
4,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
IXNeech
Ymir
16
0 / 3 / 13
9,994
999
3,203
9,012
9,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
3 / 0 / 14
10,294
1,029
5,329
7,089
5,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
6 / 0 / 16
11,538
1,154
13,234
6,028
3,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
SwampyBear
Mercury
18
12 / 0 / 15
12,730
1,273
27,491
11,609
4,633
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
104
3
Kills
31
31
Deaths
3
4
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
10
0
15
17.5
L
1
8
1
0.19
L
0
2
1
0.25
W
Ymir
IXNeech
Ymir
0
3
13
2.17
W
3
0
14
10
W
6
0
16
14
W
Mercury
SwampyBear
Mercury
12
0
15
19.5
L
2
11
1
0.23
L
Chang'e
sshouko
Chang'e
0
5
1
0.1
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,372
Damage
68,769
74,401
Taken
44,667
41,452
Mitigated
27,585
9,803
Healing
19,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
19,512
7,269
0
4,310
10,929
4,261
0
6,853
3,784
28,287
0
L
10,837
2,466
0
918
13,164
5,291
0
7,549
5,583
26,273
0
L
6,733
864
1,615
2,443
16,119
15,593
0
9,219
6,691
23,819
0
W
Ymir
IXNeech
Ymir
3,203
249
0
738
9,012
9,866
0
4,000
4,688
8,393
0
W
5,329
279
0
1,199
7,089
5,787
0
3,781
3,041
5,283
12,016
W
13,234
825
6,944
4,264
6,028
3,038
0
4,304
1,509
44,384
0
W
Mercury
SwampyBear
Mercury
27,491
18,931
0
1,763
11,609
4,633
0
5,860
5,728
0
49,623
L
7,018
1,985
0
65
20,078
9,717
0
7,514
12,349
0
17,967
L
Chang'e
sshouko
Chang'e
8,347
539
1,310
2,451
14,640
6,271
0
7,927
6,589
23,506
0
L
6,437
1,573
47
954
10,400
4,580
0
4,903
5,368
0
19,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,962
Gold Earned
56,893
152
Minions Killed
177
5
Camps Cleared
10
843,411
Distance Traveled
1,025,093
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
12,337
1,234
9
1
4
204,221
0
L
Sol
9,389
939
32
3
0
152,371
0
L
Geb
9,612
961
20
2
0
188,910
0
W
Ymir
9,994
999
7
1
1
160,991
0
W
Odin
10,294
1,029
30
3
1
217,806
0
W
Hel
11,538
1,154
78
8
1
206,914
0
W
Mercury
12,730
1,273
53
5
3
235,161
2
L
Da Ji
9,183
918
23
2
4
181,234
0
L
Chang'e
8,937
894
35
4
1
174,424
0
L
Neith
8,841
884
42
4
0
146,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role