Player Matchup

Ra
Ra
CulinaryKing300
Ra
Level 48
God Stats
0W - 3L
1,189 SR
Queue Stats
236W - 215L
1,594 Elo+
Party 2
Fenrir
Fenrir
Sairentorabu
Fenrir
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Hercules
Hercules
TooCold2Touch
Hercules
Level 160
God Stats
19W - 24L
1,240 SR
Queue Stats
721W - 822L
1,471 Elo+
Solo
Neith
Neith
UzSavy
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 40L
1,614 Elo+
Party 2
Cthulhu
Cthulhu
xVASTx00001
Cthulhu
Level 69
God Stats
110W - 122L
1,385 SR
Queue Stats
327W - 357L
1,332 Elo+
Solo
Team Averages
Level 63
1,363 SR
1,502 Elo+

VS

Team Averages
Level 54
1,532 SR
1,527 Elo+
Ares
Ares
 
Ares
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Killer_Greed696
Apollo
Level 106
God Stats
6W - 7L
1,671 SR
Queue Stats
313W - 323L
1,534 Elo+
Solo
Pele
Pele
SageSkye
Pele
Level 30
God Stats
1W - 0L
1,491 SR
Queue Stats
22W - 9L
1,939 Elo+
Party 3
Guan Yu
Guan Yu
射了快滚
Guan Yu
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,162 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,021
602
3,401
5,017
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
9
1 / 2 / 3
5,267
527
2,869
6,618
2,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
TooCold2Touch
Hercules
10
1 / 2 / 0
5,597
560
2,377
9,656
3,788
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
UzSavy
Neith
7
0 / 5 / 2
4,450
445
3,009
5,897
1,221
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cthulhu
xVASTx00001
Cthulhu
7
1 / 1 / 0
4,924
492
2,636
5,582
2,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
2 / 1 / 5
5,828
583
3,355
5,978
2,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
 
Baron Samedi
10
1 / 2 / 2
5,696
570
2,929
4,600
1,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
3 / 1 / 4
5,885
589
5,500
6,367
1,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
13
6 / 0 / 1
7,057
706
4,946
5,288
1,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
射了快滚
Guan Yu
11
1 / 1 / 1
6,067
607
3,800
5,368
2,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
5
Kills
13
13
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
1
5
4.5
W
Baron Samedi
 
Baron Samedi
1
2
2
1
L
2
3
1
0.83
W
3
1
4
5
W
Pele
6
0
1
6.5
L
Fenrir
1
2
3
1.25
L
Hercules
TooCold2Touch
Hercules
1
2
0
0.5
L
Neith
UzSavy
Neith
0
5
2
0.2
L
Cthulhu
xVASTx00001
Cthulhu
1
1
0
1
W
Guan Yu
射了快滚
Guan Yu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,292
Damage
20,530
32,770
Taken
27,601
10,770
Mitigated
10,765
10,565
Healing
10,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
3,355
199
894
686
5,978
2,826
0
1,960
4,018
12,968
0
W
Baron Samedi
 
Baron Samedi
2,929
286
40
977
4,600
1,548
439
1,539
3,061
28,548
0
L
3,401
698
88
1,179
5,017
1,440
0
1,654
3,363
38,492
0
W
5,500
3,532
0
2,231
6,367
1,860
552
1,971
4,396
0
29,998
W
Pele
4,946
1,613
0
3,569
5,288
1,629
0
567
4,721
0
41,787
L
Fenrir
2,869
438
0
3,213
6,618
2,115
0
1,450
5,168
0
24,241
L
Hercules
TooCold2Touch
Hercules
2,377
742
0
3,549
9,656
3,788
0
0
9,393
0
28,663
L
Neith
UzSavy
Neith
3,009
1,649
0
845
5,897
1,221
204
1,441
4,456
0
14,999
L
Cthulhu
xVASTx00001
Cthulhu
2,636
707
0
1,691
5,582
2,206
120
1,739
3,843
15,441
0
W
Guan Yu
射了快滚
Guan Yu
3,800
1,056
85
1,642
5,368
2,902
0
0
5,368
0
28,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,259
Gold Earned
30,533
242
Minions Killed
293
0
Camps Cleared
0
913,800
Distance Traveled
992,516
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,828
583
22
2
0
184,138
2
W
Baron Samedi
5,696
570
55
6
0
167,019
1
L
Ra
6,021
602
84
8
0
184,967
3
W
Apollo
5,885
589
50
5
0
184,155
4
W
Pele
7,057
706
89
9
0
227,871
3
L
Fenrir
5,267
527
40
4
0
211,816
4
L
Hercules
5,597
560
67
7
0
163,825
2
L
Neith
4,450
445
28
3
0
177,813
0
L
Cthulhu
4,924
492
23
2
0
175,379
4
W
Guan Yu
6,067
607
77
8
0
229,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role