Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Alpha2323
Arachne
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
ERDETHANNE
Izanami
Level 42
God Stats
1W - 4L
1,202 SR
Queue Stats
47W - 68L
1,453 Elo+
Solo
Tiamat
Tiamat
Fearnuttin
Tiamat
Level 69
God Stats
17W - 18L
1,466 SR
Queue Stats
331W - 348L
1,464 Elo+
Solo
Ra
Ra
MisakiJ
Ra
Level 64
God Stats
4W - 7L
1,481 SR
Queue Stats
121W - 128L
1,420 Elo+
Solo
Team Averages
Level 76
1,430 SR
1,467 Elo+

VS

Team Averages
Level 73
1,502 SR
1,502 Elo+
Cthulhu
Cthulhu
AlexHuntX
Cthulhu
Level 106
God Stats
8W - 10L
1,715 SR
Queue Stats
609W - 631L
1,527 Elo+
Solo
Medusa
Medusa
Kagekao123
Medusa
Level 68
God Stats
9W - 12L
1,404 SR
Queue Stats
127W - 127L
1,473 Elo+
Solo
Discordia
Discordia
LordFriendly
Discordia
Level 56
God Stats
23W - 22L
1,382 SR
Queue Stats
97W - 122L
1,459 Elo+
Solo
Achilles
Achilles
WALIFULtheSlayer
Achilles
Level 45
God Stats
1W - 3L
1,296 SR
Queue Stats
61W - 73L
1,516 Elo+
Party 1
Loki
Loki
stefantheslayer
Loki
Level 89
God Stats
4W - 1L
1,712 SR
Queue Stats
58W - 58L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
2 / 1 / 2
10,184
599
7,850
6,123
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
Alpha2323
Arachne
11
0 / 7 / 2
7,081
417
6,906
12,094
4,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
ERDETHANNE
Izanami
14
3 / 2 / 2
8,178
481
6,759
11,070
3,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Fearnuttin
Tiamat
12
0 / 5 / 0
6,958
409
7,242
13,609
10,388
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 3 / 1
7,228
425
6,292
9,621
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlexHuntX
Cthulhu
13
2 / 2 / 5
7,489
441
5,704
13,731
11,745
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Kagekao123
Medusa
13
2 / 3 / 1
8,026
472
6,537
10,601
2,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
LordFriendly
Discordia
16
6 / 1 / 2
9,848
579
7,524
7,288
2,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 0 / 8
9,547
562
12,039
15,245
12,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
7 / 1 / 2
9,779
575
5,633
13,209
4,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
6
Kills
18
18
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
1
2
3
W
Cthulhu
AlexHuntX
Cthulhu
2
2
5
2.25
L
Arachne
Alpha2323
Arachne
0
7
2
0.14
L
Izanami
ERDETHANNE
Izanami
3
2
2
2
L
Tiamat
Fearnuttin
Tiamat
0
5
0
0
W
Medusa
Kagekao123
Medusa
2
3
1
0.83
W
Discordia
LordFriendly
Discordia
6
1
2
7
L
1
3
1
0.5
W
1
0
8
5
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,049
Damage
37,437
52,517
Taken
60,074
23,637
Mitigated
33,897
14,868
Healing
18,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,850
930
0
1,322
6,123
2,060
0
1,458
4,621
90,682
0
W
Cthulhu
AlexHuntX
Cthulhu
5,704
367
89
2,699
13,731
11,745
210
3,288
10,443
26,301
0
L
Arachne
Alpha2323
Arachne
6,906
3,823
0
2,363
12,094
4,204
0
5,361
6,664
0
39,056
L
Izanami
ERDETHANNE
Izanami
6,759
3,848
0
2,161
11,070
3,531
924
3,682
7,388
0
48,488
L
Tiamat
Fearnuttin
Tiamat
7,242
1,193
0
5,048
13,609
10,388
21
450
12,352
36,865
0
W
Medusa
Kagekao123
Medusa
6,537
2,872
0
2,638
10,601
2,352
422
4,854
5,747
0
52,165
W
Discordia
LordFriendly
Discordia
7,524
247
0
1,229
7,288
2,705
0
1,235
6,053
71,789
0
L
6,292
317
758
3,216
9,621
3,454
646
2,277
7,259
51,907
0
W
12,039
3,223
0
6,029
15,245
12,409
0
7,740
7,505
0
66,637
W
5,633
1,093
0
5,889
13,209
4,686
0
4,267
8,942
0
72,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,629
Gold Earned
44,689
480
Minions Killed
558
0
Camps Cleared
0
1,709,429
Distance Traveled
1,701,070
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,184
599
184
11
0
382,310
6
W
Cthulhu
7,489
441
41
2
0
316,409
3
L
Arachne
7,081
417
63
4
0
369,876
2
L
Izanami
8,178
481
108
6
0
318,370
0
L
Tiamat
6,958
409
60
4
0
306,643
7
W
Medusa
8,026
472
94
6
0
315,945
5
W
Discordia
9,848
579
152
9
0
337,821
9
L
Ra
7,228
425
65
4
0
332,230
9
W
Achilles
9,547
562
137
8
0
354,318
1
W
Loki
9,779
575
134
8
0
376,577
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role