Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Donky366
Charybdis
Level 138
God Stats
2W - 1L
1,710 SR
Queue Stats
74W - 73L
1,509 Elo+
Party 1
Ah Puch
Ah Puch
Log859TTV
Ah Puch
Level 97
God Stats
4W - 2L
1,688 SR
Queue Stats
70W - 79L
1,440 Elo+
Party 4
Cthulhu
Cthulhu
Manukatro
Cthulhu
Level 126
God Stats
1W - 1L
1,733 SR
Queue Stats
72W - 72L
1,461 Elo+
Solo
Ratatoskr
Ratatoskr
milkyyymanTTV
Ratatoskr
Level 106
God Stats
6W - 10L
1,401 SR
Queue Stats
98W - 126L
1,432 Elo+
Party 4
Team Averages
Level 117
1,606 SR
1,469 Elo+

VS

Team Averages
Level 98
1,609 SR
1,624 Elo+
Sun Wukong
Sun Wukong
Bromandudething
Sun Wukong
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 68L
1,590 Elo+
Party 3
Sobek
Sobek
FrozenNile56
Sobek
Level 69
God Stats
5W - 4L
1,562 SR
Queue Stats
5W - 4L
1,692 Elo+
Party 2
Ra
Ra
Pausepain
Ra
Level 106
God Stats
7W - 2L
1,633 SR
Queue Stats
78W - 66L
1,590 Elo+
Party 3
Neith
Neith
RedYoshi8
Neith
Level 85
God Stats
4W - 1L
1,572 SR
Queue Stats
5W - 4L
1,692 Elo+
Party 2
Pele
Pele
theshadowwolf21
Pele
Level 106
God Stats
3W - 1L
1,778 SR
Queue Stats
68W - 49L
1,555 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
1 / 3 / 4
7,667
479
5,028
12,193
7,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
Donky366
Charybdis
13
4 / 3 / 2
7,820
489
6,543
8,928
2,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Log859TTV
Ah Puch
14
1 / 4 / 1
8,248
516
7,496
8,197
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Manukatro
Cthulhu
13
0 / 3 / 0
7,397
462
10,113
11,292
10,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ratatoskr
milkyyymanTTV
Ratatoskr
12
3 / 6 / 1
7,372
461
7,072
10,109
4,017
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bromandudething
Sun Wukong
15
2 / 0 / 2
9,274
580
5,432
12,173
7,871
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 3 / 7
8,064
504
3,631
12,407
8,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
3 / 0 / 5
9,646
603
5,923
7,329
2,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
RedYoshi8
Neith
12
0 / 4 / 5
7,121
445
6,143
7,019
2,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
10 / 2 / 3
9,559
597
11,899
11,398
5,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
9
Kills
18
19
Deaths
9
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
3
4
1
W
Sun Wukong
Bromandudething
Sun Wukong
2
0
2
3
L
Charybdis
Donky366
Charybdis
4
3
2
1.67
W
3
3
7
2.17
L
Ah Puch
Log859TTV
Ah Puch
1
4
1
0.38
L
Cthulhu
Manukatro
Cthulhu
0
3
0
0
W
3
0
5
5.5
W
Neith
RedYoshi8
Neith
0
4
5
0.63
L
Ratatoskr
milkyyymanTTV
Ratatoskr
3
6
1
0.58
W
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,252
Damage
33,028
50,719
Taken
50,326
26,651
Mitigated
27,419
14,242
Healing
15,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,028
1,525
274
3,043
12,193
7,106
0
1,845
10,332
0
35,092
W
Sun Wukong
Bromandudething
Sun Wukong
5,432
2,293
0
5,677
12,173
7,871
779
8,074
3,169
0
64,511
L
Charybdis
Donky366
Charybdis
6,543
4,266
0
4,234
8,928
2,334
0
1,478
7,434
0
47,630
W
3,631
379
233
3,320
12,407
8,326
539
1,101
11,244
13,052
0
L
Ah Puch
Log859TTV
Ah Puch
7,496
136
0
2,208
8,197
2,612
0
2,608
5,243
63,249
0
L
Cthulhu
Manukatro
Cthulhu
10,113
911
0
2,749
11,292
10,582
0
193
11,099
52,168
0
W
5,923
985
488
2,193
7,329
2,631
400
2,871
4,214
73,036
0
W
Neith
RedYoshi8
Neith
6,143
2,701
224
2,221
7,019
2,877
630
0
7,019
0
44,764
L
Ratatoskr
milkyyymanTTV
Ratatoskr
7,072
2,509
0
1,734
10,109
4,017
0
2,872
7,057
0
43,912
W
11,899
3,251
0
1,423
11,398
5,714
0
3,947
7,071
0
61,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,504
Gold Earned
43,664
478
Minions Killed
502
0
Camps Cleared
0
1,481,928
Distance Traveled
1,563,188
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,667
479
43
3
0
312,025
6
W
Sun Wukong
9,274
580
140
9
0
285,535
0
L
Charybdis
7,820
489
114
7
0
274,669
3
W
Sobek
8,064
504
14
1
0
341,376
3
L
Ah Puch
8,248
516
141
9
0
277,287
6
L
Cthulhu
7,397
462
107
7
0
298,817
4
W
Ra
9,646
603
181
11
0
315,980
3
W
Neith
7,121
445
84
5
0
266,556
2
L
Ratatoskr
7,372
461
73
5
0
319,130
3
W
Pele
9,559
597
83
5
0
353,741
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role