Player Matchup

Nu Wa
Nu Wa
DannyDaBoi
Nu Wa
Level 43
God Stats
14W - 10L
1,668 SR
Queue Stats
65W - 77L
1,526 Elo+
Party 1
Agni
Agni
I Fiitzz I
Agni
Level 98
God Stats
4W - 1L
1,612 SR
Queue Stats
65W - 51L
1,576 Elo+
Party 1
Horus
Horus
Mr_Humberfloob1
Horus
Level 21
God Stats
18W - 11L
1,684 SR
Queue Stats
38W - 42L
1,553 Elo+
Party 1
Kuzenbo
Kuzenbo
Protezoic
Kuzenbo
Level 121
God Stats
16W - 15L
1,702 SR
Queue Stats
157W - 147L
1,570 Elo+
Party 1
Bastet
Bastet
xSup3rScrubx
Bastet
Level 103
God Stats
9W - 4L
1,903 SR
Queue Stats
53W - 37L
1,686 Elo+
Party 1
Team Averages
Level 77
1,714 SR
1,582 Elo+

VS

Team Averages
Level 66
1,659 SR
1,600 Elo+
Cupid
Cupid
Ascending_Oracle
Cupid
Level 140
God Stats
0W - 2L
1,533 SR
Queue Stats
65W - 70L
1,452 Elo+
Solo
Ares
Ares
Hard2k11l
Ares
Level 104
God Stats
0W - 1L
1,715 SR
Queue Stats
48W - 32L
1,647 Elo+
Party 2
Achilles
Achilles
InjectingSmite
Achilles
Level 65
God Stats
13W - 12L
1,620 SR
Queue Stats
74W - 80L
1,563 Elo+
Party 2
Kukulkan
Kukulkan
StingrayPrincess
Kukulkan
Level 18
God Stats
9W - 5L
1,928 SR
Queue Stats
13W - 7L
1,838 Elo+
Party 2
Ymir
Ymir
miguel01eduard
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
17
6 / 0 / 9
9,440
858
12,351
4,400
1,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 2 / 4
9,783
889
12,666
7,259
2,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 5 / 8
8,523
775
3,307
13,689
10,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kuzenbo
Protezoic
Kuzenbo
13
0 / 3 / 9
7,970
725
4,971
10,506
13,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
17
4 / 3 / 4
9,037
822
11,416
10,296
4,027
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 6
8,673
788
6,272
10,435
3,949
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
15
3 / 3 / 9
8,416
765
9,503
13,778
13,340
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
15
6 / 5 / 6
8,907
810
11,725
18,191
17,248
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
1 / 3 / 3
8,358
760
6,733
8,719
3,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 3 / 0
6,958
633
506
5,000
3,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
37
18
Kills
13
13
Deaths
18
34
Assists
24
Player
Kills
Deaths
Assists
KDA
L
3
4
6
1.5
W
Nu Wa
6
0
9
10.5
L
Ares
3
3
9
2.5
W
6
2
4
4
L
Achilles
6
5
6
1.8
W
2
5
8
1.2
W
Kuzenbo
Protezoic
Kuzenbo
0
3
9
1.5
L
1
3
3
0.83
L
0
3
0
0
W
Bastet
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,711
Damage
34,739
46,150
Taken
56,123
32,200
Mitigated
41,051
12,528
Healing
5,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,272
3,108
622
1,552
10,435
3,949
0
5,350
4,903
0
29,165
W
Nu Wa
12,351
1,886
348
1,385
4,400
1,804
944
2,400
2,000
32,625
0
L
Ares
9,503
160
0
467
13,778
13,340
197
7,165
6,173
18,525
0
W
12,666
911
0
340
7,259
2,596
0
1,389
5,870
50,045
0
L
Achilles
11,725
3,031
367
1,496
18,191
17,248
0
11,003
6,810
2,618
22,245
W
3,307
1,138
2,561
2,954
13,689
10,582
192
5,091
8,598
0
8,182
W
Kuzenbo
Protezoic
Kuzenbo
4,971
1,591
0
2,564
10,506
13,191
829
4,313
6,193
12,484
0
L
6,733
508
0
1,114
8,719
3,263
216
1,663
6,906
38,222
0
L
506
27
0
330
5,000
3,251
0
3,409
1,343
6,037
0
W
Bastet
11,416
2,728
0
2,376
10,296
4,027
137
4,119
6,177
0
33,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,753
Gold Earned
41,312
221
Minions Killed
191
0
Camps Cleared
0
1,118,845
Distance Traveled
978,061
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,673
788
60
5
0
201,796
1
W
Nu Wa
9,440
858
59
5
0
223,770
0
L
Ares
8,416
765
15
1
0
237,886
4
W
Agni
9,783
889
77
7
0
238,286
0
L
Achilles
8,907
810
16
1
0
237,524
1
W
Horus
8,523
775
5
0
0
211,004
0
W
Kuzenbo
7,970
725
19
2
0
183,706
2
L
Kukulkan
8,358
760
82
7
0
216,425
0
L
Ymir
6,958
633
18
2
0
84,430
1
W
Bastet
9,037
822
61
6
0
262,079
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role