Player Matchup

Ao Kuang
Ao Kuang
Allaboutthc
Ao Kuang
Level 109
God Stats
8W - 8L
1,342 SR
Queue Stats
638W - 745L
1,482 Elo+
Solo
Hercules
Hercules
GnarlyNapkin4
Hercules
Level 55
God Stats
0W - 7L
1,500 SR
Queue Stats
6W - 14L
1,452 Elo+
Solo
Cupid
Cupid
Lazy_marshin
Cupid
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 137L
1,461 Elo+
Party 2
Bellona
Bellona
superSimon100
Bellona
Level 105
God Stats
15W - 12L
1,500 SR
Queue Stats
58W - 59L
1,258 Elo+
Party 2
Merlin
Merlin
westernlizard
Merlin
Level 112
God Stats
0W - 1L
1,269 SR
Queue Stats
17W - 21L
1,436 Elo+
Party 2
Team Averages
Level 98
1,422 SR
1,418 Elo+

VS

Team Averages
Level 113
1,473 SR
1,466 Elo+
Fenrir
Fenrir
BigBootyGamingHD
Fenrir
Level 157
God Stats
3W - 3L
1,181 SR
Queue Stats
171W - 174L
1,439 Elo+
Party 1
Izanami
Izanami
MR PUPPER MAN
Izanami
Level 61
God Stats
6W - 11L
1,611 SR
Queue Stats
141W - 138L
1,436 Elo+
Party 1
Amaterasu
Amaterasu
Mx3_Khaos
Amaterasu
Level 113
God Stats
7W - 3L
1,530 SR
Queue Stats
300W - 335L
1,479 Elo+
Solo
Ganesha
Ganesha
RetroSpider4567
Ganesha
Level 99
God Stats
2W - 6L
1,512 SR
Queue Stats
64W - 71L
1,479 Elo+
Party 1
Hel
Hel
artherman
Hel
Level 135
God Stats
2W - 3L
1,530 SR
Queue Stats
160W - 144L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Allaboutthc
Ao Kuang
8
1 / 5 / 1
5,218
474
2,927
9,528
2,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
GnarlyNapkin4
Hercules
8
1 / 3 / 3
5,484
499
3,119
7,655
5,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
3 / 2 / 1
5,591
508
4,262
5,554
885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
11
1 / 2 / 0
6,566
597
6,383
8,080
7,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 4 / 3
6,400
582
6,932
5,728
1,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
10 / 3 / 3
7,193
654
6,998
8,038
3,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
10
1 / 3 / 2
6,038
549
4,541
5,616
1,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
Mx3_Khaos
Amaterasu
12
3 / 1 / 0
6,928
630
6,422
9,714
8,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
0 / 3 / 7
5,827
530
3,496
7,078
4,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
2 / 2 / 5
6,598
600
3,224
7,742
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
8
Kills
16
16
Deaths
12
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Allaboutthc
Ao Kuang
1
5
1
0.3
W
10
3
3
3.83
L
Hercules
GnarlyNapkin4
Hercules
1
3
3
0.83
L
3
2
1
1.75
W
Izanami
1
3
2
0.67
W
Amaterasu
Mx3_Khaos
Amaterasu
3
1
0
3
W
0
3
7
1.17
W
2
2
5
2.25
L
Bellona
1
2
0
0.5
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,623
Damage
24,681
36,545
Taken
38,188
17,657
Mitigated
19,302
11,485
Healing
13,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Allaboutthc
Ao Kuang
2,927
735
0
1,588
9,528
2,277
117
1,567
7,961
20,949
0
W
6,998
2,092
0
1,226
8,038
3,208
0
3,114
4,924
0
32,539
L
Hercules
GnarlyNapkin4
Hercules
3,119
924
0
3,082
7,655
5,694
230
2,143
5,512
0
10,888
L
4,262
2,925
122
3,008
5,554
885
785
1,365
4,189
0
28,546
W
Izanami
4,541
2,580
107
725
5,616
1,367
893
0
5,616
0
47,252
W
Amaterasu
Mx3_Khaos
Amaterasu
6,422
3,891
0
4,785
9,714
8,112
160
786
8,928
0
40,294
W
3,496
587
322
1,072
7,078
4,292
101
1,184
5,894
10,765
0
W
3,224
458
687
4,145
7,742
2,323
36
4,775
2,967
38,960
4,664
L
Bellona
6,383
3,545
0
3,176
8,080
7,243
0
0
8,080
0
43,130
L
6,932
338
0
509
5,728
1,558
0
1,391
4,337
35,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,259
Gold Earned
32,584
275
Minions Killed
352
0
Camps Cleared
0
1,035,714
Distance Traveled
1,071,627
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,218
474
36
3
0
213,534
3
W
Fenrir
7,193
654
54
5
0
229,448
2
L
Hercules
5,484
499
18
2
0
209,445
4
L
Cupid
5,591
508
60
5
0
180,027
2
W
Izanami
6,038
549
106
10
0
199,420
2
W
Amaterasu
6,928
630
102
9
0
184,844
1
W
Ganesha
5,827
530
0
0
0
221,604
1
W
Hel
6,598
600
90
8
0
236,311
2
L
Bellona
6,566
597
97
9
0
226,067
3
L
Merlin
6,400
582
64
6
0
206,641
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role