Player Matchup

Izanami
Izanami
Silver II
CasualAbuse
Izanami
Silver II
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
113W - 128L
934 MMR
Solo
Camazotz
Camazotz
Silver III
Cungii
Camazotz
Silver III
Level 104
God Stats
0W - 1L
1,717 SR
Queue Stats
55W - 72L
1,149 MMR
Solo
Agni
Agni
Silver III
TrapLover48
Agni
Silver III
Level 105
God Stats
9W - 10L
1,148 SR
Queue Stats
480W - 506L
940 MMR
Solo
Sol
Sol
Silver II
XTitanX DragoNz
Sol
Silver II
Level 139
God Stats
42W - 44L
1,592 SR
Queue Stats
237W - 236L
1,194 MMR
Solo
King Arthur
King Arthur
Silver II
chronos241295
King Arthur
Silver II
Level 134
God Stats
2W - 1L
1,623 SR
Queue Stats
27W - 39L
1,159 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,516 SR
1,075 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,471 SR
1,074 MMR
Chaac
Chaac
Gold V
AzulSpirit
Chaac
Gold V
Level 129
God Stats
9W - 3L
1,642 SR
Queue Stats
350W - 357L
1,297 MMR
Solo
Cernunnos
Cernunnos
Silver II
ElderOwens
Cernunnos
Silver II
Level 140
God Stats
13W - 10L
1,417 SR
Queue Stats
897W - 902L
1,016 MMR
Solo
Set
Set
Silver II
IDespectivez
Set
Silver II
Level 143
God Stats
3W - 3L
1,315 SR
Queue Stats
43W - 48L
1,041 MMR
Party 1
Persephone
Persephone
Silver II
Nergalsito
Persephone
Silver II
Level 109
God Stats
12W - 16L
1,502 SR
Queue Stats
220W - 222L
1,128 MMR
Party 1
Artemis
Artemis
Silver V
ReV Truth
Artemis
Silver V
Level 68
God Stats
2W - 2L
1,477 SR
Queue Stats
14W - 28L
889 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CasualAbuse
Izanami
7
2 / 1 / 0
3,799
760
1,763
3,585
585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Camazotz
Cungii
Camazotz
5
1 / 2 / 0
3,206
641
830
4,234
1,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

1
0 / 0 / 0
2,415
483
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

5
0 / 3 / 1
3,233
647
1,409
3,124
865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
chronos241295
King Arthur
5
0 / 0 / 0
3,114
623
773
3,915
1,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
ArachneMulanNemesisLoki

VS

Bans
ShivaNikeCharybdisSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
5
2 / 1 / 0
3,333
667
1,174
3,260
1,223
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cernunnos
ElderOwens
Cernunnos
6
0 / 0 / 1
3,710
742
2,172
2,866
617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
3 / 0 / 0
3,980
796
1,711
1,843
642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Persephone
Nergalsito
Persephone
7
1 / 1 / 2
3,949
790
1,864
2,439
585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
ReV Truth
Artemis
5
0 / 1 / 0
3,162
632
1,467
2,578
485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
3
Kills
6
6
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
2
1
0
2
L
Izanami
CasualAbuse
Izanami
2
1
0
2
L
Camazotz
Cungii
Camazotz
1
2
0
0.5
W
Cernunnos
ElderOwens
Cernunnos
0
0
1
0.5
W
3
0
0
3
W
Persephone
Nergalsito
Persephone
1
1
2
2
W
Artemis
ReV Truth
Artemis
0
1
0
0
L
0
0
0
0
L
0
3
1
0.17
L
King Arthur
chronos241295
King Arthur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,775
Damage
8,388
14,858
Taken
12,986
3,938
Mitigated
3,552
5,506
Healing
6,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
1,174
114
45
1,519
3,260
1,223
329
0
3,260
0
7,090
L
Izanami
CasualAbuse
Izanami
1,763
1,206
0
1,133
3,585
585
0
0
3,585
0
17,195
L
Camazotz
Cungii
Camazotz
830
141
0
1,869
4,234
1,030
0
1,251
2,983
0
7,037
W
Cernunnos
ElderOwens
Cernunnos
2,172
795
0
1,997
2,866
617
52
0
2,694
0
16,188
W
1,711
704
0
919
1,843
642
0
452
1,391
0
11,199
W
Persephone
Nergalsito
Persephone
1,864
236
0
1,093
2,439
585
30
698
1,740
16,666
0
W
Artemis
ReV Truth
Artemis
1,467
860
0
874
2,578
485
475
0
2,578
0
13,472
L
0
0
0
0
0
0
0
0
0
0
0
L
1,409
760
87
854
3,124
865
0
613
2,511
11,395
2,370
L
King Arthur
chronos241295
King Arthur
773
0
0
1,563
3,915
1,458
0
0
3,915
0
8,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,767
Gold Earned
18,134
106
Minions Killed
134
0
Camps Cleared
0
384,918
Distance Traveled
474,326
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
3,333
667
5
1
0
101,645
1
L
Izanami
3,799
760
35
7
0
89,331
0
L
Camazotz
3,206
641
20
4
0
106,826
2
W
Cernunnos
3,710
742
35
7
0
85,723
3
W
Set
3,980
796
29
6
0
99,305
0
W
Persephone
3,949
790
34
7
0
103,590
1
W
Artemis
3,162
632
31
6
0
84,063
0
L
Agni
2,415
483
0
0
0
605
0
L
Sol
3,233
647
29
6
0
88,424
1
L
King Arthur
3,114
623
22
4
0
99,732
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role