Player Matchup

Kumbhakarna
Kumbhakarna
CarnageJester
Kumbhakarna
Level 99
God Stats
0W - 2L
1,195 SR
Queue Stats
1W - 6L
1,189 Elo+
Party 1
Rama
Rama
ProfessorS13in
Rama
Level 40
God Stats
0W - 2L
1,131 SR
Queue Stats
1W - 6L
1,189 Elo+
Party 1
Olorun
Olorun
Shinjiwolf74
Olorun
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 86L
1,308 Elo+
Solo
Team Averages
Level 100
1,275 SR
1,228 Elo+

VS

Team Averages
Level 93
1,673 SR
1,494 Elo+
Merlin
Merlin
I Dreian I
Merlin
Level 29
God Stats
28W - 22L
1,680 SR
Queue Stats
169W - 149L
1,549 Elo+
Party 2
Kukulkan
Kukulkan
little_LIBRA
Kukulkan
Level 126
God Stats
3W - 4L
1,713 SR
Queue Stats
21W - 29L
1,380 Elo+
Solo
Vamana
Vamana
machetematon4
Vamana
Level 123
God Stats
6W - 6L
1,626 SR
Queue Stats
175W - 155L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CarnageJester
Kumbhakarna
12
0 / 5 / 2
9,013
601
1,455
22,111
16,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

13
0 / 7 / 3
8,958
597
2,535
17,753
8,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
16
4 / 5 / 0
10,724
715
12,458
12,539
5,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
I Dreian I
Merlin
16
3 / 1 / 10
11,226
748
16,711
5,521
1,981
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
little_LIBRA
Kukulkan
14
2 / 2 / 9
9,997
666
10,478
9,541
3,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
11 / 1 / 3
11,674
778
15,466
13,631
13,630
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
4
Kills
16
17
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
CarnageJester
Kumbhakarna
0
5
2
0.2
W
Merlin
I Dreian I
Merlin
3
1
10
8
L
0
7
3
0.21
L
Olorun
4
5
0
0.8
W
Kukulkan
little_LIBRA
Kukulkan
2
2
9
3.25
W
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,448
Damage
42,655
52,403
Taken
28,693
30,249
Mitigated
19,040
10,350
Healing
8,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
CarnageJester
Kumbhakarna
1,455
288
180
4,585
22,111
16,868
0
11,283
9,746
10,017
0
W
Merlin
I Dreian I
Merlin
16,711
418
0
1,339
5,521
1,981
799
3,752
1,769
52,481
0
L
2,535
1,088
210
605
17,753
8,278
96
8,645
8,482
0
27,846
L
Olorun
12,458
5,043
1,400
3,370
12,539
5,103
0
5,631
6,262
41,552
2,640
W
Kukulkan
little_LIBRA
Kukulkan
10,478
439
98
1,254
9,541
3,429
1,003
4,895
4,646
31,833
0
W
15,466
4,933
0
6,089
13,631
13,630
638
5,166
8,465
0
46,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,695
Gold Earned
32,897
132
Minions Killed
180
3
Camps Cleared
10
707,613
Distance Traveled
829,185
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
9,013
601
13
1
1
266,992
2
W
Merlin
11,226
748
80
5
3
272,293
0
L
Rama
8,958
597
38
3
0
204,085
0
L
Olorun
10,724
715
81
5
2
236,536
1
W
Kukulkan
9,997
666
39
3
3
274,741
5
W
Vamana
11,674
778
61
4
4
282,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role