Player Matchup

Sun Wukong
Sun Wukong
DaMatic
Sun Wukong
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 169L
1,417 Elo+
Solo
Bakasura
Bakasura
Jovepa
Bakasura
Level 43
God Stats
0W - 3L
1,500 SR
Queue Stats
108W - 95L
1,500 Elo+
Party 4
Rama
Rama
KRIIINER
Rama
Level 15
God Stats
2W - 8L
1,393 SR
Queue Stats
37W - 43L
1,272 Elo+
Party 3
Kuzenbo
Kuzenbo
nekozum
Kuzenbo
Level 83
God Stats
25W - 24L
1,609 SR
Queue Stats
852W - 781L
1,472 Elo+
Party 4
Nu Wa
Nu Wa
tengulolita
Nu Wa
Level 119
God Stats
6W - 4L
1,521 SR
Queue Stats
73W - 78L
1,388 Elo+
Party 3
Team Averages
Level 63
1,505 SR
1,410 Elo+

VS

Team Averages
Level 65
1,633 SR
1,422 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
CometPleiades
Bellona
Level 5
God Stats
3W - 5L
1,463 SR
Queue Stats
7W - 11L
1,351 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Dyn74
Tsukuyomi
Level 88
God Stats
3W - 1L
1,814 SR
Queue Stats
106W - 129L
1,367 Elo+
Solo
Aphrodite
Aphrodite
MaidenInGray
Aphrodite
Level 75
God Stats
225W - 151L
1,603 SR
Queue Stats
653W - 677L
1,441 Elo+
Party 2
Cthulhu
Cthulhu
tacticsmatt
Cthulhu
Level 108
God Stats
8W - 5L
1,784 SR
Queue Stats
118W - 134L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DaMatic
Sun Wukong
13
3 / 0 / 2
8,242
549
7,912
11,967
9,987
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bakasura
Jovepa
Bakasura
14
3 / 1 / 2
8,125
542
2,717
11,912
4,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
11
1 / 7 / 1
6,639
443
5,122
12,360
3,077
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kuzenbo
nekozum
Kuzenbo
11
1 / 3 / 2
7,596
506
6,438
16,128
13,083
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 7 / 4
6,850
457
9,459
9,896
3,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
7 / 1 / 2
8,546
570
15,003
7,643
3,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
12
2 / 3 / 2
7,249
483
4,637
10,032
10,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tsukuyomi
Dyn74
Tsukuyomi
15
6 / 2 / 2
8,819
588
9,024
10,383
3,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
MaidenInGray
Aphrodite
13
1 / 1 / 6
7,616
508
9,432
11,477
5,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
tacticsmatt
Cthulhu
12
2 / 2 / 8
7,454
497
8,532
12,826
12,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
8
Kills
18
18
Deaths
9
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
7
1
2
8
W
Bellona
2
3
2
1
L
Sun Wukong
DaMatic
Sun Wukong
3
0
2
4
W
Tsukuyomi
Dyn74
Tsukuyomi
6
2
2
3.5
L
Bakasura
Jovepa
Bakasura
3
1
2
4
L
Rama
1
7
1
0.21
W
Aphrodite
MaidenInGray
Aphrodite
1
1
6
4
L
Kuzenbo
nekozum
Kuzenbo
1
3
2
0.67
W
Cthulhu
tacticsmatt
Cthulhu
2
2
8
3
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,648
Damage
46,628
62,263
Taken
52,361
33,897
Mitigated
34,761
15,934
Healing
22,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
15,003
7,966
0
2,050
7,643
3,474
584
1,824
5,819
0
63,924
W
Bellona
4,637
1,583
0
1,259
10,032
10,579
823
964
9,068
0
33,249
L
Sun Wukong
DaMatic
Sun Wukong
7,912
1,360
0
2,128
11,967
9,987
514
2,894
9,073
0
52,293
W
Tsukuyomi
Dyn74
Tsukuyomi
9,024
1,883
0
3,816
10,383
3,641
1,598
3,048
7,335
0
73,240
L
Bakasura
Jovepa
Bakasura
2,717
2,460
0
6,531
11,912
4,732
390
2,998
8,914
0
38,434
L
Rama
5,122
3,969
0
2,501
12,360
3,077
0
2,346
10,014
0
29,387
W
Aphrodite
MaidenInGray
Aphrodite
9,432
646
4,875
8,217
11,477
5,011
0
5,105
6,362
59,913
0
L
Kuzenbo
nekozum
Kuzenbo
6,438
2,519
1,741
2,483
16,128
13,083
42
5,946
10,182
19,956
0
W
Cthulhu
tacticsmatt
Cthulhu
8,532
784
519
2,120
12,826
12,056
0
4,956
7,870
29,849
0
L
9,459
3,523
0
550
9,896
3,018
99
3,780
6,116
40,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,452
Gold Earned
39,684
363
Minions Killed
462
0
Camps Cleared
0
1,489,497
Distance Traveled
1,533,241
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,546
570
119
8
0
273,765
1
W
Bellona
7,249
483
61
4
0
270,423
0
L
Sun Wukong
8,242
549
100
7
0
324,744
1
W
Tsukuyomi
8,819
588
118
8
0
341,897
3
L
Bakasura
8,125
542
101
7
0
345,696
3
L
Rama
6,639
443
65
4
0
250,009
1
W
Aphrodite
7,616
508
116
8
0
315,144
1
L
Kuzenbo
7,596
506
32
2
0
308,816
1
W
Cthulhu
7,454
497
48
3
0
332,012
0
L
Nu Wa
6,850
457
65
4
0
260,232
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role