Player Matchup

Zeus
Zeus
BxR iTz KhAoS
Zeus
Level 39
God Stats
0W - 1L
1,333 SR
Queue Stats
53W - 63L
1,197 Elo+
Party 2
Hercules
Hercules
CokexKowboy
Hercules
Level 24
God Stats
2W - 1L
1,531 SR
Queue Stats
9W - 21L
1,215 Elo+
Party 2
Nemesis
Nemesis
MalcolmX6626
Nemesis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,231 Elo+
Party 2
Sun Wukong
Sun Wukong
MojoWitwickyy
Sun Wukong
Level 34
God Stats
2W - 3L
1,736 SR
Queue Stats
102W - 103L
1,167 Elo+
Party 2
Neith
Neith
kodyboone
Neith
Level 23
God Stats
4W - 6L
1,331 SR
Queue Stats
12W - 32L
1,245 Elo+
Party 2
Team Averages
Level 29
1,486 SR
1,211 Elo+

VS

Team Averages
Level 80
1,531 SR
1,426 Elo+
Ares
Ares
IGN Guide
Ares
Level 49
God Stats
4W - 3L
1,384 SR
Queue Stats
253W - 241L
1,339 Elo+
Solo
Ravana
Ravana
Iangalv
Ravana
Level 126
God Stats
7W - 7L
1,469 SR
Queue Stats
310W - 274L
1,516 Elo+
Party 1
Tiamat
Tiamat
N7Fennreyck
Tiamat
Level 44
God Stats
18W - 8L
1,648 SR
Queue Stats
258W - 238L
1,514 Elo+
Party 1
Shiva
Shiva
caxmss_14
Shiva
Level 50
God Stats
3W - 1L
1,500 SR
Queue Stats
29W - 52L
1,241 Elo+
Solo
Danzaburou
Danzaburou
kevs115
Danzaburou
Level 129
God Stats
4W - 3L
1,651 SR
Queue Stats
313W - 278L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 2
9,719
442
8,160
17,573
2,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
CokexKowboy
Hercules
12
0 / 10 / 1
7,452
339
3,558
17,587
13,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
MalcolmX6626
Nemesis
14
1 / 7 / 2
8,867
403
5,133
19,759
5,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
MojoWitwickyy
Sun Wukong
16
2 / 2 / 3
9,430
429
10,589
24,502
14,163
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
kodyboone
Neith
14
3 / 9 / 0
9,805
446
10,039
16,196
3,578
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
1 / 1 / 19
11,811
537
10,068
19,331
25,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
Iangalv
Ravana
20
8 / 4 / 9
12,702
577
16,175
16,226
7,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
17
3 / 1 / 5
11,822
537
13,562
13,518
10,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shiva
caxmss_14
Shiva
16
1 / 3 / 7
10,586
481
10,467
18,705
21,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
kevs115
Danzaburou
20
22 / 1 / 2
14,731
670
23,953
18,367
7,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
77
8
Kills
35
36
Deaths
10
8
Assists
42
Player
Kills
Deaths
Assists
KDA
L
2
8
2
0.38
L
Hercules
CokexKowboy
Hercules
0
10
1
0.05
W
Ares
1
1
19
10.5
W
Ravana
Iangalv
Ravana
8
4
9
3.13
L
Nemesis
MalcolmX6626
Nemesis
1
7
2
0.29
L
Sun Wukong
MojoWitwickyy
Sun Wukong
2
2
3
1.75
W
Tiamat
3
1
5
5.5
W
Shiva
caxmss_14
Shiva
1
3
7
1.5
W
Danzaburou
kevs115
Danzaburou
22
1
2
23
L
Neith
kodyboone
Neith
3
9
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,479
Damage
74,225
95,617
Taken
86,147
39,169
Mitigated
72,692
18,926
Healing
35,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,160
1,155
0
3,128
17,573
2,951
0
1,872
15,701
58,251
0
L
Hercules
CokexKowboy
Hercules
3,558
676
0
2,521
17,587
13,210
150
4,338
13,084
0
20,687
W
Ares
10,068
1,162
0
3,608
19,331
25,712
590
2,567
16,314
31,199
0
W
Ravana
Iangalv
Ravana
16,175
3,645
0
6,058
16,226
7,548
924
3,861
12,104
0
94,254
L
Nemesis
MalcolmX6626
Nemesis
5,133
1,099
0
5,586
19,759
5,267
0
3,862
15,748
0
34,750
L
Sun Wukong
MojoWitwickyy
Sun Wukong
10,589
2,829
0
3,481
24,502
14,163
20
8,437
15,428
4,780
51,920
W
Tiamat
13,562
1,017
215
6,688
13,518
10,019
1,726
2,762
10,617
72,708
0
W
Shiva
caxmss_14
Shiva
10,467
2,422
326
6,329
18,705
21,862
2,225
720
17,905
0
49,390
W
Danzaburou
kevs115
Danzaburou
23,953
11,431
0
11,866
18,367
7,551
5,533
4,655
13,668
0
136,353
L
Neith
kodyboone
Neith
10,039
2,100
122
4,088
16,196
3,578
1,458
5,121
10,989
0
50,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,273
Gold Earned
61,652
406
Minions Killed
550
0
Camps Cleared
0
2,030,602
Distance Traveled
2,148,793
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,719
442
116
5
0
344,811
3
L
Hercules
7,452
339
40
2
0
404,600
1
W
Ares
11,811
537
33
2
0
430,453
1
W
Ravana
12,702
577
140
6
0
456,385
6
L
Nemesis
8,867
403
61
3
0
422,231
0
L
Sun Wukong
9,430
429
100
5
0
440,108
1
W
Tiamat
11,822
537
133
6
0
439,841
0
W
Shiva
10,586
481
71
3
0
430,123
3
W
Danzaburou
14,731
670
173
8
0
391,991
0
L
Neith
9,805
446
89
4
0
418,852
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role