Player Matchup

Ymir
Ymir
Spawn89
Ymir
Level 160
God Stats
15W - 22L
1,507 SR
Queue Stats
997W - 1,006L
1,562 Elo+
Solo
Ullr
Ullr
WolfsBlunt
Ullr
Level 27
God Stats
3W - 6L
1,500 SR
Queue Stats
41W - 57L
1,390 Elo+
Party 2
Ra
Ra
blazepteri
Ra
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 9L
1,266 Elo+
Party 2
Team Averages
Level 77
1,502 SR
1,406 Elo+

VS

Team Averages
Level 107
1,548 SR
1,521 Elo+
Agni
Agni
Chipi26
Agni
Level 82
God Stats
7W - 5L
1,634 SR
Queue Stats
61W - 72L
1,406 Elo+
Solo
Terra
Terra
Jellolard
Terra
Level 95
God Stats
1W - 3L
1,511 SR
Queue Stats
161W - 169L
1,578 Elo+
Party 1
Da Ji
Da Ji
Jokertegn
Da Ji
Level 143
God Stats
3W - 4L
1,500 SR
Queue Stats
184W - 184L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Spawn89
Ymir
14
1 / 1 / 8
10,854
678
1,640
6,340
5,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
6 / 8 / 3
11,861
741
13,996
18,411
6,636
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 14 / 3
10,583
661
8,967
15,863
4,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Chipi26
Agni
17
10 / 3 / 6
12,413
776
13,125
11,948
4,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Terra
Jellolard
Terra
17
3 / 1 / 19
12,728
796
5,461
16,900
24,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Da Ji
Jokertegn
Da Ji
16
10 / 7 / 6
12,075
755
17,617
14,900
8,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
9
Kills
23
23
Deaths
11
14
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Agni
Chipi26
Agni
10
3
6
4.33
W
Terra
Jellolard
Terra
3
1
19
12.5
W
Da Ji
Jokertegn
Da Ji
10
7
6
1.86
L
Ymir
Spawn89
Ymir
1
1
8
5
L
6
8
3
0.94
L
2
14
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,603
Damage
36,203
40,614
Taken
43,748
16,768
Mitigated
37,686
5,259
Healing
12,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
Chipi26
Agni
13,125
232
206
1,767
11,948
4,499
689
3,713
8,235
58,731
0
W
Terra
Jellolard
Terra
5,461
841
1,668
4,815
16,900
24,890
459
4,360
12,540
18,191
0
W
Da Ji
Jokertegn
Da Ji
17,617
5,780
0
3,556
14,900
8,297
987
3,011
11,889
0
34,554
L
Ymir
Spawn89
Ymir
1,640
460
0
1,122
6,340
5,413
0
3,504
2,793
4,443
0
L
13,996
5,354
0
2,881
18,411
6,636
0
9,146
8,941
0
41,444
L
8,967
527
642
614
15,863
4,719
0
6,212
9,222
35,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,298
Gold Earned
37,216
102
Minions Killed
153
2
Camps Cleared
10
665,117
Distance Traveled
771,324
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
12,413
776
89
6
3
242,935
2
W
Terra
12,728
796
14
1
1
290,973
2
W
Da Ji
12,075
755
50
3
6
237,416
3
L
Ymir
10,854
678
5
0
0
207,292
1
L
Ullr
11,861
741
54
3
2
241,355
3
L
Ra
10,583
661
43
3
0
216,470
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role