Player Matchup

Nemesis
Nemesis
ALFARO 15
Nemesis
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 12L
1,154 Elo+
Party 1
Merlin
Merlin
Bigdawwg96
Merlin
Level 47
God Stats
3W - 3L
1,339 SR
Queue Stats
26W - 45L
1,187 Elo+
Party 1
Gilgamesh
Gilgamesh
l Treasure l
Gilgamesh
Level 25
God Stats
2W - 4L
1,194 SR
Queue Stats
14W - 26L
1,184 Elo+
Party 1
Team Averages
Level 33
1,344 SR
1,175 Elo+

VS

Team Averages
Level 95
1,558 SR
1,156 Elo+
Ah Muzen Cab
Ah Muzen Cab
CoconutBay
Ah Muzen Cab
Level 78
God Stats
1W - 1L
1,321 SR
Queue Stats
7W - 17L
1,065 Elo+
Party 2
Ao Kuang
Ao Kuang
curlyfry666
Ao Kuang
Level 109
God Stats
1W - 1L
1,799 SR
Queue Stats
15W - 24L
1,176 Elo+
Party 2
Chaac
Chaac
muhammad_I_E69
Chaac
Level 98
God Stats
2W - 1L
1,555 SR
Queue Stats
3W - 5L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ALFARO 15
Nemesis
18
7 / 10 / 5
14,068
828
13,208
22,151
9,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
Bigdawwg96
Merlin
15
0 / 8 / 7
10,786
634
12,927
15,567
10,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
l Treasure l
Gilgamesh
16
6 / 9 / 5
12,330
725
13,375
25,146
21,968
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CoconutBay
Ah Muzen Cab
16
4 / 5 / 16
12,068
710
14,027
16,657
6,001
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
curlyfry666
Ao Kuang
18
14 / 3 / 10
13,954
821
17,463
17,884
8,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
9 / 7 / 12
13,109
771
19,589
21,192
12,455
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
65
13
Kills
27
27
Deaths
15
17
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ALFARO 15
Nemesis
7
10
5
0.95
L
Merlin
Bigdawwg96
Merlin
0
8
7
0.44
W
Ah Muzen Cab
CoconutBay
Ah Muzen Cab
4
5
16
2.4
W
Ao Kuang
curlyfry666
Ao Kuang
14
3
10
6.33
L
Gilgamesh
l Treasure l
Gilgamesh
6
9
5
0.94
W
9
7
12
2.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,510
Damage
51,079
62,864
Taken
55,733
42,058
Mitigated
26,828
14,308
Healing
22,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ALFARO 15
Nemesis
13,208
9,446
0
4,237
22,151
9,102
278
6,089
16,062
0
38,194
L
Merlin
Bigdawwg96
Merlin
12,927
823
281
1,790
15,567
10,988
77
2,863
12,704
50,331
0
W
Ah Muzen Cab
CoconutBay
Ah Muzen Cab
14,027
8,742
213
6,899
16,657
6,001
1,363
4,172
12,485
0
43,921
W
Ao Kuang
curlyfry666
Ao Kuang
17,463
5,227
118
7,670
17,884
8,372
736
3,940
13,944
47,240
3,956
L
Gilgamesh
l Treasure l
Gilgamesh
13,375
5,162
433
7,567
25,146
21,968
209
8,067
17,079
0
32,120
W
19,589
2,001
215
7,311
21,192
12,455
1,083
5,452
15,740
0
38,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,184
Gold Earned
39,131
161
Minions Killed
155
5
Camps Cleared
8
851,061
Distance Traveled
867,644
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
14,068
828
47
3
4
317,163
0
L
Merlin
10,786
634
81
5
0
254,202
0
W
Ah Muzen Cab
12,068
710
56
3
0
284,470
4
W
Ao Kuang
13,954
821
56
3
8
298,674
2
L
Gilgamesh
12,330
725
33
2
1
279,696
4
W
Chaac
13,109
771
43
3
0
284,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role