Player Matchup

Ullr
Ullr
CREAMYSPINACH9
Ullr
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
176W - 112L
1,695 Elo+
Party 1
Merlin
Merlin
FlamingoDoge
Merlin
Level 68
God Stats
4W - 0L
1,861 SR
Queue Stats
137W - 80L
1,722 Elo+
Party 1
Ares
Ares
HuuuuugeBooobs
Ares
Level 105
God Stats
2W - 1L
1,677 SR
Queue Stats
141W - 89L
1,790 Elo+
Party 1
Team Averages
Level 94
1,679 SR
1,736 Elo+

VS

Team Averages
Level 106
1,510 SR
1,607 Elo+
Sylvanus
Sylvanus
Quarion45
Sylvanus
Level 124
God Stats
9W - 12L
1,404 SR
Queue Stats
100W - 120L
1,604 Elo+
Solo
Thanatos
Thanatos
RyoshiSenju
Thanatos
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 117L
1,621 Elo+
Solo
Nu Wa
Nu Wa
pøulpe
Nu Wa
Level 129
God Stats
3W - 4L
1,625 SR
Queue Stats
42W - 39L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 7
9,217
838
9,264
5,709
2,245
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
14
6 / 1 / 8
8,956
814
8,330
4,983
1,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
1 / 2 / 12
8,692
790
7,402
13,034
11,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Quarion45
Sylvanus
12
2 / 5 / 1
7,929
721
6,870
12,140
7,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
RyoshiSenju
Thanatos
11
2 / 7 / 2
7,765
706
4,103
9,525
3,177
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Nu Wa
pøulpe
Nu Wa
13
0 / 2 / 3
7,479
680
6,673
7,745
5,519
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
14
Kills
4
4
Deaths
14
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
7
1
7
10.5
W
Merlin
6
1
8
10
W
1
2
12
3.5
L
Sylvanus
Quarion45
Sylvanus
2
5
1
0.5
L
Thanatos
RyoshiSenju
Thanatos
2
7
2
0.43
L
Nu Wa
pøulpe
Nu Wa
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,996
Damage
17,646
23,726
Taken
29,410
15,801
Mitigated
16,007
5,020
Healing
7,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,264
4,042
0
546
5,709
2,245
844
3,880
1,829
0
39,298
W
Merlin
8,330
471
0
406
4,983
1,870
409
2,356
2,627
34,963
0
W
7,402
320
116
3,952
13,034
11,686
99
6,883
6,151
16,841
0
L
Sylvanus
Quarion45
Sylvanus
6,870
1,996
632
3,162
12,140
7,311
0
5,071
6,903
21,327
5,819
L
Thanatos
RyoshiSenju
Thanatos
4,103
494
0
3,385
9,525
3,177
0
6,105
3,124
0
12,624
L
Nu Wa
pøulpe
Nu Wa
6,673
3,121
0
777
7,745
5,519
0
4,605
2,772
31,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,865
Gold Earned
23,173
168
Minions Killed
123
5
Camps Cleared
6
624,591
Distance Traveled
576,574
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,217
838
83
8
3
188,805
1
W
Merlin
8,956
814
64
6
0
209,497
3
W
Ares
8,692
790
21
2
2
226,289
2
L
Sylvanus
7,929
721
59
5
3
179,598
4
L
Thanatos
7,765
706
18
2
2
200,202
3
L
Nu Wa
7,479
680
46
4
1
196,774
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role