Player Matchup

Rama
Rama
 
Rama
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
JackDovahkiin
Cliodhna
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
JuanseRuff
Hun Batz
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,641 Elo+
Party 1
Nox
Nox
MrBananita
Nox
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Geb
Geb
juanmaRD
Geb
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,323 Elo+
Party 1
Team Averages
Level 99
1,500 SR
1,493 Elo+

VS

Team Averages
Level 150
1,512 SR
1,465 Elo+
Bacchus
Bacchus
Bazelgueuse
Bacchus
Level 157
God Stats
2W - 4L
1,308 SR
Queue Stats
327W - 302L
1,498 Elo+
Party 2
He Bo
He Bo
DogPlayer2
He Bo
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
96W - 106L
1,424 Elo+
Solo
Rama
Rama
HueNato
Rama
Level 160
God Stats
1W - 1L
1,568 SR
Queue Stats
579W - 510L
1,506 Elo+
Party 2
Serqet
Serqet
MagicCopszi
Serqet
Level 124
God Stats
2W - 2L
1,717 SR
Queue Stats
176W - 173L
1,390 Elo+
Solo
Chiron
Chiron
RipeVD
Chiron
Level 154
God Stats
7W - 5L
1,469 SR
Queue Stats
362W - 379L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
2 / 4 / 5
7,790
708
10,217
9,761
3,638
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cliodhna
JackDovahkiin
Cliodhna
18
7 / 7 / 5
11,135
1,012
12,684
12,119
4,917
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hun Batz
JuanseRuff
Hun Batz
16
2 / 6 / 10
8,817
802
7,561
12,894
4,871
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
5 / 5 / 5
9,697
882
8,627
10,660
4,015
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 8 / 10
8,011
728
5,363
14,885
9,695
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bazelgueuse
Bacchus
14
0 / 2 / 17
8,540
776
6,620
13,915
22,809
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
16
8 / 6 / 12
9,927
902
9,625
11,463
4,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
HueNato
Rama
16
7 / 3 / 16
10,173
925
11,842
11,896
5,206
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
17
8 / 3 / 14
9,772
888
10,500
13,118
14,567
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
RipeVD
Chiron
16
7 / 2 / 14
9,813
892
16,204
11,370
5,910
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
103
16
Kills
30
30
Deaths
16
35
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
4
5
1.13
W
Bacchus
Bazelgueuse
Bacchus
0
2
17
4.25
W
He Bo
8
6
12
2.33
W
Rama
HueNato
Rama
7
3
16
5
L
Cliodhna
JackDovahkiin
Cliodhna
7
7
5
1.36
L
Hun Batz
JuanseRuff
Hun Batz
2
6
10
1.17
W
Serqet
8
3
14
5
L
5
5
5
1.5
W
Chiron
RipeVD
Chiron
7
2
14
7
L
0
8
10
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,452
Damage
54,791
60,319
Taken
61,762
27,136
Mitigated
53,232
11,304
Healing
19,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
10,217
7,359
974
2,175
9,761
3,638
1,070
3,817
5,644
0
18,361
W
Bacchus
Bazelgueuse
Bacchus
6,620
441
1,117
2,627
13,915
22,809
125
2,020
11,895
10,704
0
W
He Bo
9,625
153
1,250
2,208
11,463
4,740
551
3,055
8,408
20,361
0
W
Rama
HueNato
Rama
11,842
8,149
678
3,010
11,896
5,206
3,084
3,732
8,164
0
22,558
L
Cliodhna
JackDovahkiin
Cliodhna
12,684
545
199
1,492
12,119
4,917
0
4,150
7,895
0
29,588
L
Hun Batz
JuanseRuff
Hun Batz
7,561
1,374
383
1,203
12,894
4,871
585
2,716
9,817
0
16,909
W
Serqet
10,500
1,992
1,104
1,545
13,118
14,567
317
2,810
10,308
0
10,937
L
8,627
727
1,608
1,677
10,660
4,015
183
2,288
7,724
15,817
0
W
Chiron
RipeVD
Chiron
16,204
5,855
2,824
3,061
11,370
5,910
1,995
2,373
8,997
0
36,179
L
5,363
193
433
1,160
14,885
9,695
25
3,274
11,197
9,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,450
Gold Earned
48,225
91
Minions Killed
111
0
Camps Cleared
0
1,054,811
Distance Traveled
1,044,667
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,790
708
19
2
0
195,606
1
W
Bacchus
8,540
776
12
1
0
251,238
2
W
He Bo
9,927
902
19
2
0
197,872
3
W
Rama
10,173
925
32
3
0
197,204
1
L
Cliodhna
11,135
1,012
42
4
0
218,689
1
L
Hun Batz
8,817
802
9
1
0
236,085
0
W
Serqet
9,772
888
8
1
0
226,084
3
L
Nox
9,697
882
17
2
0
200,208
1
W
Chiron
9,813
892
40
4
0
172,269
1
L
Geb
8,011
728
4
0
0
204,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role