Player Matchup

Danzaburou
Danzaburou
DeIIion
Danzaburou
Level 96
God Stats
16W - 0L
2,238 SR
Queue Stats
127W - 18L
2,049 Elo+
Party 1
Zeus
Zeus
Galenti50
Zeus
Level 14
God Stats
9W - 1L
1,944 SR
Queue Stats
16W - 1L
1,874 Elo+
Party 1
Camazotz
Camazotz
InfiniteHavocHD
Camazotz
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 22L
2,125 Elo+
Party 1
Cerberus
Cerberus
Memesdamundi
Cerberus
Level 66
God Stats
12W - 3L
2,174 SR
Queue Stats
138W - 20L
2,104 Elo+
Party 1
Ne Zha
Ne Zha
Tzaarkan
Ne Zha
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 17L
1,821 Elo+
Party 1
Team Averages
Level 79
1,871 SR
1,994 Elo+

VS

Team Averages
Level 51
1,521 SR
1,601 Elo+
Da Ji
Da Ji
APozoY
Da Ji
Level 64
God Stats
0W - 2L
1,362 SR
Queue Stats
30W - 18L
1,643 Elo+
Party 2
Geb
Geb
kreight2002
Geb
Level 55
God Stats
0W - 1L
1,744 SR
Queue Stats
5W - 9L
1,388 Elo+
Party 2
Mulan
Mulan
pzambrano11
Mulan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,637 Elo+
Party 2
Zeus
Zeus
sebok991
Zeus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 8L
1,769 Elo+
Party 2
Ullr
Ullr
xavier1223
Ullr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DeIIion
Danzaburou
15
3 / 1 / 13
8,863
886
11,460
10,988
3,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
15
5 / 2 / 4
8,506
851
7,361
4,114
1,370
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
16
12 / 3 / 7
9,321
932
13,027
14,160
11,049
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Memesdamundi
Cerberus
14
3 / 1 / 11
8,147
815
7,609
13,718
11,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
Tzaarkan
Ne Zha
14
3 / 1 / 12
8,253
825
8,665
9,850
6,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
APozoY
Da Ji
13
3 / 7 / 2
7,286
729
9,083
11,259
3,985
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 4 / 5
7,113
711
4,933
11,291
9,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 4 / 5
6,678
668
8,091
11,310
6,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
12
2 / 5 / 1
6,802
680
9,083
7,278
1,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 6 / 3
6,807
681
4,268
11,686
4,259
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
24
26
Kills
8
8
Deaths
26
47
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Da Ji
APozoY
Da Ji
3
7
2
0.57
W
Danzaburou
DeIIion
Danzaburou
3
1
13
9.5
W
Zeus
5
2
4
3.5
W
Camazotz
12
3
7
5.17
W
Cerberus
Memesdamundi
Cerberus
3
1
11
8.5
W
Ne Zha
Tzaarkan
Ne Zha
3
1
12
9
L
1
4
5
0.88
L
1
4
5
0.88
L
Zeus
2
5
1
0.5
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,122
Damage
35,458
52,830
Taken
52,824
33,974
Mitigated
26,354
21,359
Healing
3,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
APozoY
Da Ji
9,083
2,965
0
290
11,259
3,985
0
3,943
7,316
0
18,118
W
Danzaburou
DeIIion
Danzaburou
11,460
3,932
0
4,951
10,988
3,877
2,145
4,437
6,014
0
33,886
W
Zeus
7,361
948
0
812
4,114
1,370
298
1,473
2,576
28,120
0
W
Camazotz
13,027
5,047
0
7,030
14,160
11,049
877
2,469
11,208
0
31,906
W
Cerberus
Memesdamundi
Cerberus
7,609
529
745
4,400
13,718
11,274
122
2,992
10,599
20,867
0
W
Ne Zha
Tzaarkan
Ne Zha
8,665
2,002
0
3,421
9,850
6,404
295
3,035
6,675
0
20,797
L
4,933
851
428
1,557
11,291
9,404
0
3,227
8,064
14,555
0
L
8,091
1,738
0
562
11,310
6,800
0
2,206
9,104
390
12,746
L
Zeus
9,083
834
0
293
7,278
1,906
0
3,266
4,012
19,107
0
L
4,268
1,478
0
574
11,686
4,259
0
2,328
9,358
0
15,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,090
Gold Earned
34,686
233
Minions Killed
112
0
Camps Cleared
0
1,090,472
Distance Traveled
895,717
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,286
729
25
3
0
203,109
3
W
Danzaburou
8,863
886
69
7
0
215,791
0
W
Zeus
8,506
851
49
5
0
191,039
2
W
Camazotz
9,321
932
44
4
0
224,339
2
W
Cerberus
8,147
815
44
4
0
220,706
2
W
Ne Zha
8,253
825
27
3
0
238,597
1
L
Geb
7,113
711
22
2
0
203,391
0
L
Mulan
6,678
668
13
1
0
170,894
0
L
Zeus
6,802
680
31
3
0
140,814
1
L
Ullr
6,807
681
21
2
0
177,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role